Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: on.unity.com/Fortnite_Intere…
Go check it out, really fun gameplay mechanics. I got to play an earlier build and it was really fun.
Congrats @MerlinGStudios on your first release!
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Our next talks event is on Monday the 18th at Porters - we've got some great speakers lined up this month so make sure to come along!
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Some of our fab community members at Merlin Game Studio present Chessman Adventures by DVK Games!
Wishlist on Steam now: store.steampowered.com/app/4…
Judge rules that Krafton must rehire fired Subnautica director engt.co/4dkF6ba
Absolutely buzzing with how this came out in the end. Great work from my group in GGJ
#GGJ2026 #cardiffmet A population of thousands of different NPCs to find your matching bits.
Also here’s my fire that I spent a lot of time creating. Comparing both my #unity and #UnrealEngine project was interesting but I enjoyed creating both versions of the fire even though they work in slightly different ways.
Enjoy!
youtu.be/nHyslzeNpwE?si=Bfuk…
youtu.be/5_z2XlKfY4g?si=_cLO…
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Well done to @ARCRaidersGame for the Best Multiplayer win! We should really hop on after the Game Awards 🤔
Tonight, @MillaJovovich presents Arc Raiders with the Best Multiplayer trophy. Congrats to them on the win! #TheGameAwards @arcraidersgame @embarkstudios
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Where there's smoke there's Torch 🔥
Our new tool from Ubisoft La Forge simulates smoke, fire, and other liquids for a more immersive and realistic experience in games. Hear more about what Torch does and how our teams are on the cutting-edge!
Getting some inspiration for some fire simulations I’m working on, keep your eyes out over the next 6 weeks 🔥👀
I've been working on improving fire propagation. Some materials like grass will now turn into ash when burnt and different types of voxels now have their own burn rates (leaves will burn faster than wood). #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Today, I announced my plan to retire from Nintendo, effective December 31, 2025. Nintendo has been an integral part of my life for 44 years, starting with Donkey Kong Arcade as a kid in college. It has been an honor to contribute to this incredible company and bring our beloved characters and worlds to fans through our video games, theme parks, and movie experiences. I extend my best wishes to Devon Pritchard as she leads Nintendo of America forward, and I thank all of you for your passion and support of Nintendo and you can count on me to remain a Nintendo fan!
DevGaryn565 retweeted
Streamlined character workflows, enhanced fidelity and a new parametric body system make MetaHuman 5.6 the most powerful MetaHuman Creator ever.
Create more varied characters alongside a near infinite range of plausible body shapes and outfits that automatically resize to fit any body - all authored right inside Unreal Engine: metahuman.com/en-US/news/met…
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Here's an overview of the expenses of releasing games on leading distribution platforms.
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Rally is the only sport where fans can turn into mechanics in 5 minutes
xitter.cf/i/status/1725392288426…
DevGaryn565 retweeted
Black Eye v1.1 is here with some powerful new features: Bake, Cross Camera, and Multi-Subject Weights! Let’s take a closer look at the new Camera Bake function and how it streamlines your @UnrealEngine cinematic workflow. Black Eye is available on @fab
Hopefully the theme I voted for wins :)
You’ll be seeing plenty of stuff when this jam starts!
@BrackeysTweet #gamedev #itchio
The #BrackeysGameJam 2025.1 is getting close! ✨
Join now and vote on a theme: itch.io/jam/brackeys-13



























