
Dogs and cats living together, mass hysteria! #commodore #c64 #amiga #atarist #zxspectrum #videogames #retrogaming #70s #80s #90s 👾🕹🍂
Joined April 2011
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Panel for dropping your c64 roms into via dev machine, then play on your ULTIMATE!
#c64devmachine #c64 #c64ultimate GET DEV MACHINE HERE: polytricity.itch.io/the-c64-…
Name the game music I've now ported to C64 Dev Machine. Next, all the graphics and code! #c64 #c64devmachine #retropreservation
CommodoreBlog retweeted
In one final effort to bump up the framerate of Atari ST Turbo Cup, I pointed Claude at the custom sprite rendering code I used in Faster, and told it to apply it to Turbo Cup. And it did just that.
So here we have a 1988 game incorporating tech from a 2024 demoscene game. 😆
CommodoreBlog retweeted
Good Morning my ravin' cru! 🔊🎶
The Prodigy ▪︎ Everybody In The Place (155 And Rising) 1992.🐜🔥
discogs.com/master/8585-The-…
#90s #rave #oldskool
A new learning tool for the #commodore64 fans who know a bit of basic and would like to see what that could look like in #assembly
polytricity.itch.io/basic-to…
CommodoreBlog retweeted
Now enough respect to all the massive..🔥
Bizzy B, Brainstorm, 1992.
discogs.com/release/162773-B…
#90s #rave #oldskool 🔊🎶
CommodoreBlog retweeted
I found our old friend the Commodore 64 in the new movie The End of Oak Street.
#C64 #Commodore
CommodoreBlog retweeted
I just fed the Atari ST Turbo Cup disk image into Claude. I love this game, but the slow framerate annoys me.
Claude adapted the game to use STE DMA sound and blitter, and optimised a load of 68k code, resulting in an overall 45%(ish) speed increase.
Mind officially blown. 🤯
Hey everyone… I’m redesigning the menu, there are too many gameplay options to display, I need more space! This is just a draft; the sprites are still missing and the waterfalls will be animated.
PS: the journey is far from over... 😀👽
#C64 #Commodore64 #8bit






