CashEG retweeted
Here’s in my opinion the things I’m hoping to see in the next patch .
I’d like to think of myself as someone who’s aware of the “issues” with the game in not just a competitive POV but casual as well .
1. Pancakes. Pancakes in the run game just don’t really make sense to me. I get if i ran a set like dime vs heavy personnel. But I’ve played a game where I stayed in 43 Even 61 with the box STACKED with block-shed + heavy weight and my opponent had 22 pancakes before the 4th quarter started.
2. “Shoe string tackles” on dive tackle attempts. Seems completely random when these happen. Even with the new feature of the right stick to the left to lunge attempt , it still happens. Just don’t understand it. It can be the difference between a tackle in the backfield, and a touchdown for the offense
3. THE ABSOLUTE BIGGEST ISSUE. HURRY UP.
When someone runs hurry up, the offense deals with ZERO disadvantages. There’s no fatigue penalty, every hot route/audible/pass pro still works.
Meanwhile defensively, until your entire defense is set damn near, your DBs, LBs and Dline adjustments do NOT register. As far as anything that moves them. (I.E. press the dbs won’t work, but putting them into a cloud flat 100% will)
4. This is strictly just a casual issue imo, DON is too good. Simply just can’t be a fun experience for them dealing with those sheds. Competitively, we need DON because without it I’m not sure how anyone will be able to get a stop.
5. Another casual issue, stunts are too good. 4 man rush coming in free just about every time will drive players away. But same thing as #4, this is good for competitive at least for how the game plays now. Can’t patch anything defensively with how high-powered offense is.
6. Competitive issue strictly. QBs can throw WAY too far. Arod with silver slinger can throw the ball 75 yards with out bazooka . That’s the dumbest thing ever. How can you stop someone when they can throw the ball, the football field lol. The way they had it in CFB was perfect with the deep passes. It added a MAJOR skill gap to passing.
If you got this far, I love you. Thank you for caring about my thoughts. If you agree, disagree or even had stuff to add please comment it below. I’d love to talk about each point/ones not listed here with anyone !
I also can show proof to each point if someone was curious by some of the stuff I meant in the post, and wanted to see for themselves.
CashEG retweeted
OTF Jam just made grounds for Durk to get a Mistrial very likely says Goated lawyer Bradford Cohen
CashEG retweeted
🏆 The Unit has signed up for HOF League Season 33!
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CashEG retweeted
now that i’m 2 years into this whole streaming 2k thing ill say this, it’s hard to be a content creator and also be a competitive player😂 there’s never a true balance of both and i see that now
CashEG retweeted
First tourney ran smooth. @CashEG_ @chinoll_ll and @AyCuzii took it home. Will run another one next month
CashEG retweeted
I’ve been doing Content Creation for 10+ years now and here some things you should know - thread 🧵
You have to look out for yourself , there will be time for 1-3 years where you will make zero money , so have fun when you coming up.
Not everyone is good for you , help those who help you
CashEG retweeted
According to NBA 2K Labs, the green window for rhythm shooting is roughly twice as large as that of button shooting when factoring in both push timing and tempo inputs.
CashEG retweeted
If you’re still defending rhythm shooting, you are everything wrong with the 2K community. This mechanic is killing the game. It destroys competitive balance and makes timing completely meaningless.























