Chuck (@Chuckhasfriends) header
Chuck (@Chuckhasfriends) profile picture

Tech and Spaceflight Enthusiast. Minecraft is my favorite game.

genderfluid, any pronouns
Joined May 2016
Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)Photo by Chuck (@Chuckhasfriends)
I made a visualization of all 7,412 rocket launched in history, grouped by country (SpaceX gets its own quadrant because it’s so big):
Every US launch ever
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My take on some block sets #Minecraft
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Chuck retweeted
There's an argument that we should make the NASA administrator nonpartisan + dems should commit early to keeping Jared around regardless of 2028's election outcome. Coherence of technical vision + execution of megaprojects requires more than 4 years of attention.
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Artemis IV mission profile, looks identical to the one I made a few months ago
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Added weights to the paddle and upped the acceleration a bunch, kinda crazy how fast my air hockey robot can hit now
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This quoted post is unavailable.
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Can I be honest for a sec? Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in. It’s barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said “AI has no place in gaming”. After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments. I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved. The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app you’re reading this on. So I figured okay - it’s here to stay in all software development - but where does that leave video games? I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it. In the last week I’ve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways. One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly. Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop. And yet some feel like legitimately useful things that the community or people practicing could benefit from. I’m doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of “Are Video Games Art?” And since they clearly are art, does that render AI in its development a bastardized amalgamation of what’s been “learned” from people with actual original ideas? Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age? I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
Check the disc... Super Smash Bros. Melee is now an arena fighter! Fight it out on familiar stages reimagined for a 3D world. Welcome to the third dimension!
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We at @Ahwoo_Official and @rocketwerkz have made the BRUTAL Framework, that Ludeon have used to make their engine, and us Kitten Space Agency, open source and free to use. Our industry is rotting from the core out. We plan to change it. reddit.com/r/gamedev/comment…
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Still incredible that the DeepMind documentary has footage of exact moment Demis is told that AlphaFold can “easily” predict all known (1-2B) protein sequences “in a month” and he says to do it. Then, it shows the moment AlphaFold is released to the world.
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Any compositor who looks at this and says I won't use a tool like this because it's AI is just stupid and self-sabatoging. There is nothing precious about green screen removal. There is nothing artistic about rotoscoping. It's painful, costly, time consuming grunt work that almost nobody enjoys. And if you happen to be someone that does, do it in your own free time. No employer wants to pay for your me roto time. Speaking as someone who has done literally hundreds of hours of roto, its about freaken time. teapaw.org/ltx_io/status/21060152…
The last drop of VFX Week: Alpha Gen (Beta). Give it an ordinary RGB clip and get back an alpha matte that matches your plate frame for frame. No green screen, no masks, no prompt. Built for the edges that are hard to key or roto: hair, fur, smoke, fire, glass, water. 🧵
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Chuck retweeted
SNAPTIC - LIVE NOW ON KICKSTARTER!!🔩
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boy do i have a 2d physics-based survival-exploration platformer and ecosystem simulator for you
Currently addicted to games that take place in megastructures
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omfg brutally modelmogged
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Çin’li şirket, güneş panellerini temizlemek için geliştirdiği yeni İHA’yı tanıtmak için sokakta bir köpeği böyle yıkadı:
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Chuck retweeted
this is becoming exactly the nightmare scenario for ai safety. the second ai safety becomes attached to politicians and political tribes, half the country is going to oppose it simply because the other half supports it. democrats start lining up behind slowing down. trump declares the whole thing a hoax and promises america won’t stop. i absolutely fucking hate watching this become partisan.
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I can't predict the AI future, and I'm very unsure about what the right strategy or policies should be moving forward. What I do know is that people who scoff at the idea that we may be in grave danger have not read enough about AI.
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Chuck retweeted
tristan buckmaster just published a statement that is, if accurate, one of the ugliest things i’ve read out of a frontier lab. not because of the math. because of what happened after openai found out two people were about to beat them to the punch. buckmaster and levent alpöge spent a year pushing the córdoba / martínez-zoroa program to smooth forcing. august 15 they got blowup for boussinesq and 3d euler. lean-verified august 22. they were paying openai out of pocket and dumping every draft into private codex sessions. the program is obscure. almost nobody else was on it. this was not “paste the clay problem into a chatbot.” then this: > thursday sept 3, buckmaster emails openai privately. rumors are flying. he is trying to stop a mess, not start one. > they reply the same day: give us details so we can “avoid competing.” also, want free compute? > sunday they suddenly need a call “at any point today.” sebastien bubeck gets on. levent is not invited. > openai says an internal model has a ~100-page proof of forced navier–stokes blowup. fefferman options c and d. the exact route buckmaster and alpöge had quietly chosen. > they show him a prompt and claim the model was “simply given the problem statement.” levent is told “very little human input.” > that falls apart on the same call. a whole team had been on it. they started on the unforced problem, warmed the model up on easier equations including euler, and even the prompt they showed him was written by prompting codex. > he asks when the first prompt went out. they stall. then agree: the past few days. after information about his work reached openai. > he asks whether the model was trained on, or had access to, the private codex sessions where they put every draft of this project. > answer: the model does not look up user data. > he asks again. about training. > no answer. then it stops being a science story and becomes an hr story. > offer 1: you post euler. we post navier–stokes the next day. > offer 2: after you post euler, you alone write the navier–stokes paper, credit our model, and we cut levent. > bubeck says twice he wants levent removed from authorship because he works at anthropic. he declines both. he says if they release it that way, he goes public. the reply is not a scientific objection. > “why would you ruin your career?” > “if you don’t want me to be nice, then i don’t have to be nice.” later, a text to levent proposing a one-on-one: > “i don’t know if tristan is being fully rational right now.” that is not how you treat a collaborator. that is how you split one. openai got word two researchers were closing a path almost nobody else was on. they spun up a team on that exact path. they would not answer whether the researchers’ unpublished drafts in openai’s product were used. they tried to dictate the announcement order. they tried to remove a coauthor because he works at a competitor. when that failed, someone reached for a career threat. this is a lab finding out academics were about to publish, sprinting the same narrow program, refusing the data question, and trying to manage credit around a rival affiliation. really slimy if even half of this holds. what the fuck is happening.
holy shit. tristan buckmaster is saying openai has a forced navier–stokes blowup via the córdoba / martínez-zoroa program. and that it may have used drafts from his and levent alpöge’s private codex sessions. that’s the córdoba / martínez-zoroa route. almost nobody else was on it. he also says the first prompt went out after information about his and levent alpöge’s work reached openai. that “very little human input” was not true. that a whole team had already been set on easier problems, including euler. that even the prompt they showed him was written by prompting codex. then he asked: did the model have their private codex sessions. no answer on training. if any of that holds, openai didn’t just scoop a math result. they may have done it off two researchers’ unpublished drafts, then tried to cut the coauthor because he works at anthropic. a millennium-problem-adjacent result just became employee drama before an ipo. i don’t even know which part is crazier. this is one of the slimiest things i’ve seen in this industry.
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