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🔷 Tamagotchi connection V2 🔷
Por fin tengo terminado el segundo tamagotchi <3 ¡El bicho es un pochitchi! Y la máquina es tal cual la que tenía de pequeña (desde 2005) y aún conservo y cuido.
Espero que os guste *:・゚✧
[ ... #Tamagotchi #TamagotchiConnection ... ]
Sé que me sigo con bastantes desarrolladores <3 así que si podéis, echadle un vistazo a lo que comenta @Uchikoshi_Eng en este tweet y al estudio que ha formado crashkeys.com/ por si queréis colaborar.
Es el director de varios de mis videojuegos favoritos. ❤️
Hi everyone, how's it going? Honestly, I'm not doing well at all... Why, you ask...? Because the game our whole team had poured our hearts and souls into for about a year and a half was suddenly canceled...!! I mean, I lost my job overnight. Talk about a bolt from the blue...
So I decided to make an announcement now. To see if anyone might be interested in working with us or investing in our projects. And here's the announcement.
Actually, I started a company back in March of last year. It's a game studio specializing in video game design, direction, and narrative writing. (And... just between us, it's also a secret organization dedicated to protecting world peace.)
The name is... "CRASH KEYS"!!
crashkeys.com/
My original plan was to reveal CRASH KEYS when we announced our new game. That was supposed to happen next year... in 2027. But then came that whole "bolt from the blue" incident... So I ended up having to move things up and go public with it today instead.
With that in mind, I would like to humbly ask you all for a favor... Please give us some work!! At this rate, our company might literally CRASH into a million pieces. My team and I may be forced to survive on nothing but cicada shells collected from a run-down park. So please, help us!! You're our only hope!!
For work requests, investment proposals, words of encouragement, or invitations to Law of Attraction seminars, we would be very grateful if you could contact us using the "CONTACT" form on our official website: crashkeys.com/
Any support you could offer would mean the world to us. We sincerely look forward to hearing from you!
I thought some of you might have a few questions, so I've put together a little Q&A.
Q: Wait, so Uchi isn't with Too Kyo Games anymore?
A: I'm still part of Too Kyo Games, thanks to the kindness of its members. It's a bit like branching out on my own while staying connected to the Too Kyo family. I guess... I just wanted to build something under my own banner, so I decided to start an independent company.
Q: So, you and Kodaka didn't have a falling-out?
A: I may have fallen in love with him, but we'd never have a falling-out. We're still so close that we even have pajama parties at each other's houses, sipping strawberry milk boba together...
Q: What was the game that got canceled?
A: I'm really sorry, but I can't reveal that here... I'll let you use your imagination, but if Uchi fans had heard the title, they might have danced like crazy with nosebleeds for three days and three nights straight.
Q: Why was the game canceled?
A: I apologize, but I can't go into the details of that either. But on a more serious note, I think it's fair to say that major changes in the game development landscape may have played a part. And what brought about those changes? Needless to say... AI (artificial intelligence).
Advances in AI have made it possible for people to create games at a much lower cost. To stay competitive, mid-sized game developers like us need to find ways to cut costs. However, these days, using AI to make games is generally frowned upon, isn't it...? Unfortunately, under these circumstances, we're fighting a losing battle.
It's often assumed that using AI could cause creators to lose their jobs. But the opposite can also be true. In other words, "not using AI" could also cause creators to lose their jobs. If using AI had been an option, perhaps the project wouldn't have been canceled. Of course, humans would have handled all the creative work, leaving only the tedious tasks to AI. That way, we might have been able to cut development time, not staff.
Oh, and just to be clear, that doesn't mean the budget was the direct cause of the cancellation. I'm just saying that if we'd been able to cut costs further, things might have turned out differently.
Q: There are still so many things I'd like to ask...
A: Hopefully, I'll get another chance to talk about them. I'm always happy to make myself available for interviews with the press. If you have any further questions, please feel free to reach out through the "CONTACT" form on our official website: crashkeys.com/
P.S. To all the fans out there: Thank you so much for all your lovely messages! I've received an overwhelming number of them, and I'm going to read every single one! I sincerely appreciate all your kindness!
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Hi everyone, how's it going? Honestly, I'm not doing well at all... Why, you ask...? Because the game our whole team had poured our hearts and souls into for about a year and a half was suddenly canceled...!! I mean, I lost my job overnight. Talk about a bolt from the blue...
