Ceremor (@Ceremor) profile picture

CREAMY WITH A SIDE OF HOT ACTION https://teapaw.org/t.co/Kkus3kwenI

Joined April 2013
Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)Photo by Ceremor (@Ceremor)
new website, link in comments ◐ #DayZ #MoonMap
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We've been so fortunate to interview some of the biggest names in the DayZ space, and @Ceremor has been on our hitlist for a very long time! In this episode 👇 Base building ✅ Korean comics ✅ Roguelikes ✅ Dave's hygiene standards ❌ #DayZ #podcast #contentcreator #Ceremor
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This is one epic adventure. Part 1 of me and @Ceremor 's first look at Deer Isle 6.0 We'll never be able to do this for the first time again so it's only right that it has a HUGE 4 part edit! Enjoy youtu.be/c_G8PgwQFlE
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Ceremor retweeted
I'm not being hyperbolic when I say this is literal Nazi-levels of lies and propaganda, and coming from Stephen Miller, that's no surprise of course. Who can support this kind of lie coming from our government? Anyone? Speak up.
An assassin tried to murder federal agents and this is your response.
Readers added context they thought people might want to know
No evidence has been released supporting allegations of an assassination attempt. Analysis of videos of the shooting do not show the victim attempting to assassinate anyone. nytimes.com/2026/01/24/us/…
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Ceremor retweeted
this goes far deeper than your politics the same people that swear you should carry a gun everywhere are saying that its his fault for carrying around ‘police’ i have never posted about ‘politics’ or had a ‘side’ in anything but this is too far you better buy a gun TODAY 😶
🚨🇺🇸 BREAKING — Another Angle Showing Alex Pretti Never Pulled a Gun.
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Ceremor retweeted
Alex Pretti was a 37-year-old ICU nurse working with critically ill veterans who was lawfully carrying a firearm and ice called him a domestic terrorist before his body was cold on the -20° F pavement. If lawfully carrying a firearm provides grounds to be shot, then 2A is a lie.
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Ceremor retweeted
The government is blatantly lying to us (again). He was disarmed then they executed him. Wake up you fucking sheep
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Are you ready to survive...and win 100$ 2 DayZ left... Deer Isle 6.0 – The Unofficial 1.0 With the release of Deer Isle 6.0, the project reaches a point that is personally very significant to me. Even though the version number suggests otherwise, 6.0 is, in many ways, the real 1.0 of Deer Isle. Why? For the first time since development began, the map now has not only a clear beginning, but also an end. This does not mean the end of Deer Isle’s development—far from it. Instead, it marks the first time the map contains everything fundamental it was originally meant to have. In that sense, this release is comparable to the original DayZ 1.0 release: a transition from ongoing construction to a complete foundation. Content Complete – Not Finished With version 6.0, Deer Isle is now content complete. All core mechanics, systems, locations, and progression paths that define the overall vision are finally present on the map. This does not mean development stops here. New content will continue to be added. Expansions will follow. Improvements and refinements will continue. The key difference is that from now on, everything is built on top of a complete base, rather than toward one. That is why I internally consider 6.0 to be the “unofficial 1.0.” Why Experimental First? Version 6.0 is being released exclusively on the Experimental branch for now. The reason is straightforward: **this update introduces highly complex new scripts and systems. Many of these simply cannot be tested properly by a single developer. Their true behaviour only emerges under real conditions—large player counts, different playstyles, and unpredictable scenarios.** **To be completely transparent: This is likely the most experimental version of Deer Isle ever released.** What Does That Mean for Players? Quite simply: anything can happen. Unexpected bugs Critical issues Server instability Balancing problems In the worst case, even a complete loss of progression. Note: there will be no compensation for lost items, progress etc. This is not meant to be alarming, but honest. !!! Anyone playing 6.0 on Experimental should be aware of these risks. !!! That said, once major issues are identified, I will provide hotfixes as quickly as possible. Community feedback, logs, and reproducible bug reports are absolutely essential during this phase and directly influence further development. A Milestone — Built Together with the Community Deer Isle 6.0 is not an endpoint, but a milestone. A moment to briefly look back before moving forward again. Reaching this point would not have been possible without the community that has tested, supported, criticized, and shaped the project over the years. Once again, the community will play a crucial role in turning 6.0 from an ambitious Experimental release into a stable foundation for the future. Thank you to everyone who continues to be part of this journey. PS: Also a big thx to the @ZERODAYZSERVERS and @HappyBombs which were a long time supportes of the map. They will host a 6.0 EXP Server which I will monitor for the most common bugs and problems. As a small christmas hunt event: I will contribute and call out 100$ for the first one (or team) who will beat the map on ZERO Servers. (Note: Videoproof of the last 60min must be available, also we will check the logs). #dayz #deerisle #experimental @dayz @TheRunningManZ @Muller_TTV @AmishZed @HollyRexTwitch @SourSweetYT @Ceremor @Friendly_dayz @xSeniMJ @MiddleGroundZz @GlobalSprocket @Marks_1616 @Echoics @Doc_Dreist @Jiinxy__ @HappyBombs @ItzMikeDocherty
