Pinned Tweet
So this is my pinned tweet of links to all the art I commissioned over the years (that I could find). Mostly split between Tumblr, where I started out on social media, and here on Twitter.
CrispyTP retweeted
i think she needs help finding her mask 🤔
#kronillust
CrispyTP retweeted
Hey it's Ada Wong
#ResidentEvil
Laura S. Arseid after a workout! It's getting a bit chilly these days, but I'm sure that's part of the training!
Commissioned by my awesome friend @Crispytp91
#TrailsOfColdSteel
#trailsbeyondthehorizon
CrispyTP retweeted
Laura S. Arseid after a workout! It's getting a bit chilly these days, but I'm sure that's part of the training!
Commissioned by my awesome friend @Crispytp91
#TrailsOfColdSteel
#trailsbeyondthehorizon
CrispyTP retweeted
In order to be able to join VGen, I'm posing this old artwork: I want to join!
The requirements are
20 RTs + 100 likes
I super appreciate your help!
#VGenCode
CrispyTP retweeted
I’m nobody
But Mass Effect is everything to me and so many others
#SaveMassEffect for the devs
For the fans
FOR TALI!!
// I’m getting a bit concerned by the clout chasing around #SaveMassEffect. Fighting over credit and who gets to be the face of it misses the point. This movement belongs to the entire community that made it happen. Please put the fans and devs ahead of followers, likes and egos.
CrispyTP retweeted
my forever beautiful muse #xenoblade
CrispyTP retweeted
Close up of Tifa
Tifa from Final Fantasy 7, fan art !
Cozy vibe with the giant plushy Moogle before the Final revelation
#arttrober2026 #ff7
CrispyTP retweeted
you don't hate EA enough.
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.












































