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TTRPG DM/GM | Best-Selling DMs Guild Writer | Freelance Writer/Editor | He/Him | #OpenDnD

Joined June 2017
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I respect the point, but: (1) With the suggested prices for spellcasting services, the vast majority of people couldn’t afford to fix every minor scar. They would, however, splurge if it meant being able to walk; and
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If you want to give a character a magic wheelchair that lets them navigate environments exactly like their able-bodied companions, fine. The problem arises when the wheelchair has game-breaking bells and whistles, which always seems to happen when people design a battle chair.
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For example, there’s that popular one that’s a customizable Swiss Army knife of effects that normally require attunement individually. I don’t care why it lets someone float over difficult terrain, double their movement, and sneak attack with greatsword damage, it’s broken.
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I’m torn on this. I generally put class tables one page flip away from the concept art for aesthetic reasons; it looks weird to have the two adjacent. I don’t at all buy into this “intimidation” angle. That just tells me the consultants don’t like TTRPGs.
Chris Perkins mentioned that, at the advice of UX consultants, the big table that explains class features by level has been moved to page 3 of that class’s section in the new PHB so as not to intimidate them.
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IMO, this is much better than the previous art that was teased. The last one really reminded me of 4e with the colour palette and stylization. This one feels like an evolution instead of a regression. If we must move away from the current 5e art style, I can live with this.
Replying to @Wizards_DnD
Here's your first look at the revised Wizard art from the 2024 Player's Handbook. (Art is not final)
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Whether this adventure is designed for 12-year-olds or not, this is dumb advice. The game isn’t enjoyable when there’s no challenge. Rather than encourage people to just cheat to have fun, how about you fix the CR system?
This "advice" is from D&D's NEW NEW Starter Adventure "Peril In Pinewood," designed to introduce new players & DMs to D&D who have never played an RPG before. This is awful advice that will set new DMs on the wrong Path to running games, and set the wrong expectation for players.
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Now they've fired most of the gamers so they can re-redesign it to be a corporate product again...
At first, D&D was run by gamers for gamers. Then it was bought & run by an IP heiress, and it tanked. Then it was bought by gamers and successfully rereleased. Then it was redesigned to be a better corporate product, and it tanked. Then it was revived by gamers for gamers. Now...
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The number of people who think that 5E is supposed to be a superhero game that has bad mechanics is directly tied to this exact problem. 5e never claimed to be designed for superhuman martials who can wrestle gods, but it doesn’t say it ISN’T that, either. Thus, confusion.
TTRPGs as a media have a genre/genre problem. Like video games, they have a narrative genre (Horror, Scifi, ect.) and a mechanical one (FPS, RTS, MMORPG, etc.), but in TTRPGs we haven't really figured out how to talk about our mechanical genres yet. #dnd5e 1/4
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GURPS is a low-scale system where people make average Joes. FATE is a high-scale system where people make superheroes. 5E is it’s own middle ground. The implicit assumption is that PCs are heroes, but are still meant to be the underdogs in fights against demons, etc.
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Name a video game you have played for more than 100 hours with a GIF.
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You leave my 99 emotional support healing potions alone.
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Getting really annoyed at the #dnd community echo chamber simultaneously demanding that casters ‘stay in their lane’ and not even touch a sword whilst at the same time demanding that martials be superhuman, able to fling houses, wrestle dragons, leap over tall buildings, etc.
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There's being frustrated that martials have very limited options compared to casters, which I fully agree is a problem, and then there's being a crab yanking down the other crabs in the bucket so that you can rise to the top, and calling it ‘fair’.
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#dnd is not a shonen manga or JRPG. Just like GURPS isn't about making superheroes and FATE isn't about making average Joes, D&D makes D&D characters with abilities suitable to the worlds of D&D. If you don't like it, write a rules enhancement suite. Don't poison the well.
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Larian truly pushing the envelope in terms of adventure design. #BG3
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Sure, sex is nice, but have you ever gone on a deep dive about whether choosing a circumcized penis for your #BG3 elf is lore appropriate and found a canon answer from the Archmage from 2007? Shout out to @TheEdVerse for answering the important questions.
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