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Deerisle 6.0: The endgame is approaching. Starting at 24th Dec on Deerisle (Experimental). Team up, find and beat "the heart" of the island. 10 Dayz left.... Like and share! #dayz #deerisle #experimental @dayz @TheRunningManZ @Muller_TTV @AmishZed @HollyRexTwitch @SourSweetYT @Ceremor @Friendly_dayz @xSeniMJ @MiddleGroundZz @GlobalSprocket @Marks_1616 @Echoics @Doc_Dreist @Jiinxy__ @HappyBombs @ItzMikeDocherty
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⛵ AZALEA 0.3.1 PLAYTEST TOMORROW! Wed, July 2nd @ 4 PM BST Please share the news!🫶 Test new boat POIs, the expanded map, spawns, loot & progression. Your feedback & bug reports are key to help us improve Azalea! Full details on Discord shortly! (Link in profile) #DayZ #WIP
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Me and @Ceremor went on an adventure through Deer Isle and had a surprise waiting for us in KMUC Check out the latest edited YT vid! youtu.be/6v2BD3NhsR0
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New edited Youtube Video: Completing the HASHIMA Quest with @Ceremor and @Trey24k youtu.be/53W6CX541DA
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Surviving Namalsk: A DayZ Story feat. @Ceremor is now live on YouTube!
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Shoutout to @Ceremor for showing a portrait I did of him on his stream recently. Thank you! Here is that picture and a process vid I didn't know I had. Not sure why my old twitter is suspended but whatevs!
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**Settle in, there are many words coming, retweet from Marek one of the owners of Bohemia (makers of Arma and DayZ), where he talks about Sakhal and it's price in relation to it being review bombed currently.** I think its hard to justify value when it's such a personal thing. Personally I owe DayZ and the people behind the game everything, your game changed my life and I will be forever grateful. However just to add some thoughts about DayZ. The DayZ community feels like the unloved step child to Bohemia at times behind the "real kid" Arma, and it doesn't feel like the DayZ devs fault at all. If anything it feels like Bohemia's. Fans of it see countless DLCs for Arma over the last 10 years, they see years in front updates about Arma 4 and it's future release, they also saw Arma Reforger. DayZ fans went through years of playing on the old engine, we were the guniea pigs for enfusion and it seems like Arma gets to see the end result better and earlier. DayZ during those test years was not in a good place. For maybe 1 to 1.5 years there was no game update around 0.62 time and when the new engine came the game had no features (no scopes for any gun at one time, no SKS in the game when it went 1.0 which was criminal). The game was in alpha for years and years, then had a beta period of about 6 weeks before going full release. The game launched at 1.0 before it was ready and was missing lots of content, likely so it could be sold on Playstation. I'm sure this was the right business decision for the game, but for the people already playing it, it felt like a like in the teeth. There has been bugs with hand state and desync forever, though they have improved some they are still there, the zombie AI is really not good for "the zombie game," in the early 2023 roadmap working on Zombie AI was a priority and it has never happened, the official launcher for the game can take 10mins to find the server you are looking for if it isn't in your favourites, the official servers have serious issues with cheaters and unlike when DayZ had a large team of devs there is no peak and trough with this. Years ago there would be loads of cheaters, the game devs would find away to close them down and so there would be a time with no cheats, then the cheaters would write new ones and the cheats would be back, then the devs would close them down again. Now it seems there are no waves, just a trickle of hackers, in a game like DayZ it only takes one per server to ruin it for all. The official servers you mention providing can be almost impossible to play at times and the community who pay to host servers on your game are keeping it alive more than the official servers are. I tried to play Livonia official the other day and the highest pop server at the time on the planet was 31 players, it was nearly 2pm UK time on a Monday. The community servers hold more of the games players than official servers do. DayZ sold more units than Arma3, it has seemingly been more popular on platforms like Twitch and I'm guessing YT than Arma for years and years. Yet we don't hear very much about the future of the game beyond a DLC map that some think was too much money. DayZ does feel a little unloved in comparison. Arma 3 came out a few months before DayZ Standalone in the same year. We've seen