
ALT We give an algorithm for computing an \eps-approximate fixed point of any d-dimensional nonexpansion with respect to the ββ norm in time log(1/\eps){α΄Όβ½Λ‘α΅α΅Β²α΅)}. At its core, our method uses a boosting argument to geometrically shrink a search region. Among other consequences, our algorithm implies that simple stochastic games can be solved in quasipolynomial time.

ALT The nucleon is the multiplicative counterpart of the nucleolus: it lexicographically maximizes the fraction of its stand-alone value that each coalition receives. We study exact nucleon computation in matching games and in two extensions: b-matching games, in which players may have several partners, and partitioned matching games, in which one player may own several vertices. We resolve three open problems from a recent survey. For ordinary matching games with nonnegative rational weights, we give a polynomial-time combinatorial algorithm using maximum-weight matching, shortest paths, and minimum-cost flow,; it returns both a nucleon allocation and a compact description of the full nucleon. In contrast, computing any nucleon allocation is NP-hard for unit-weight b-matching games with capacities at most three and for unit-weight partitioned matching games of width at most three. Finally, for the unresolved capacity-two case, we show that exact nucleon computation is polynomial-time Turi

ALT We present an AI-assisted mathematical addendum to Strategic Trip Planning: Striking a Balance Between Competition and Cooperation (Amar, 2018). We reconstruct selected relationships between strategic choice, cooperative stability, participant approval and enforcement. The thesis's Nash-to-core proposition is under-specified until outsider opportunities are stated. We verify two-person implications under fixed outsiders and explicit efficiency conditions. Under isolation, the original example has an empty TU core; its funded counterpart uses an explicit external subsidy. For a monotone resource model we characterize the exact financing gap. A finite negotiation procedure implemented in Lean is proved to terminate with participant approval, joint-cost non-worsening and local optimality against permitted approved moves. Supporting formalizations address bargaining geometry and regret-based efficiency. A resource-game counterinstance shows why monotonicity alone provides no uniform price-

ALT In sponsored-shopping auctions, one advertiser may win several positions, and a product that is never displayed may determine the prices of several winners. Under generalized second-price (GSP) pricing without self-pricing, these interactions couple allocation and payment through a single global ranking. We prove that exact autobidding equilibria under budget and return-on-investment (ROI) constraints can be computed in polynomial time whenever either the number n of advertisers or the number K of display slots is fixed. Our algorithms rely on two structural reductions. With few advertisers, the payment polytopes of tied bid layers combine by a Minkowski sum, giving a fixed-dimensional representation of exponentially many rankings. With few slots, budget equilibria admit threshold recovery and an exact submodular description of attainable payments at the display boundary. For ROI, we prove that every group-consecutive equilibrium has a representative with at most K+2 nonunit multiplier

ALT Heuristic solvers for general-sum extensive-form games produce a stream of iterates, and practice reports the NashGap of the returned profile. We ask what a solver can know about its own iterates from the regret accumulators and the terminal-distribution accumulators its updates already maintain. In two-player games the NashGap of a weighted average strategy equals, at the maximizing player, the weighted external regret plus a signed value correction. Bounding the regret by the running counterfactual-regret accumulator gives an online certificate whose cost per checkpoint is linear in the number of terminal histories. The certificate stays sound under alternating updates and in games with three or more players. The mismatch between what alternation evaluates and what the averages record enters as one signed comparator term, maximized in a single backward pass per player whose comparator weight is nonzero. The bound is read off the regret state, with no best response against the average

ALT We consider the problem of allocating indivisible goods to agents with additive valuations, under two classic notions of fairness and efficiency: envy-freeness up to any good (EFX) and Pareto optimality. While some of the earliest work on EFX showed that Pareto optimal EFX allocations may not exist if agents can have zero value for some goods, it has remained open whether the same is true when all values are positive. We present a simple instance in which every good has positive value to every agent, but no Pareto optimal EFX allocation exists. We then generalize to a family of instances showing that Pareto optimal Ξ±-EFX allocations may not exist for any Ξ±> 2/3.

