🔞NSFW ART🔞 Alt @DiffLizardAlt PFP @Ekzonzz https://xitter.cf/t.co/x2YouWnttv https://xitter.cf/t.co/pa1Z3FjALs

Europe
Joined March 2014
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Replying to @chou192010801
Nope, a different skullhead, more of a "twink-ish" build, Bulk is getting a small redesign and a proper name, both are gonna drop as a duo very soon.
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Small teaser of the new guy. Just a screenshot from some test poses i was doing, still adjusting few things before he's ready for animations.
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Replying to @Floor_Meat_
Everything in moderation, that man's already pretty hairy.
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Video quality on Twitter is always ass, so if you want to see my stuff without all this compression, i recommend viewing it on E621 (All posts are from me, only Furry related) e621.net/posts?tags=diffused… , or Rule34 (Most post are from me) rule34.xxx/index.php?page=po…
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Replying to @davidzzgms
The alt angle of the recent animation is exactly what you're looking for.
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Little heads up that new animations won't drop until the end of the month, i've been working on a new character and a little revamp to the bulky skullhead along side it. You'll see them both soon.
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As always, see 2 weeks early, Iinks in bio.
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Some proper 2 character animations will come soon. Just needed something very simple to get things going.
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As always, see 2 weeks early, Iinks in bio.
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New anim is finished and is currently rendering. While it's nothing crazy, similar to the last one posted, people who wanted to see hairy Elias i teased some time back should be happy with this one. Will be out in few days.
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Damn, didn't expect such a big reaction to Elias's grippers, y'all really are freaks.
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Replying to @KrampusIvyy
Just 2 volume passes rendered out outside of the main scene and then added to the main render in compositing. First is a simple box volume, other is a smoke sim preset emitting from a flat plane, no fancy collisions.
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I do try to incorporate them in every animation, not really in a "feet centric" way like footjobs and so on, but i do like them a lot. I put a decent amount of work into making them look as good as possible, while also trying to give every character unique looking ones.
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Replying to @Eldest_0ne
It's still there, basically just an on/off switch but the issue i often run into is that it drastically increases render times, so it's just not worth for things where you wouldn't even be able to see it well. At some point i'll do an animation with him all hairy.
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