So I decided to make an announcement now. To see if anyone might be interested in working with us or investing in our projects. And here's the announcement.
Actually, I started a company back in March of last year. It's a game studio specializing in video game design, direction, and narrative writing. (And... just between us, it's also a secret organization dedicated to protecting world peace.)
The name is... "CRASH KEYS"!!
crashkeys.com/
My original plan was to reveal CRASH KEYS when we announced our new game. That was supposed to happen next year... in 2027. But then came that whole "bolt from the blue" incident... So I ended up having to move things up and go public with it today instead.
With that in mind, I would like to humbly ask you all for a favor... Please give us some work!! At this rate, our company might literally CRASH into a million pieces. My team and I may be forced to survive on nothing but cicada shells collected from a run-down park. So please, help us!! You're our only hope!!
For work requests, investment proposals, words of encouragement, or invitations to Law of Attraction seminars, we would be very grateful if you could contact us using the "CONTACT" form on our official website: crashkeys.com/
Any support you could offer would mean the world to us. We sincerely look forward to hearing from you!
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
My take on @DevLuuna's awesome strawberry jam material, but inside of IlluGen. I'm able to use our upcoming geo revolve node to make a 3d strawberry and particles to distribute them without any overlaps. Definitely a challenge! I pack random variations into a 4x4 atlas.
🍓 Strawberry Jam — Material procedural 🍓
¡Por fin puedo enseñar la primera parte de este proyecto personal que estoy haciendo con substance designer! He intentado hacer algo orgánico, de ahí la idea de hacer una mermelada de fresas <3
#SubstanceDesigner #SurfacingArtist
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
🍓 Strawberry Jam — Material procedural 🍓
¡Por fin puedo enseñar la primera parte de este proyecto personal que estoy haciendo con substance designer! He intentado hacer algo orgánico, de ahí la idea de hacer una mermelada de fresas <3
#SubstanceDesigner #SurfacingArtist
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
We have some peak designer wizardry here
🍓 Strawberry Jam — Material procedural 🍓
¡Por fin puedo enseñar la primera parte de este proyecto personal que estoy haciendo con substance designer! He intentado hacer algo orgánico, de ahí la idea de hacer una mermelada de fresas <3
#SubstanceDesigner #SurfacingArtist
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Thanks! Ubisoft Barcelona did all the underwater levels. And that same team is being fired right now because Ubisoft thinks thats what we deserve :)
🍓 Strawberry Jam — Material procedural 🍓
¡Por fin puedo enseñar la primera parte de este proyecto personal que estoy haciendo con substance designer! He intentado hacer algo orgánico, de ahí la idea de hacer una mermelada de fresas <3
#SubstanceDesigner #SurfacingArtist
¡Tal vez visteis el último material que subí hace unas semanas!
Le he hecho algunos arreglillos porque la semana pasada estuve de viaje, vi unos detalles que no había añadido en las fresas de una frutería local y decidí que iba a modificar un poquillo el material.✨
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Replying to @Japan_Weekend
hola!! aquí os dejo algunas de mis prints y el cartel oficial del femanca de este año que ilustré yo. podéis ver más cositas en mi perfil!
✉️ [email protected]
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Hola este video es un poco personal. Quería rendirme con este proyecto cuando mi mejor amigo se fue. Es la primera vez que hago algo así.
── ★ ──
#gamedev #indiedev #devlog #indiegames #indiegamedev
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Starry lake in my game, where glowing fish swim among luminous lotus. 🌙✨✨✨
#indiegame #indiedev #インディーゲーム #ゲーム制作
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
After 2 years of publishers telling us “visual novels don't sell” and “AI could make a thousand like that” we’re finally announcing:
🌹Mythic Love: Iberian Legends, a human-made monster romance VN (no, there's never enough of these) inspired by Spanish myths and legends! +info⬇️
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
You can love 3D and still dread opening the file.
That doesn’t mean you’re lazy.
That doesn’t mean you’ve lost it.
It just means you’re human.
Here’s how I’ve learned to stay motivated without burning out:🧵
¡Laura! ✧・゚: * ᓚᘏᗢ retweeted
Sé que estamos todos ocupados con los despidos de Microsoft pero hay otros más pequeños que también son importantes.
Secret 6 se ha cargado de un plumazo su estudio de Madrid, unos 40 artistas de la más alta valía a la calle de la noche a la mañana.
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