Diligence Studio ⚡ 3D for Art and Interaction Lead Artist: @unbound_io Terraster: @TerrasterApp

West Chester, PA
Joined June 2013
Stuart Wade retweeted
Just ask your agent for the model, drag it into Unbound Loop, and customize it to your heart's content. Go from placeholder to unique, game ready 3D asset in record time. #gameDev #threejs
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People really showing their asses in these comments. 😆
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop. Looks great paired with the new EdenLive real-time preview. What should we create next!?
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Stuart Wade retweeted
The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around. Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with! Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
Another addition to the growing Unbound Loop toolkit! 🧰🛠 Our new EdenLive powered real-time preview is now even higher quality and with greater temporal stability. It's live and free to try.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Replying to @tripoai @unbound_io
Bigtime congrats to @andreintg @rianflo and the @unbound_io team - y'all did it fam!! This is a perfect fit in Tripo
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Stuart Wade retweeted
Looking forward to more creative applications with EdenLive!
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
Collab Alert 📢 Unbound Loop just expanded its real-time AI tools for people to experiment with, this time powered by Tripo's brand new EdenLive.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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This is a big update, please go give it a try. The preview quality and temporal stability are insane.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Stuart Wade retweeted
We're open-sourcing EdenLive together with EdenGolem v0.1, an agent that turns a single prompt into a playable world with rules and state running underneath. EdenGolem builds the state. EdenLive brings it to life. Explore EdenLive: -> Project: vast-eden.ai/?p=edenlive -> Code: github.com/VAST-AI-Research/… -> Model weights: huggingface.co/VAST-AI/EdenL… -> Technical report: assets.vast-eden.ai/assets/e…
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Future's looking bright! 😎📻
This radio was generated from an image and I asked Unbound Loop to also add a bunch of procedural controls. The output can be the mesh, or the #threejs code that generates it on the fly. (this isn't out yet)
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Stuart Wade retweeted
My thinkpad x230 is reaching it's final form 🤩 Bought for 60 bucks, this thing now has an IPS screen that looks gorgeous, plenty of ram, an ssd with linux mint that boots fast and runs great. I love making experiments and games on this thing on the couch after work.
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Stuart Wade retweeted
Keep the creative loop going without getting stuck in model cleanup mode! 😠🧹 Unbound Loop's real-time AI augmented sculpting keeps you in the creative flow & @tripoai P2's clean mesh generation let's you export production ready 3D assets without wrestling polys or mapping UVs.
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New UI, what do you think?
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An experiment with @MaxonVFX new C4D MCP bridge, ClaudeCode + Opus5.5, and #threejs. Bit about the process below. 👇
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Hey claude, turn this wolf kaiju into a tabby cat mech.
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Obviously the output here is a bit wonky/unrefined, but this is realistically only a few hours of work. With proper time & attention, this could be a VERY powerful workflow. You could go nuts sculpting details or painting textures, then reimport into your game with a few clicks
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Stuart Wade retweeted
Don't run scared! It's free to try!
Game asset creation is scary fast with Unbound Loop. Use our built-in agent, or connect your own via MCP bridge. Let the agent sculpt with flexible, editable SDF shapes, then use our best in class 3D model generators to export light weight assets for your interactive projects.
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