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CDL Stats/Facts “It’s easy to lie with statistics. It’s hard to tell the truth without statistics.” – Andrejs Dunkels

Joined April 2020
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I may try to get scores for players for the Major using this equation I feel is more accurate than the normal Faster = Better model. Players like Shottzy getting impactful kills are not accounted for. Would be an endeavor but I believe would change CDL Statistical Analysis 4ever
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Top 20 overall K/D players and top 20 SND K/D players from Day 1 of the #cdl monster invitational. Players who appear on both - Hydra (#1) (#13) - Cellium (#2) (#8) - Renkor (#3) (#15) - Ethan (#5) (#1) - Huke (#7) (#10) - MettalZ (#9) (#3) - Shottzy (#13) (#7) - Super (#14) (#16) - Pred (#16) (#19) - Abe (#20) (#14) Who’s surprised you the most???
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Replying to @foyelicious
@foyelicious did you tip that Drake Maye pass before half? I gotta know lmao, sick play if you did
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Most likely Bracket for tomorrow 1st Side of Bracket ————————— - Seed 1: G2 (0 map loses): G2 vs. Heretics/War (Note: They can only choose an opponent from the opposite loser bracket side. They won’t choose Optic) - Seed 4: Falcons (2 map loses but a lower win Quotient than Thieves): Falcons vs. GM8s/Pit (Note: Forced to play GM8s most likely due to Falcons picking to avoid GM8s with their choice) 2nd Side of Bracket —————————- - Seed 2: Faze (1 map loss): Faze vs. Optic/P7 (Note: forced to play Optic since G2 already chose the other possible opponent) - Seed 3: 100T (2 map loses but higher win Quotient than Falcons): 100 Thieves vs. Cloud9/Koi (Note: Most likely will choose to avoid GM8) This means Optic likely has to beat - Faze in a bo7 and then 100T in a bo7 and then win a bo9 in the grand finals to win it all against the other sides winner. Explanations: - The top 4 seeds are determined by your map count out of those who won through winners. In reality you only get to choose your opponent if you have a higher map count than the other team that made it out on your same side. That is why even though Faze is the 2nd seed, they don’t get to choose while 100T does (3rd seed) Tiebreaker: I noticed something odd with the Win Quality Quotient formula. The rulebook uses * between the normalized values, which suggests multiplication. If that’s the intent, then a team with 0 S&D wins gets a 0 for that category, making their entire WQQ 0 regardless of how dominant they were in Hardpoint or Overload (Falcons had 0). That seems a little strange, so I’m not sure if they actually intended multiplication or if they meant to add the three normalized values instead. Either way, from the scores posted, 100 Thieves would still be the higher seed over Falcons, so it doesn’t change the outcome in this case. 100 Thieves Hardpoint differential: +150 → 150/250 = 0.600 S&D differential: +4 → 4/6 = 0.667 Overload differential: +1 → 1/8 = 0.125 Falcons Hardpoint differential: +283 → 283/250 = 1.132 S&D differential: 0 → 0/6 = 0.000 Overload differential: +2 → 2/8 = 0.250 From these: Addition: 100 Thieves = 1.392 Falcons = 1.382 Multiplication: 100 Thieves = 0.050 (0.600 × 0.667 × 0.125) Falcons = 0.000 (1.132 × 0 × 0.250) So 100 Thieves come out ahead under either interpretation based on the scores provided. @GGBreakingPoint @TacticalRab
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“Huke takes all the initial engagements this year so it’s not his fault he’s doing poorly” - meanwhile Shottzy has more bomb plants than Huke this year and for first bloods Huke was last on Optic last stage in 1st blood engagements
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Simp and JoeDeceives are currently tied for both being top 5 in 9 major statistical categories. Next closest is Scrap and Mercules at 5 Simp: KD = 4th Slayer Rating = 3rd Hardpoint KD = 5th HP KP10M =4th HP DMG/10M = 4th SND K/D = 3rd SND KPR = 3rd Overload KP10M =4th Overload DMG/10M= 5th JoeD: KD = 1st Slayer Rating = 1st BP Rating = 4th HP KD = 3rd Hardpoint KP10M =3rd Hardpoint DMG10M =3rd OVL KD = 1st Overload KP10M =1st Overload DMG/10M = 1st
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Optic should not be on main stage. Falcons are because they’re 6-0 in group play and Optic was 6-1. You guys can’t scream and complain about the league not being fair competitively and then say how the best performing teams don’t deserve main stage because they’re less popular. This league has to be fair. The nba doesn’t like the small market thunder being in the finals and having home court, but they do and they deserve it. Deal with it
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Replying to @BrianStats1
@BrianStats1 I have an interesting stat on this Faze ROC overload. I get why they ended it, but it still feels unfair. The first half was just under 6 minutes without OT, while the second was stopped around 4:30 at 7-7. That’s a small time gap, not some 5-10 minute advantage. ROC started hot and got screwed
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Bro no way cloud 9 is 16th on the CDL page 😂😂😂😭😭😭
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Sib Mnemonic I made helping me in medical school 😂😭
