Here’s my breakdown of all the new Steam Machine info we got this weekend from my friends at @TheFPSPodcast! Excellent interview with a lot to dig into.
youtu.be/zSEhDLvocmc
Valve told IGN that hardware shortages haven’t impacted Steam Deck 2 development all that much. The goal is still to make it have an immediately noticeable performance upgrade over the first Deck.
I’m still using my Deck every day but I’m definitely looking forward to a new one.
Full interview: ign.com/articles/steam-frame…
Deck Ready (Jimmy Champane) retweeted
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models:
Steam Frame 256GB
Steam Frame 1TB
Sign up now and learn more on @Steam store.steampowered.com/hardw…
What’s the read on this? Seems about where people expected it to fall. VR pricing is all over the map.
Nothing’s impossible, but Xbox is in no position to leave Steam and they won’t be for a long time. It hinges entirely on the moves they’re making now paying off in the next 5-10 years.
No, Xbox is not ditching Steam, but it is doubling down on its own PC gaming ecosystem in a big way.
windowscentral.com/gaming/xb… 💻 🕹️
Here's what we know about how Xbox plans to show up on PC now and in the future. 🔽
XBOX let me try Gears E-Day early. The executions made me so happy. Horde Siege was a blast and I need to play more.
The whole idea of opening Xbox up to Steam always sounded insane to me. It’s awesome for consumers but at that point Xbox is just a middleman for Valve. If they want to compete it needs to be locked down and have exclusives. It’s a tricky situation for sure.
A BIG elephant in the room with Xbox Helix: An "open" console means BIG price point.
ANALYSIS: windowscentral.com/gaming/xb… (with Xbox Ally user behavior info.)
With the RAMpocalypse, PlayStation quitting Steam, and younger gamers choosing mobile games ... does Steam on Helix even make sense anymore?
Valve says they’re expecting to get through Steam Machines on the reservation list by the end of the year. If you’re on the waitlist, you’ll get a message letting you know you’re on the reservation list.
Hopefully everyone waiting gets theirs soon!
I’m still hooked on Black Flag Resynced. I know I have a better PC but it feels right winding down with it on Steam Machine. It’s been a great game to break it in with.
EmuDeck’s Steam Machine update has been great for me. Installed it and did some light testing. Worked without a hitch!
I would like the dice one
For the first time ever, we launched Steam Machine products that aren't illegal: dbrand.com/steam-machine-ski…
Back on the Steam Deck playing Assassin’s Creed III Remastered. I’ll never forget how disappointed I was with it at launch and how much I loved it when I gave it another shot a few years later.
Almost done with the looooong prologue.
Game preservation matters because I can’t play Army of Darkness Defense anymore.
I used to play this on my iPod Touch 2G in band class. It had voice lines from the movies and everything.
Closing out the weekend with some Black Flag on the Steam Machine!
I’m trying my best to beat it before I see The Odyssey because I know I’m going to be itching for a new playthrough of AC: Odyssey after.
Spent the past two days rebuilding the TV area in my basement now that Steam Machine has me playing down here more. I’m really happy with how it came out.
Now it’s time for some State of Decay 2!
It’s a bummer that it took this long but man, I’m glad to see Bethesda going heads down. New Obsidian Fallout, Fallout 3 and New Vegas remasters, Fallout 5 in preproduction. Hopefully this all works out.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
























