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One of my first year projects was to create a game in 10 weeks using MonoGame. My group decided to continue work after the semester and publish it on itch. It was the first game any of us made, and you can download it for free: cajunwildcat.itch.io/life-fi…
I had to explain to a friend last night that when you use the boxcast method in unity physics, the LayerMask value is not equal to the layer number unity shows in the inspector but instead is equal to 2^ that number and it just made me think "why was it designed this way"
At least from what I understand, its a cool optimization thing where physics LayerMask is just this really int value and it only have to check one bit to know if it has to check against any given layer, however from a user experience point of view it sucks.
I meant to tweet updates as development progressed... but that didn't happen. I had the pleasure of working as co-programmer with @seamslyy.
Check @CartomancyGame this fall!
Tell your friends, @CartomancyGame is coming August 9th!
Dive into divination with the The Cartomancy Anthology, a collection of introspective digital experiences in an anthology format. Each card is one of the Major Arcana! 😮✨
#FutureOfPlay
Eli retweeted
Tell your friends, @CartomancyGame is coming August 9th!
Dive into divination with the The Cartomancy Anthology, a collection of introspective digital experiences in an anthology format. Each card is one of the Major Arcana! 😮✨
#FutureOfPlay
Eli retweeted
🗓️Mark Your Calendars!🗓️
The Cartomancy Anthology is launching on Kickstarter OCTOBER 26TH!
70+ Developers🌎
22 Games 🎮
Follow the Kickstarter prelaunch page to be notified when we launch🔔Link below!⬇️
Follow us for development updates & other Cartomancy announcements!🔮
Eli retweeted
✨The Cartomancy Anthology✨
...is coming to Kickstarter October 2021!
22 games. 70+ developers. A digital games collection of introspective and magical interactive experiences inspired by the Major Arcana.
#CartomancyAnthology
Links below!⬇️