years of progress towards Arma 4, there is an official launch year, it was revealed with great pomp and ceremony not long ago. We have seen nothing of DayZ beyond Sakhal and maybe that disappoints a lot of the DayZ community? It feels like the guniea pigs for enfusion have to sit on the sidelines waiting for our turn to hear about when we will see the same as the Arma fans are going to get and those updates aren't coming. DayZ 2 isn't confirmed and Sakhal launched at a price considerably more than Arma Reforger did, that wasn't just a map, it was a new map, a load of new tech in the engine, better graphics, lots of vehicles and all sorts of other features as well as the promise of Arma 4 down the line and it cost less than Sakhal on launch. It feels like Bohemia doesn't take DayZ as seriously to us "outsiders" who just love the game. I know the Devs at DayZ work crazily hard, I know they are very talented. But it does feel like there hasn't been enough of them at times, especially when the game went 1.0 and it felt like things were being wound down. It feels like the crazy work put in by modders and map makers, the community hosting servers and offering safer places to play the game, and maybe a few streamers and YTers creating content helped keep the game alive at least to a similar level to that of how DayZ itself has progressed as a game in the last 4 years. It looked like DayZ was going to die when it went 1.0, it felt like the 1.0 release was rushed, the popularity in the game increasing was a surprise to Bohemia and so a skeleton crew was kept on to keep the game chugging along with some updates. Those game updates have really helped the game, but so have a lot of the mods and maps made by the community. The people working at DayZ are doing great work. I am really grateful for all of their efforts and I owe your company a huge debt. But the DayZ community has done a lot to keep DayZ alive (I really don't mean me here, I've done fook all!). The DayZ devs are really passionate about delivering the best they can. But it feels like they could deliver more if DayZ was more of a focus for Bohemia. Once again, we hear all this stuff about Arma 4. Maybe some of the review bombing is because for DayZ, a game which has outsold Arma3 and been more popular as entertainment on Twitch etc, we hear nothing and it came out the same year as Arma 3??? Why is that? Arma Reforger was a commitment to Arma 4 from Bohemia. The DayZ community got a new map and no future in comparison at this time beyond "we are thinking about the next 10 years of DayZ at Bohemia." We don't have our future laid out as diehard fans of DayZ. Maybe the profits from Sakhal will be poured in to Arma 4? Maybe you don't want to talk about DayZ's future because it could hurt sales of Arma 4. That makes sense I guess. But that does mean a large proportion of the people playing your games right now are feeling a little left out of the future while the game not being played so much (Arma) hears all about the future title they have coming soon. People were ok with Reforger because they knew it was leading to Arma4, they gave it time to grow and breath. I think most people would be much more ok with Sakhal if we knew DayZ had a mapped out future too. TLDR Maybe give DayZ a little more love and make it feel more part of the family. Right now it feels like we are getting kicked out of the house for Arma 3's baby brother. Maybe give some hope to removing the cheating for at least a while on official servers, that has been happening for a long time. It's the community moderating the cheaters out of their servers that help to keep this game alive along with the DayZ devs themselves, the modders and map creators and the lots of others too. Much love to all the people working on DayZ. You do a great job! None of the above means that I think DayZ deserves to get review bombed. DayZ is my favourite game of all time, and that was before I even started a YT channel. <3
Did you know that 8 million users for whom we have data on Steam played for an average of 188 hours and paid an average of 30 USD gross in #Dayz? That means we received less than 10 cents for an hour of live online gaming, for which we host the online infrastructure and have been updating it for 10+ years. Yet Dayz Frostline is currently being review-bombed on the same platform for being too expensive: $26.99 for "just a map," and some users demand "gimme more for less money." Hmm. Please Please Me.
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The most rage inducing game, with friends! ✨️ I made a short edit of some #chainedtogether moments with @BenFruitTwitch And @Ceremor youtu.be/YWDMWfCC0yE?si=d7ni…
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JUST RELEASED A VIDEO OF MY FIRST TIME PLAYING ARMA REFORGER WITH @Ceremor youtu.be/_IeDRVYAEmo?si=6ddJ…
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This Saturday! Celebrating My Twitch Partner Anniversary & My Birthday! Come and streamsnipe me and my Bodyguards for a chance to win Prizes! (DayZ Hoodie, Steam giftcards etc) Bodyguards - Slexify, BenFruit, Ceremor, SourSweet and YOU? (Shout the phrase for a chance to BG)
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Juiceman Leprous at his finest 🧃
This is my attempt at animating one of my favourite dayz streamers interactions with another player! #DayZ @HeyYouVideoGame #animation
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