
Gameplay programmer @hangar13games, armchair graphics programmer and @howestDAE graduate. I love space!
Brighton, England
Joined September 2016
- Tweets79
- Following115
- Followers100
- Likes45
GTK doesn't have docking tabs so I implemented blender-like tool tiles for my engines editor. Unfortunately the video capture ignored context menus and comboboxes, but you can always have a look for yourself 😉 github.com/Illation/ETEngine #gamedev
3
A game I worked on in the past released today! We'll done guys! teapaw.org/Antigravgame/status/10…
It's time to roll. Antigraviator is available now for PC! Grab your copy on Steam and let's hit the tracks together: store.steampowered.com/app/6… #Antigraviator
9
I integrated Bullet Physics into my Engine, here's a demo: youtu.be/-MHo11zFCOY #gamedev
1
Leah Lindner retweeted
Replying to @CGIllation
Nice! Is the bloom part of your pipeline or are you rendering glare sprites?
nova.astrometry.net/user_ima…
I implemented the unity star field tutorial by @Stabberthomas in my engine github.com/Illation/ETEngine
#gamedev #opengl
My engine now has precomputed atmospheric scattering, crudely implemented..
youtu.be/y8czF8O5XTU
github.com/illation/etengine #glsl #gamedev
1
Leah Lindner retweeted
Replying to @renaudbedard
Leah Lindner retweeted
.@StudioGobo Brighton rebrands as Electric Square gamesindustry.biz/articles/2… Now developing full games for Microsoft and other clients
Leah Lindner retweeted
Vulkan textured PBR! Now for image based lighting #screenshotsaturday
Good times! Had a lot of fun attending again this year, and am really happy with how our game turned out 😊 teapaw.org/howestDAE/status/88224…
And this year's winner of the UK's largest student #games festival @BrainsEden is.. our #Howest #DAE team "Damn Amazing Education"! #soproud
Got that #continuousintegration setup. Code coverage might still need some work though :D #gamedev #programming























