🤠 Not very active atm

The Nether
Joined July 2017
Adam Sandler(s)
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Paintings by British artist John Harris
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I've learned so many new slurs today
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Jesus h fucking christ
slimebun Model by @Zenhtt based on @ForestTheRotten Got very sick for almost 2 week but finally had a chance to paint this bnny. Painting while sick is not the same
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Well... Tech bros steal my work, and put his own watermark on his Ai stealing crap based on my painting.
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Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Unity will soon charge devs per-install after a certain threshold. I'd like to express my concerns regarding privacy (tracking installs/downloads), preservation and changing the whole business model while devs are using the engine for their projects. 🫤 blog.unity.com/news/plan-pri…
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Braggs retweeted
This video shows xQc 'reacting' to my video. He leaves the room 5 seconds into the video and then returns 10 minutes later, making a mockery out of the fact that he is not reacting.
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lol geez
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Hey guys, can we stop being cringe Other video games exist, and people are allowed to have different preferences. We should just deal with these differences and move on with our lives TF2 is not dying any time soon. No need to argue with people about how they play Overwatch etc
Replying to @EverythingOOC
this is why team fortress 2 will always be better than overwatch and any other game
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Hello Everyone! This is a thread on How to Draw Black Hairstyles! I am very passionate on this subject and I'm excited to share updates! 🖤✊🏿🎨
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Replying to @CorridorDigital
Y'all are helping to promote industrial scale intellectual property theft and a direct attack on the livelihoods of the people whose work was stolen to fuel these things--and it sucks a lot, guys
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He looks like a 2021 @OrdinaryGamers thumbnail
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So tomorrow only twitter blue subscribers will be allowed to have a profile picture, and the next day only THEY can post! I get it now, none paying people will have access to Twitter-Reader only, and to have premium access to everything Twitter, with only a low payment of ... eh
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If D&D removes the OGL for their next edition, I will simply continue playing and covering 5e instead. Further you will not hear the end of it on my videos. Its removal would be a direct attack against the community, and I stand with the community. #OpenDnD #OneDnD
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Probably my last post of 2022, but here's a knight(?). #digitalpainting #digitaldrawing
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Alright, finally! I wanted to share some progress a bit earlier but i ran into some performance issues due to instancing. Now that that's all fixed with a bit of object pooling i can finally present this dynamic level generator with a bit more variation😄 #indiedev #unity3d
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Im quite happy with the results so far! I really like this idea of "running into a direction and having level generate around that decision" approach i took with this, you rarely run into dead-ends and you preserve a lot of your "velocity" so to say. Here's a top down view:
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