Casual Garage Coder (@CGarageCoder) header
Casual Garage Coder (@CGarageCoder) profile picture

Part-time solo indie #GameDev / composer / artist Co-founder of The Godot Barn @GodotBarn Working on his next big game (TBA). #GodotEngine

Joined November 2021
Replying to @KenneyNL
Still very early prototype, but game gods bless you for those placeholders !
4
154
Wireframe rendering shows how the terrain is moved on the fixed mesh. The shader is performing a bicubic Bézier interpolation on the 128x128 heightmap (as for all the previous posts made about terrains). #GodotEngine #shader #glsl #indiegame
18
485
Blue : Fixed Mesh moving along with the camera (36k vertices, 72k faces) White : 128x128 instances of 3x3 quads (262k vertices, 294k faces ). The fixed mesh is computed once and a shader "moves" the terrain on it based on the camera translation/rotation. #GodotEngine #solodev
11
419
I'm starting an article (or a series of articles) about making a workflow to create 3D animated characters into Godot. As a draft, i've made a quick experiment. It's a bit rough/unpolished, but tell me what you think about it. youtu.be/_ChIgQkp0Po #GodotEngine @GodotBarn
1
7
407
Right handed vs. Left handed keyboard mapping (when you can remap ...). #gaming #Accessibility
2
196
Well, it got to start somewhere ...
1
156
Simple 2D maze generator using #GodotEngine. #procgen #indiegamedev Code and example available at thegodotbarn.com/contributio…
6
229
What are your favorite headphones ? (And why)
1
3
180
Script prototype of daylight map: Amount of light the map get through the day. Missing: Indirect lighting(will depend on type of terrain), and taking water into account. Then, porting this in C++/OpenMP/AVX. #procgen #indiegamedev #solodev #GodotEngine
1
5
246
Used AVX to unlock usage of SSE2 extended CPU instruction set. The computation is twice as fast now. Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation. #procgen #indiedev
12
221
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation ! #indiegame #solodev #procgen
5
197
There's even a small example of usage with screen selection using mouse :
2
116
Just made a small UI node in #GodotEngine to display monitors layout (which is handy if you have multiple monitors and you want to select one). #indiedev #gamedev #uiux #Accessibility thegodotbarn.com/contributio…
3
17
417
Sometimes, one only needs a small resolution terrain with a decent interpolation function to achieve decent result. Here is a starting point with less than 100 LoC with #GodotEngine. #indiegame #procgen #terrain thegodotbarn.com/contributio…
1
10
477
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips
7
321
Dots are connecting. All the small bricks i've done here and there are finally starting to build something bigger. #solodev #IndieGameDev
11
260