To me, the thing that most defines Roblox as an engine is welds. What is the source of truth for how things move relatively? An explicit tree defined by the user, or an implicit, derived one from physical connections between objects?
Been working on this thing in various forms for almost 2 years. It's crazy what it's taken to get this far. We're getting so close...
devforum.roblox.com/t/studio…
Jovanni "ContextLost" Cutigni retweeted
This week I made the largest Roblox Engine API change of my career. It's mostly an internal change, nothing super exciting yet, but I'm interested to see what people will think of the API dump update next week.
The only reason software estimation is impossible is nobody accepts uncertainty. You give someone a range, they pick a single number, add up those scalars and get a meaningless result.
Working on EditableImage safety wondering "why me, why this," and someone compared something to one of our text filtering guidelines. One I wrote. 6 years ago. Oh no. No no no.
You shouldn't be allowed to rewrite an existing system until you're capable of giving it at least one sincere and thoughtful compliment.
A lot of problem solving is just understanding the problem in *excruciating* detail. Once you're there the solution tends to just fall in your lap.
If you're an experienced developer that wants to spend some time on the inside learning the ins and outs, Community Apprenticeship was just announced today.
devforum.roblox.com/t/285770…
Nice to see a lot of teams internally excited to focus on performance and improving developer pain points. Feels good, feeling optimistic.
Cool to see people actually trying this. It was one of my favorite theoretical use cases when we were designing these APIs.
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Jovanni "ContextLost" Cutigni retweeted
Mesh and Image APIs have landed in Studio beta. With direct Lua access to meshes and images, creators can build real-time collaborative experiences that unleash the creativity of their users. #RobloxDev devforum.roblox.com/t/introd…
Jovanni "ContextLost" Cutigni retweeted
I spent a lot of time working on EditableImage this past year, excited to finally see it in Developers' hands as part of a Studio beta! devforum.roblox.com/t/introd…
Jovanni "ContextLost" Cutigni retweeted
The #RobloxInnovationAwards turned out amazing because of so many reasons and thanks to the hard work of so many people 🥰
...but I can't decide if I'm more pleased by the fact we had captions (enabled by DEFAULT 🎉 ) in 15 languages, or that I got to cameo as Gang o' Fries 🍟