ALT We study the best-response dynamics in games with random payoffs. We consider two-player bimatrix games, with n strategies each. We assume that payoffs come from a continuous distribution, and study the best-response dynamics of these games, after imposing some structure on their payoff matrices. In particular, we focus on symmetric games, antisymmetric games, common-interest games, zero-sum games, and games with independent payoffs. When two players take turns in playing the best response to the opponent's action, they eventually end up cycling through the same sequence of actions. The main focus of the paper is the cycle structure of large random games. In particular, we study the number of cycles, the number of cycles of a certain length, the length of the longest cycle, and related quantities. We show that the structure of the game has an important impact on the typical cycle structure. Our arguments are based on a representation of the best-response dynamics of these games as dire

ALT The modeling of the behavior of agents in strategic environments and the prediction of the resulting outcomes has long been a challenging problem; this has been the focus of game theory. The introduction of AI agents as human-aids or as sole decision-makers expands the underlying question: Can we model behavior and predict outcomes of strategic games that involve a mix of AI agents and human players? As an initial answer, we propose Correlated Quantal Response Equilibrium (CQRE) that combines and generalizes classical solution concepts such as Quantal Response Equilibrium and Correlated Equilibrium. We answer questions of existence and propose a method for computing the CQRE that is a best fit to a given joint action distribution. We demonstrate the empirical effectiveness of CQRE predictions using a diverse collection of complex general-sum games, including high-rank and large-action two-player games, challenging multiplayer games, and a large-scale extension of the SeltenβChmura sett

ALT Envy-free cake cutting asks how to divide a resource so that no agent prefers another agent's share. Finding such a division with few queries about preferences has been a longstanding challenge. Aziz and Mackenzie gave the first query bound depending only on the number n of agents: a tower of six n's. Subsequent improvements culminated in Ye and Bai's single-exponential bound of nα΄Όβ½ΒΉβΎ2βΏ. A large gap remains between this deterministic upper bound and Procaccia's general lower bound of Ξ©(nΒ²). Whether polynomially many queries suffice is a central open question in fair division. We show that a polynomial expected query bound is possible. Our randomised protocol uses only independent, uniformly sampled points from the cake as its source of randomness. For every profile of n agents with nonnegative, additive, nonatomic valuations, the protocol has the following guarantees: (1) It terminates with probability one. (2) Every allocation it returns is complete and exactly envy-free. (3) Its expe

ALT We study the parameterized complexity of finding an EF1 allocation of indivisible items in the group-sharing setting, which has received increasing attention in recent years. There, items are not allocated to individual agents but rather to one of two (or possibly more) groups, and agents within that group all share the assigned items. We consider both the "fixed" (EF1-Fix) and "variable" (EF1-Var) group cases, where in the former the assignments of agents to groups are prescribed. While both are NP-hard in the classical sense, we show that their algorithmic behavior differs significantly from the parameterized perspective. As our main results, we: (1) prove that both cases are NP-hard even when the number of agents is a small constant; (2) circumvent this hardness by establishing fixed-parameter tractability for EF1-Var w.r.t. the number of "subjective" items, that is, items which are viewed as chores or goods by different agentsβbut rule out an analogous result for EF1-Fix; and (3) e

ALT We study randomized committee elections with additive preferences, where we seek best-of-both-worlds proportionality. That is, we strive for strong guarantees for the selection probabilities ex ante and each realized committee ex post. We focus on structured preferences and introduce antichain single-peakedness, a restricted domain generalizing single-peaked additive preferences as well as several well-studied approval domains. Our approach first computes a fractional committee and then decomposes it through a rounding rule called systematic rounding. Among profile-oblivious rounding rules, we characterize systematic rounding as the unique rule satisfying natural quota guarantees, and thereby the only promising rule for our two-step approach. We show that ex-ante core stability is incompatible with ex-post justified representation JR, even under single-peaked preferences. However, applying systematic rounding to certain fractional allocations that form so-called Lindahl equilibria yiel

ALT We show that computing an approximate correlated equilibrium of a polytope game is PPAD-complete, and thus polynomial-time equivalent to finding a Nash equilibrium. This challenges the conventional view in game theory that correlated equilibria are more tractable objects than Nash equilibria. From a conceptual standpoint, we connect correlated equilibria to a natural generalization of fixed points, which we call fixed sets. A fixed set of a continuous function f is a nonempty finite set S such that S β conv f(S). Our main technical contribution is to prove that computing a fixed set is PPAD-hard even at inverse polynomial precision.

