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Welcome to my Twitter page
I am the Founder of Letus Entertainment. We make games that are designed to inspire our players
Feel free to message me here, or through one of my other social media accounts
Discord: CaptinLetus#9350
CaptinLetus retweeted
Doodle Shop UI ✏️🎨
Bringing a hand-drawn style to Roblox UI with a playful twist (:
Looking for a custom UI for your Roblox game? My commissions are open
Discord : Janna_wrk
#RobloxUI #RobloxDev #Roblox #UIDesign
CaptinLetus retweeted
She's so pretty! So what's going on here - how do you get something like this in Roblox? You start with a relatively simple kitbashed model, add lots of points of articulation, mix in procgen'd animation, and finally add my new favorite tech - procgen'd paint damage! #robloxdev
CaptinLetus retweeted
Was debating whether i should make this system free or not but here it is completey free
File in the discord discord.gg/vkk65vNQx6
CaptinLetus retweeted
Package Overrides, first shown at RDC, is now in Studio Beta. Now you can edit a package in your place, like repainting a car, and keep the link so updates to the source package still come through.
CaptinLetus retweeted
Advanzed Dynamic Cel-Shading!
it works by applying a 2D mask with different transparencies over the model. Then it moves wrapping the model using the light emission part refference position in real time.
Tidewave Water is finally out
A stylish cartoon ocean for your Roblox game, edited live in Roblox Studio. Waves, colors, foam, storms and brushes in a few clicks.
Get it now on Discord
discord.gg/ayzenrbx
#Roblox #RobloxDev #RobloxDeveloper #RobloxStudio #RobloxGames
CaptinLetus retweeted
Roblox car physics that feel closer to GTA IV than anything else on Roblox.
- Real weight transfer and body roll.
- Smooth engine sounds
- You actually open the door and sit in
If you’ve driven better on Roblox, link it.
#Roblox #RobloxStudio #RobloxDev
CaptinLetus retweeted
Another batch of updates made, lots of UX changes such as a new brush look, and some new tools
Area Fill lets you fill/erase from one side of a model to a specified point, The Pen tool allows you to draw similarly to most vector programs and you can edit the stroke with and vertex positions
Stickers can now be rounded and have improved face tracking and scaling
Also, due to some Limitations/Constraints set by Roblox, I will be delaying the release of the plugin, but hopefully I can get that resolved soon, but for the meanwhile I'll keep updating the plugin, next up is more brush settings, and a noise generator :)
#RobloxDev
Roblox dev hack: Record a lightweight log of players first plays so you can replay them and can see where they get confused / stuck for more effective funnel improvement.
Try Hack the Netmap here: roblox.com/games/86151732362…
#robloxdev
16,000 lines of code later, PolyMap polygon terrain editing plugin out now: create.roblox.com/store/asse…
Overview video: youtube.com/watch?v=khh5nfOp…
Discord for bugs / suggestions: discord.gg/fnVVzER83q
PolyMap lets you automatically treat the parts in your place like an editable mesh.
CaptinLetus retweeted
Stopping production on this unfinished Roblox cinematic was honestly one of the hardest moments of my career.
A while ago, I promised the community I’d eventually share what we had been building internally at Roblox. Here it is.
This project was a labor of love between an incredibly talented group of Roblox devs, animators, artists, and creators. From the beginning, it was important to us that this cinematic was built by the community, for the community, using assets entirely created on Roblox.
Every map, character, and object was ported directly from Roblox and re-rigged in Maya, building on a lot of what we learned during the reboot of the Bloxys. We had to invent new workflows, break things constantly, and figure out processes as we went just to make it possible. We intentionally made it harder on ourselves because we wanted to push the limits of what Roblox could look and feel like at a cinematic level.
The music and sound design were also original, though still unfinished. Entire sequences only ever existed as storyboards and concept art created by Roblox devs and artists.
Ironically, pieces of this project later ended up scattered across ads and trailers after my time at Roblox.
At its core, this was meant to be a love letter to the community. Hope you enjoy it <3
CaptinLetus retweeted
Ever struggled to create the exact VFX you have in your head?
Tired of writing code, running the game, tweaking one value… and repeating?
I built a Studio plugin that works like Premiere Pro for Roblox visual effects.
#Roblox #RobloxDev
CaptinLetus retweeted
Controlling the flow of this dropship sequence using a single boolean without any scripting via animation graphs 😎
CaptinLetus retweeted
This ones a little half-baked, but still cool! We'll fix the bug with surfaceAppearance transparencies and then this'll be way more impressive. Fizzle! #roblox #robloxdev
CaptinLetus retweeted
Introducing a new plugin I'm developing: BLOX Brush!
This plugin will basically allow you to resize & move parts by dragging on their face.
Heavily inspired by oldschool "brush" workflows, from the likes of the Hammer Editor & Trenchbroom.
Needs some more polish before it's released, but this is going to be awesome!
#Roblox #RobloxDev




















