iOS Developer, just released “Recollect” WWDC 19/21/22 Scholar https://xitter.cf/t.co/G7N1gb9Iyw

Joined October 2017
My trip photos were always buried in my Photo Library and split across Shared Albums. I just launched "Recollect" to fix that. It scans your library, finds all your trips, and lets you rewatch them on a map. It's reminded of so many activities I forgot about already.
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Here’s a demo of my Blender addon being used by Claude to build geometry node sailboats with less than half the output tokens. My addon: 8min 16s Plain MCP: 21m 25s Without the addon Claude makes a lot of mistakes it has to backtrack to correct. You lose detail from that too.
4 years ago I made a scripting API for Blender’s node trees called Geometry Script. Turns out Claude loves it. With it, Claude uses half the time and half the tokens to make the same node trees. github.com/carson-katri/geom…
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Something I want to improve is the node layouts. The scripts are fine to read/edit, but not everyone wants to work with scripts. A workflow where you can edit in the UI and Claude can edit with Geometry Script seems nice. Probably just some diffing and APIs for node placement.
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4 years ago I made a scripting API for Blender’s node trees called Geometry Script. Turns out Claude loves it. With it, Claude uses half the time and half the tokens to make the same node trees. github.com/carson-katri/geom…
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There’s a Blender addon, and a skill for Claude Code. Using a declarative API to build node trees also makes it easier for Claude to make edits to existing node trees. And it eliminates mistakes when linking node socket inputs/outputs, because it makes the script fail to run.
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Using Blender MCP with Claude feels like getting old school code completion for 3D. You can get into a ‘flow state’ easier because you don’t have to lookup the docs. But you’re still fully in control, it doesn’t feel like vibe coding level yet.
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Explain wormholes to your friends, Interstellar style, on the iPhone Duo
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I added the ability to edit the names of activities in Recollect (my app that finds trips from your Photos). I like how this interaction turned out, showing nearby places to choose from, or searching on a map to find the exact place you visited.
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Because I want the app to be able to recreate activities as your Photo Library changes, I didn't want edits to be saved on the activity itself. Instead, it stores a separate "Activity Edit" based on the time frame of the activity, which is applied when the activities are rebuilt
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The same applies to editing the name of a trip, which is available in this update too. You can revert your edits at any time to use the auto-detected name instead.
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Here's some other highlights: 👥 Watch your friend's trips shared with you as a Shared Album 🎵 Link Apple Music to see every song you saved during a trip 🎬 Create a video of your trip with map transitions between activities Its free on the AppStore: recollect.carsonkatri.com
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Very fun demo -- oh and by the way #swiftlang can just interop with #erlang clusters thanks to our pluggable distributed actors :-) Lovely use-case, well done!
Who needs @erlang_org or @elixirlang? With our implementation of disterl in Swift you can connect distributed Swift runtimes to one another, no middle man. #ElixirLang
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Dream Textures v0.4.0 is now available with these additions: ✨ Blender 4.x support 🖥️ ControlNet preprocessors for depth, OpenPose, edge detection, and more ✅ Easier installation process Get the update here: github.com/carson-katri/drea…
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Dream Textures v0.3.1 was released to address some issues found in the recent v0.3.0 update. 🎇 "Seamless Axes" is working properly again 📄 Generating from an opened `.blend` is fixed 🗣️ Texture projection works for non-English languages github.com/carson-katri/drea…
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Dream Textures v0.3.0 is now available! 🌄 Stable Diffusion XL right inside Blender 📁 Import .safetensors and .ckpt files 🌳 More nodes in the render engine 🤖 API for connecting Dream Textures to other tools Get the update on GitHub: github.com/carson-katri/drea…
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Grease Pencil Line Art modifier to Video using @CarsonKatri's Dream Textures add-on for #Blender. I will post a tutorial soon on my Youtube: Mumu Mundo ^^ #greasepencil #AIart #aivideo #b2d #bnpr
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Carson Katri retweeted
We're happy to announce the new release of SwiftWasm tracking upstream Swift 5.8! More details about the release are available in our blog post: blog.swiftwasm.org/posts/5-8…
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#ControlNet is fully integrated with Blender in the latest version of the Dream Textures add-on! Our new node system lets you combine and chain models together to create interesting effects. Here’s a thread of some cool things it can do, starting with poses:
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I also tried rendering some of Blender's official example files with Stable Diffusion and ControlNet.
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To learn how to use ControlNet with our new node system, check out the guides on the Dream Textures wiki: github.com/carson-katri/drea… There are example project files and step-by-step guides to get you started.
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