I make military themed video games

Australia
Joined April 2008
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Soldier Render Test
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This could take a while
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Replying to @AzureSupport
dm'ed, thanks for speedy response!
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Replying to @AzureSupport
@AzureSupport I've just graduated from Microsoft for Startups and trying to create a new VM but I don't have quota to be able to do it. Requesting more quota fails. I logged a ticket but haven't heard anything for 16+ hours. Really need to provision some new servers ASAP
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Replying to @jammingames
Ah yeah the attenuation can be a killer as you get further away. I strategically placed Access Points either above where I VR or as close as possible. That way the family can play VR table tennis against each other in the big open areas in different rooms.
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Replying to @jammingames
It’s worth upgrading your wifi network if you can. I got a Unifi router and access point and both Air Link and Steam VR are flawless on wifi now. On my old crappy router/AP combo it was totally unusable.
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Finished all 105 puzzles in @SinkingStarGame over the last few days. I tried 21 games in Next Fest and played this more than all of the others combined, absolute masterpiece
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I was expecting this game to be good but never imagined the emotional rollercoaster of oscillating between feeling like the stupidest and smartest human alive. Managed to complete the demo while only rage quitting 13 times. Huge recommend🙏@Jonathan_Blow store.steampowered.com/app/4…
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One extremely powerful use of LLMs is in hardcore optimization like this. Kudos to @mike_acton for putting the time (and token cost) into producing this and open sourcing it.
Using an LLM to optimize code: I created a reference implementation of @kevintracy48's collision detection in C, then used gpt-5.5 to optimize it and managed a > 100x speedup from that baseline. Cost ~125M tokens Code and details: github.com/macton/differenti…
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Replying to @SofaMods
As others have said, Davinci Resolve is the best option. The free version is all you’ll need for a long time. I’ve used it for all my short form videos that have over 50 million views in total and I’m a terrible video editor. Super excited to watch your vids!
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Replying to @Space_Strategy
Yes! I've wanted to build a game around this idea for years.
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Replying to @Doolwind @Lizzergas
Yeah it looks like Sentry has exactly what you need about devices. You'll need to get consent depending on platform (for mobile you declare what you are capturing and your deletion rules) but otherwise you should have a pretty good picture of most common devices AND which ones are causing the most errors/issues in Sentry
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Replying to @Lizzergas
You will likely need consent, yes. I’ve just started using Sentry (instead of Unity Analytics which gave a heap of info) so I’ll have to check what device info you get by default. The info isn’t PII it’s just basic device stats like cpu/gpu/ram.
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Replying to @Doolwind @Lizzergas
The other best option is to get the absolute lowest spec device you want to support and make it run as consistently at 30 or 60fps on that hardware as you can
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Replying to @Lizzergas
If you have any reasonable amount of players (from playtest, demo or released game) then I highly recommend getting stats on most used device to help you pick. Even just what generation, amount of ram or similar to see what the largest group of players is experiencing
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Replying to @MindForge9
Yeah the same guy that made VTOL VR put this together. It's a cutdown version so it runs directly on the headset. It's also stripped right back to the pure gameplay fun of dogfighting. I love it!
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Could you ask the player if they’ve completed training? Have a little clipboard or similar with yes/no when filling out their name/callsign.
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Replying to @SachinKankane
This is Unity compressing your assets, turn this off during development to drastically speed up your builds. Set Compression Format to disabled:
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Replying to @gusvogelnice
I found darkening, desaturating or just tinting the ground helped a lot with making the jets stand out more. They get easily lost atm so having then stand out more would help. Also a light that only affects them can help you tweak level (no shadows, just pure directional light)
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