Worldbuilder and indie game developer. Creator of Ikenfell. Has a rad dog. Contact: [email protected]

Vancouver, BC, Canada
Joined July 2009
Chevy “look at my dog” Ray retweeted
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Me and @NoelFB added flaming jump boots to Ocarina of Time, so I made a supercut of our shenanigans: youtube.com/watch?v=gs7uaJi9…
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Book out this Friday 1:00-4:00PM PST kids! @NoelFB and I are doing a pair programming stream where we will be hacking on the Ocarina of Time decompilation! We’ll analyze the gameplay code and mess around with it! Follow twitch.tv/noelfb to get notified when we’re live!
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A Shell in the Pit@AShellinthePit2 Dec 2024
Today is our 10 Year Anniversary as a company! 🐙 Thank you so much to everyone who has helped us along the way. Here is our tribute to YOU.💖
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botnet update: 20k unique ip addresses / hour, ~18k of which are attempting to spam the #pico8 bbs. Hold the line, puffin. HOLD THE LINE.
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We just released our dream game. BEASTIEBALL is available now on Steam!!!!!!!! A volleyball sports anime RPG where your sports team creatures can become friends... or something else!
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We’re looking for experienced Character and Environment Pixel Artists to help bring our next game to life! Interested? Send your portfolio to [email protected]
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lol seriously
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Crocotile 3d (v2.4.4) is now available! This brings a lot of additions and fixes! A notable one is the new "Rectangle Fill" action. Check the changelog for full list of changes. 🎃🐊Happy Halloween! +reminder: the 12th CrocoJam ends soon! #lowpoly #gamedev #indiedev #pixelart
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someone asked on stream "what should I do when I'm frustrated and not feeling rewarded for the time I'm investing in practice?"
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DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th DECEMBER 5th
Live and Drink, friends. Caves of Qud 1.0 Releasing December 5th 2024.
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Live and Drink, friends. Caves of Qud 1.0 Releasing December 5th 2024.
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the trick i’m using to get some decent looking balancing is to model the upper and lower spine separately. my thinking is that the lower spine is where all the balance happens (since it’s entirely manipulated by the abdomen muscles), and the upper spine we kind of use to try to keep a vibe of uprightness. the upper spine has slower critical damping, while the lower spine anticipates and overshoots.
Replying to @TheMilkLake
I would love to see some Debugging stuff of this!! It looks amazing!
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Bryce 2 (1996)
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what ship dynamic is this
look at my dog’s friends (daisy and newt!!)
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It's been over 10 years since we released Rogue Legacy 1, and in the pursuit of sharing knowledge, we are officially releasing the source code to the public. github.com/flibitijibibo/Rog… Eternal thanks to @flibitijibibo for setting this up, and being with us since the beginning.
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Final Fantasy VI 30th anniversary One of the all time greats. #finalfantasyvi #pixelart
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New 2-minute Over the Garden Wall short is coming Nov 3rd! In stop-motion! It’s pretty beautiful, i think, and i hope people like it. Follow @cartoonnetwork & @aardman for more info and posts along the way.
Back into the Unknown 🍂 🐸 Our #OvertheGardenWall anniversary gift -- a two-minute stop motion animated short in collaboration with @Patrick_McHale and @aardman. Coming Nov 3 to Youtube/social. #cartoonnetwork #autumnvibes #halloween #spookyseason #fallvibes #october #stopmotion
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Building the highwayman shot from Over the Garden Wall (2014), created by Patrick McHale, Cartoon Network Studios Storyboards by Patrick McHale, animation by Nick Cross
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