ALT Given an incentive-compatible mechanism for a single agent on a restricted domain of valuations, we consider its incentive-compatible extensions to the entire valuation space. We identify two extreme extensions: the "keep-the-menu" extension, which minimizes buyer payoffs and maximizes canonical prices pointwise, and the "keep-the-pricing" extension, which maximizes buyer payoffs and minimizes canonical prices pointwise.

ALT We study turn-based deterministic zero-sum games with discounted and long-run average costs. For discounted costs, we establish exponential and superpolynomial iteration lower bounds for the simple strategy-iteration method with Dantzig's rule under unrestricted costs and unit weights, respectively. To the best of our knowledge, this shows for the first time that the method is not strongly polynomial even when all action costs belong to {-1,0,1}. For long-run average costs, we establish an exponential iteration lower bound for termination of a Dantzig counterpart with unrestricted costs and prove that it admits a strongly polynomial implementation with unit weights.

ALT Is there a fundamental tradeoff between desiderata for safe AI systems, such as harmlessness and helpfulness? We answer by formalizing the interaction between AI systems and users as a game with three players: a defender and an attacker that are computationally or informationally bounded, and an AI that provides public advice and is less constrained. Our main result shows that there is a fundamental tradeoff in providing advice that helps the defender while advice remains public. We also consider whether the information that the AI shares can be manipulated to benefit only the defender and conclude with a discussion of how we can use these results in designing safer AI systems.

ALT We investigate k-submodular cover problem with a matroid constraint on an n-element ground set V, which seeks k disjoint subsets of V with minimal cost, where their union is an independent set for some matroid defined on V and the k-submodular utility function surpasses a specified threshold. This problem generalizes the k-submodular cover problem and has a wide range of applications in artificial intelligence and combinatorial optimization. In this paper, we propose a matroid extended greedy algorithm for this problem, analyze its bi-criteria approximation ratio, and further derive an improved approximation ratio under the special case of unit costs.

ALT Generalized circuits are a fundamental tool for establishing PPAD-hardness and membership of approximate equilibrium problems. Despite their importance, the complexity of finding approximate solutions has remained unresolved for a wide range of approximation parameters. We settle this question by establishing a tight threshold at Ξ΅=1/6. Specifically, we prove that Ξ΅-GCircuit is PPAD-complete for every constant 0<Ξ΅<1/6, even when restricted to four gate types, and polynomial-time solvable for every constant Ξ΅β₯1/6. This closes the gap between the previously known hardness bound of 1/10 and the polynomial-time solvability bound of 1/2. We further investigate the relaxation in which a fraction Ξ΄ of the gates may be violated. We establish polynomial-time solvability of (Ξ΅,Ξ΄)-GCircuit for every constant Ξ΅>0 and Ξ΄>1/5, and of the fan-out-one formulations of Ξ΄-Pure-Circuit for every constant Ξ΄>1/8. These results follow from a decomposition theorem for directed graphs of maximum in-degree two a

