The touchening is happening soon as poiyomi module.
Added a few settings, different modes (optimized & higher quality) and some QoL features.
Will test a bit more in-game with some friends and then it will be available for everyone (hopefully tomorrow 🙏).
#VRChat
Replying to @_ViolaLayne_
As promised:
These are from my own tests in Unity (not in game yet), RTX 5070 Ti at 1080p, in the worst case: the avatar's skin filling your whole screen.
For scale, a frame at 90 fps has 11 ms.
It adds no polygons, meshes or materials, only 1 to 4 contacts. The avatar's owner can also switch to a lighter setting that roughly halves the cost.
On the Tessellated version it's cheaper than plain Tessellated, because it only splits the mesh near hands. Compared to normal Poiyomi Pro it still adds a little.
I've been just adding LightVolumes 3.0 support to my shaders and now it released <3 Thanks @RED_SIM
#VRChat
Just dropping:
A tool to do anything avatar related and non-destructive from toggles to contacts, to making items grabbable, exclusive outfit sets, coloring the radial menu, capturing icons and overwriting existing menu items...
#VRChatCreators #VRChat
docmevr.github.io/AvatarDoc/
Replying to @shinyflvres @digi_the_robot
I made my point clear with verifiable evidence.
More snippets like that are in the code and used.
But your right, I wasted enough time on this.
I just don't want anybody to be discouraged to use AI just because of "judgement" by others. Creators can use it for good as well.











