Critical Moves Podcast (@CriticalMoves_) header
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Strategy gaming podcast. RTS, 4X, turn-based tactics & grand strategy. Episodes every Friday. News every Monday. Design analysis, dev interviews & reviews.

Joined September 2023
Photo by Critical Moves Podcast (@CriticalMoves_)Photo by Critical Moves Podcast (@CriticalMoves_)Photo by Critical Moves Podcast (@CriticalMoves_)Photo by Critical Moves Podcast (@CriticalMoves_)Photo by Critical Moves Podcast (@CriticalMoves_)Photo by Critical Moves Podcast (@CriticalMoves_)
Critical Moves Podcast retweeted
Interview with the solo indie developer of Defilade which just passed 100,000 Wishlits! ▶youtu.be/XkLaJb5v6VE #RTS #gameplay #PCgaming #indiegaming
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Critical Moves Podcast retweeted
The Critical Moves Podcast Team had the pleasure of hosting nine2 and FoneE from Enhearten Media to talk about Sanctuary Shattered Sun, the new demo, the Kickstarter campaign and plans for the future. Give it is listen: youtu.be/R377xrkIjVo
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Critical Moves Podcast retweeted
This is your twelve hour warning. Sanctuary Shattered Sun Demo and Kickstarter are live in twelve hours. Back the project on Kickstarter: kickstarter.com/projects/enh…
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Critical Moves Podcast retweeted
Wondering when the Sanctuary Shattered Sun Kickstarter goes live for you? We got you. Check out the Discord for a chance to be one of the first to jump into multiplayer. discord.com/invite/sanctuary…
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Critical Moves Podcast retweeted
Kickstarter Launch Update: we're rescheduling. Our demo build is with Valve for Steam review and we can't speed that up. Expect the delay to be around a week, two max. We'll confirm the new date the second it's approved. Thanks for bearing with us.
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Critical Moves Podcast retweeted
Sanctuary: Shattered Sun's Kickstarter launches 14 July, 1600 EDT. We're playing multiplayer games with everyone on launch day, want in? Join the Discord to play: discord.com/invite/sanctuary…
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Critical Moves Podcast retweeted
One week until Kickstarter launch. Commanders, are you ready? #SanctuaryShatteredSun #TheRTSisBack
Commanders, prepare for deployment. The Kickstarter campaign and public demo launch July 14 2026 at 1600hrs EDT. Report in on Day 1 for early bird discounts, exclusive rewards, and stretch goals. Subscribe for launch notifications. backerkit.com/call_to_action…
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Critical Moves Podcast retweeted
Your fresh RTS news are back with everything from Dust Front and Sanctuary: Shattered Sun to Defcon Zero everything in between: ▶️youtu.be/H-6_mgzWI50
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Critical Moves Podcast retweeted
Big show tonight. Threads from back in Season 1 are finally concluded. Sinclair is back! Come and share your thoughts on the episode. Starting one hour early. youtube.com/live/c7uL76LZb0I…
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Critical Moves Podcast retweeted
Parallax Surfaces and Decals We introduced simple surface additions on units and maps that creates the type of technological depth without adding any geometrical complexity. Parallax decals can add the necessary visual elements using simple shader tricks. #sanctuaryshatteredsun
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Critical Moves Podcast retweeted
Command and Conquer Generals 64-bit DirectX 11 Remaster Progress: - Added volumetric clouds instead of/in addition to old texture billboard explosions, smokes, toxins and so on. - Increased logic FPS to 70 for Skirmish and Multiplayer while maintaining it as 30 fps for shell (main menu), campaigns and challenges for compatibility. - Added post processing render effects such as distortion, color correction and more. - GPU particles and instancing and compute shaders to spice things up. - Profiled and optimized hot paths that made the game lag previously. Let me know your feature requests and I'll put them on my list!
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Critical Moves Podcast retweeted
RTS Wall Building 🧱🧱🧱 Finally got some proper wall building implemented. Now I just need to extract the logic out to use with any wall (fences, player walls, neutral walls, etc). The map editor is getting easier and easier to use. I'll be adding some water pretty soon! Wishlist Steel Command (link in bio) #ScreenshotSaturday #RTS #IndieGame
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Critical Moves Podcast retweeted
The past few months have been intense behind the scenes. A lot of work, a lot of progress, and many things we’ve been waiting to finally share. This update gives you a real look at where Defcon Zero stands today, and where we’re heading next. We’ll keep it short, take 13 minutes and dive in. Hope you enjoy it.
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Critical Moves Podcast retweeted
What should we call this Real Rime Strategy subgenre? ▶youtu.be/--VTTPb7KRE #RTS #PCgaming #indiegames #Wavesurvival #gameplay
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Critical Moves Podcast retweeted
Welcome Back Commanders, "After 7+ years of development and many setbacks, we are proud to release the Red Alert 3 Community Patch version 1.12.8. This is the most substantial update and content expansion the game has received since the last official patch released back in 2009."
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Critical Moves Podcast retweeted
The Sanctuary: Shattered Sun development team hosts a live AMA, answering community questions while playing the current build in multiplayer across four games. youtu.be/_-kfsbxIHPk
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Btw we could always use help spreading the word, getting more wishlists and just in general marketing help. The more regular and consistent the better too. Do you have any ideas or are you a C&C fan that wants to help us out? Message us via DM!
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Since Heart's 1.0 launch, there's been a huge influx of support. It's now the fastest-selling Arcen title! I am so incredibly grateful for all the excitement & feedback I've received from this community. The time you've spent with the game means everything. THANK YOU. 💙🤖
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Heart of the Machine just got Update 70 (and two subsequent hotfixes)! This build has lots of player-recommended additions and tweaks -- including a new contemplation in Chapter 3+ and additional QoL changes for building. 🤖 Changelog: steamcommunity.com/games/200…
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