ALT The goal of this paper is to distill insight around the trade-offs present on Bayesian equilibria of transaction fee mechanism (TFM) design under n multiple concurrent proposers (MCP). We conceptualize a technical toolkit that unlocks the analysis of hard-to-characterize equilibria of finite Bayesian MCP TFM games by examining sequences of joint userβproposer mixed equilibria as the number of users increases and keeping the relative congestion Ο that they cause fixed in the sequence limit. We first consider the popular mechanisms of "pay-once" (which charges transactions its bid only once regardless of the duplicate copies that end up being included by proposers) and "pay-per-inclusion" (PPI in short, which charges a transaction for each copy that appears). We prove that PPI is efficient in the limit of equilibria sequences, and incentivizes users to route to only one proposer. We characterize m users' asymptotic behavior in PPI even in finite markets varying with O(βm), where we show
![The metric distortion framework asks voting rules to elect a candidate close to the voters using only their rankings. SimultaneousPluralityVeto elects from the plurality veto core and achieves the optimal worst-case distortion of 3, but it is not Pareto-efficient: it can declare a tie between two candidates even when every voter prefers one of them. Removing Pareto-dominated candidates afterward would break the convexity of tied winner sets. We instead introduce regularization, which adds a small Ξ΅ to every candidate's weight, restoring Pareto-efficiency. To study its effect on distortion, we introduce the rank score veto core, whose candidate weights come from a positional scoring vector s, and prove that its distortion lies in [1 + 2(||s||- sβ), 1 + 2||s||]; we conjecture that the lower bound is tight. A fixed Ξ΅ can increase distortion, but letting Ξ΅ depend on the number of voters preserves the distortion guarantee of the original veto core. Regularized SimultaneousPluralityVeto thus](https://pbs.twimg.com/media/HVFiluvXcAAaxZ4.png?name=small&format=webp)
ALT The metric distortion framework asks voting rules to elect a candidate close to the voters using only their rankings. SimultaneousPluralityVeto elects from the plurality veto core and achieves the optimal worst-case distortion of 3, but it is not Pareto-efficient: it can declare a tie between two candidates even when every voter prefers one of them. Removing Pareto-dominated candidates afterward would break the convexity of tied winner sets. We instead introduce regularization, which adds a small Ξ΅ to every candidate's weight, restoring Pareto-efficiency. To study its effect on distortion, we introduce the rank score veto core, whose candidate weights come from a positional scoring vector s, and prove that its distortion lies in [1 + 2(||s||- sβ), 1 + 2||s||]; we conjecture that the lower bound is tight. A fixed Ξ΅ can increase distortion, but letting Ξ΅ depend on the number of voters preserves the distortion guarantee of the original veto core. Regularized SimultaneousPluralityVeto thus
![For every fixed Ξ΅β(0,1) and Ξ·β[0,1), we prove that computing an (Ξ΅,Ξ·)-weak approximate Nash equilibrium requires quasipolynomial time assuming deterministic PPAD-ETH, even in symmetric binary-payoff games with a constant number of players. The games are given by complete payoff tables, and the player count depends only on the tolerances. The weak approximate Nash equilibrium allows at most an Ξ· fraction of players to gain more than Ξ΅ by deviating unilaterally. The main technical result is an unconditional error-amplification reduction from bimatrix games. For every fixed Ξ΄β(0,1), it transforms a rational bimatrix game with payoffs in [0,1] into a symmetric binary-payoff game with a polynomial-size complete table and a player count depending only on Ξ΄,Ξ΅,Ξ·. Every (Ξ΅,Ξ·)-weak approximate equilibrium of the constructed game yields a Ξ΄-approximate Nash equilibrium of the bimatrix game. Construction and recovery take polynomial time in their explicit inputs. Combining this reduction with the](https://pbs.twimg.com/media/HVFW7_lWoAAO7dS.png?name=small&format=webp)
ALT For every fixed Ξ΅β(0,1) and Ξ·β[0,1), we prove that computing an (Ξ΅,Ξ·)-weak approximate Nash equilibrium requires quasipolynomial time assuming deterministic PPAD-ETH, even in symmetric binary-payoff games with a constant number of players. The games are given by complete payoff tables, and the player count depends only on the tolerances. The weak approximate Nash equilibrium allows at most an Ξ· fraction of players to gain more than Ξ΅ by deviating unilaterally. The main technical result is an unconditional error-amplification reduction from bimatrix games. For every fixed Ξ΄β(0,1), it transforms a rational bimatrix game with payoffs in [0,1] into a symmetric binary-payoff game with a polynomial-size complete table and a player count depending only on Ξ΄,Ξ΅,Ξ·. Every (Ξ΅,Ξ·)-weak approximate equilibrium of the constructed game yields a Ξ΄-approximate Nash equilibrium of the bimatrix game. Construction and recovery take polynomial time in their explicit inputs. Combining this reduction with the
