Developing iOS apps to help you waste time, effectively.

Knoxville, TN
Joined May 2012
Hello, iPhone Duo.
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Daniel Storm retweeted
Texting is really nice on the Duo
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Texting is really nice on the Duo
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Daniel Storm retweeted
Made it so you can change the sticker size in the app now 🎚️
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Made it so you can change the sticker size in the app now 🎚️
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Daniel Storm retweeted
Duo more days
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Daniel Storm retweeted
Love it when a plan comes together
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Love it when a plan comes together
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Daniel Storm retweeted
🚨 Going out of business sale 🚨 iOS dev course sales plummeted due to AI. It costs a lot of money to host my courses online and with sales at basically $0, I've cancelled that hosting. This closes down the site which unfortunately removes access to the courses. I want you to have the courses you purchased forever, so I've added the ability to download my course videos so they are yours. I've put my recent course on sale at a large discount so you can get it before it's gone and I've made old courses available for free if you want to grab those too. The school will be online until November 24th so you have a few weeks to download these videos at seanallen.teachable.com Thanks for learning with me and supporting my work over the years. I appreciate it.
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Daniel Storm retweeted
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Also added a FAQ with how to delete it to hopefully put a stop to all the 1 star reviews 🤞
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Daniel Storm retweeted
ok... uh so I'm making a game... it's like if GTA & Apple Maps v1 had a baby And that baby was a custom built engine that streams in OpenMapTiles (plus some other public domain mapping data) to render the entire earth as a playable open world game Engine is all C++ with Metal (and Vulcan) renderer - which means this thing runs on ALL Apple platforms... yes even that one (ok not the watch... yet) Right now it's just a sandbox world. No "game" - just layers and layers of systems. Earth scale procedural weather systems (rain, storms, clouds, wind, KpI, tornadoes, hurricanes, etc) which means you can see them coming from the distance and travel across the landscape in a timelapse. And every building has a procedurally generated interior. There's also tons of vehicles, skateboarding (with skateparks), snowboarding (with ski resorts & lifts) Also a photography mode with all sorts of fun goodies The whole thing is a bit mad. Work's been insane right now and I wind down before bed by going through all of the work Claude has done that day, playtesting, writing up new project plans, and then kicking off the next day's projects across my 3 Macs in my house wirring on this all day with Opus 5.5 (maybe save that explainer for another crazy person Twitter screed) Anyway, curious what you think. Now I can post my little updates here instead of blowing up all my group chats with the weird ideas I'm trying next.
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Great app for iOS devs
✨ The new version of Toplify is now available. I even created a special App Store Event for this update.
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Approved and released 🥳 apps.apple.com/us/app/perman…
Some new Permanent Marker iMessage stickers screenshots submitted today ✨
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Daniel Storm retweeted
Introducing Anatomy Describe a machine in one line. Claude brings it to life. - Interactive isometric wireframes you can rotate, inspect and explore - WebGL shaders for fire, water, plasma and more - Real 3D motion, with individual parts that rotate and move Install it as an agent skill. Fully open source.
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