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Optic are now 1-3 on the new maps so far with the new meta. Fringe = 0-2 Gridlock = 1-1 They have also used 4/6 of their Vetoes on the new maps this stage. Sake = 3 Vetoes Plaza = 1 Veto Concerned for Optic with the new Meta and new Maps? @BenJNissim
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Does Optic have a major problem with Hukes SnD LAN struggles?🤔🤔🤔 ———————————————— - In 11 LAN SnD Matches Huke has had more than 5 kills and went positive 1 single time. In those same 11 games - Dashy did it 7 times - Merc did it 8 times - Shottzy did it 6 times Bomb Plants in those 11 games Huke: 16 Shottzy: 16 Dashy: 3 In Grand Finals SnD games (5 total) - Huke has 22 kills at -15 (4 games neg) - Dashy has 30 kills at -5 (3 games neg) - Merc has 36 kills at +4 (2 games neg) - Shot has 41 kills at +6 (3 games neg) Are Comms enough to warrant the struggles? Shottzy has the same amount of bomb plants. Hukes total kills in all 11 LAN SnD Game - 0 kills - 2 kills - 2 kills - 3 kills - 4 kills - 4 kills - 5 kills - 5 kills - 6 kills (neg 2) - 7 kills (neg 3) - 10 kills (+5)
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So what happens if a CDL team chooses to play Cliff town in a match after they scrim it against Amateur teams, then when pros try to punish them they tell the CDL these 11 CDL team are punishing them and colluding against them because they’re worse at an official CDL listed map than us. Fines? Suspensions? Automatic forfeits for other teams? - someone plz do this lmaoo
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Replying to @CODLeague
@CODLeague @OctaneSam thank you guys for saving the CDL map set. It’s not perfect but having ex pros decide the map pool is 1000x better than biased current pros doing it. Makes me happy you have former pros in and not current pros deciding who don’t want or remove their best map
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I guess people hating on Cliff Town hardpoint because nobody liked it in ranked also thinks Bocage HP is the best HP comp map since Vanguard? By far the most beloved and played ranked map in the last 5 years. I never met someone on ranked who disliked playing Bocage…
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He’s gotta be one of the most undervalued players in Cod History. Reminds me a lot of Slacked but even better. Slacked won in 5 cods and got 2nd at massive events in IW and BO3 against the Optic Dynasty. Some people love stats and hate winning
During Major 2, @DylanEnvoy became the 4th player in CDL history to win 200 series. An incredible accomplishment and display of consistent winning over the last 7 years. Envoy’s series records per season: MW19: 24-11 CW: 27-20 VG: 28-21 MWII: 28-21 MWIII: 40-13 BO6: 39-15 BO7: 15-12 Overall: 201-113 Envoy’s series records per team: Toronto Ultra: 40-13 (75.5%) LA Thieves: 95-57 (62.5%) OpTic/Huntsmen: 51-31 (62.2%) Paris Gentlemates: 15-12 (55.6%)
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So we all agree Scar and Colossus are the worst SnD maps in this game? I genuinely can’t watch them. Scar literally has the least amount of plays you can make on an SnD map I’ve ever seen.
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I loved Frequency in BO4, but with faster movement and lower TTK, I don’t think it would play nearly as well now. It has a lot of similarities to Exposure too, with mid cutting into every side of the map and buildings on both sides. Would it play better than Exposure? Probably. Would it be anywhere near as good as it was in BO4? I don’t think so. Mid and P1 on Frequency are just too open for a game like BO7, especially without BO4’s high TTK and specialists letting players finesse more. Arsenal makes way more sense. The lanes are cleaner, mid has real cover with the four pillars, and both sides give you more room to make plays without forcing long open crosses. I get why people want Frequency back, but I think people are remembering BO4 Frequency, not how it would actually play now. Arsenal would translate way better.
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Replying to @SimpXO
🔥With Simp winning Major 2 he jumps Scump once again in all time Tournament win Percentage %. Going from a 30.2% to 31.8% Win Rate. Simp now holds the 2nd highest tourney win % in call of duty history, only behind Crimsix. Greatness 🏆 Simp 14/44 =31.8%💍💍 Scump 30/97=30.9% 💍 Simp only trails Karma in LAN champs rings, having 2 compared to Karmas 3. Would another LAN ring cement Simp as the greatest of all time?
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I see a lot of people saying Cellium still made the right choice selling out on Falcons and getting his bag comared to Simp. Cell for sure was smart to get his money but people not in business are not accounting for the increased sponsers, brand deals, endoresements, twitch subs, etc. that comes with winning, especially someone who has won in the CDL more than anyone else in Simp Not to mention, taking less now to win more now often comes back after your career to lead to more opportunities. Simp is a super personable guy, he could get a bag being an analyst, caster, watch party member, etc. Plus twitch subs would be higher with a better legacy. So right now Cell makes more money for the year but long term it often is the player that wins over the salary
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