Leah Lindner (@CGIllation) header
Leah Lindner (@CGIllation) profile picture

Gameplay programmer @hangar13games, armchair graphics programmer and @howestDAE graduate. I love space!

Brighton, England
Joined September 2016
Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)Photo by Leah Lindner (@CGIllation)
GTK doesn't have docking tabs so I implemented blender-like tool tiles for my engines editor. Unfortunately the video capture ignored context menus and comboboxes, but you can always have a look for yourself 😉 github.com/Illation/ETEngine #gamedev
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Broke my engines FXAA but it looks kinda cool..
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A game I worked on in the past released today! We'll done guys! teapaw.org/Antigravgame/status/10…
It's time to roll. Antigraviator is available now for PC! Grab your copy on Steam and let's hit the tracks together: store.steampowered.com/app/6… #Antigraviator
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It's not a glitch, it's a feature! #gamedev
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Got signed distance field text rendering working for my Engine! SDFs generated at runtime from .ttf files using freetype #gamedev #opengl
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Replying to @CGIllation
Nice! Is the bloom part of your pipeline or are you rendering glare sprites? nova.astrometry.net/user_ima…
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The constellations work too
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I implemented the unity star field tutorial by @Stabberthomas in my engine github.com/Illation/ETEngine #gamedev #opengl
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My engine now has precomputed atmospheric scattering, crudely implemented.. youtu.be/y8czF8O5XTU github.com/illation/etengine #glsl #gamedev
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Leah Lindner retweeted
.@StudioGobo Brighton rebrands as Electric Square gamesindustry.biz/articles/2… Now developing full games for Microsoft and other clients
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Leah Lindner retweeted
Vulkan textured PBR! Now for image based lighting #screenshotsaturday
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Good times! Had a lot of fun attending again this year, and am really happy with how our game turned out 😊 teapaw.org/howestDAE/status/88224…
And this year's winner of the UK's largest student #games festival @BrainsEden is.. our #Howest #DAE team "Damn Amazing Education"! #soproud
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Got that #continuousintegration setup. Code coverage might still need some work though :D #gamedev #programming
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Next step is to make it do reighleigh / mie scattering instead of making it more blue with travel distance... #glsl #gamedev
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Leah Lindner retweeted
We can’t wait to share more with you about our new partnership with Microsoft Studios.
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