Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Canada
Joined July 2009
LOOKING FOR A COOL ART PERSON TO MAKE GAMES WITH. PARTNERSHIP, MAYBE WITH FUNDING WHILE WE MAKE THINGS. PLS MESSAGE ME IF YOU THINK YOU FIT! Info: docs.google.com/document/d/1… #gamedev #indiedev #unrealengine #gamejobs
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Is there a better, more automated way to smoothly connect things together. I have these "fur tufts" (left) that are just intersecting, and I want to merge them into the main mesh smoothly. Doing it by hand (right) is annoying (and time consuming lol)
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Pirate Froggy NPC DONE. He works the shipyard and sells you boat upgrades, different sails, and other decorations to put on your boat! (needs a name though!)
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Dylan Meville retweeted
ARE YOU A 3D MODELER WHO LIKES MODELING SIMPLE ANIME CHIBI HAIR? CAN I PAY YOU TO DO IT FOR ME? I have way too much on my todo list, and hoping to find someone help lighten my load a bit and take care of this task for me!
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ARE YOU A 3D MODELER WHO LIKES MODELING SIMPLE ANIME CHIBI HAIR? CAN I PAY YOU TO DO IT FOR ME? I have way too much on my todo list, and hoping to find someone help lighten my load a bit and take care of this task for me!
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Dylan Meville retweeted
FULLMETAL ALCHEMIST Don't forget October 3rd
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some fishes for @DMeville fishing game!!🐟
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Bunny clothing shop NPC done I think! How's she look? Any name suggestions?
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My solution, make a version of the body with the legs combined as if they were a dress, copy the weights from the body mesh, then adjust the weights between the legs on the simplified mesh (fewer verts = easier!) then copy weights from that onto the final dress!
Getting in the groove of making new clothing pieces but every time I make a dress/skirt having to manually paint the weights is KILLING me I have a great system for most things, just copy weights over from a base mesh, and transferring morphs, but UGH fixing weights
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Getting in the groove of making new clothing pieces but every time I make a dress/skirt having to manually paint the weights is KILLING me I have a great system for most things, just copy weights over from a base mesh, and transferring morphs, but UGH fixing weights
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Its a pain because there's thickness to the skirt, so I have to make sure I weight both sides properly otherwise the backside clips through the front. And it NEEDs to be thick because of how I'm doing outlines in game. Need to come up with a better way
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Next NPC is the clothing shop owner, doodling designs and thinking of something like this. She needs a name!
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Working on the outfit for the first NPC you meet, Professor Whiskers. He uses his magical staff as a fishing rod! (also slowly adding more equipment pieces like little hair tufts you can place etc!)
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While working on new clothing, I decided being able to choose colours from a limited palette is kind of lame. So I added a colour picker, and a way to save colours so you can quickly use them again later. Still needs polish though!
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NPCs look great and whimsical. Castle Town looks fantastic and bustling. Loved the mist under links feet in Kokiri forest. Why is link so shiny though. And the dead stare when doing the item get showoff. Underwhelmed with Links design, looks uncanny. And so much looks plastic
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Ur a wizard harry
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Can any Maya users explain why this happens? Sometimes when I extrude the original face gets duplicated so the object stays solid. Other times it moves the selected/extruded face up and leaves a "hole" where it was. Is there a setting for this? Or something?
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Meow. New cat ears, earrings, wizard hat, and some quick legging variations today. Slowly working my way towards the wizard cat's npcs outfit
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Dylan Meville retweeted
Cozy Country is out now on Steam for Mac and PC A peaceful fantasy landscape creator. Paint forests, place rivers, build a village, add animals, then step inside your world and explore it Buying a copy, telling a friend, or sharing this post all help❤️ store.steampowered.com/app/4…
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Added shoes as a new equipment type that properly changes your characters height. And some accessory tests that you can manually adjust the placement of! (also new hair, and clothing models on this character but it was just a cleanup pass as I nail down the workflow)
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Spent the working on the first boat and polishing it up. Incudes adding some details to make the boat feel a bit more fancy, a magical steering wheel the character actually turns, and new splash vfx. Ready to go sailing on the great sea!
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