Niels Bross (@Drainyard) header
Niels Bross (@Drainyard) profile picture

Senior engineer @outofwordsgame | Made @playaltered

Aarhus, Denmark
Joined May 2010
Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)Photo by Niels Bross (@Drainyard)
Niels Bross retweeted
No AI was used to make this shooter about destroying an evil AI - Fast movement built for high-speed gunfights - Infinite weapon combinations - Blast through walls and collapse structures - Made by a solo indie dev Game is VOID/BREAKER.
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Niels Bross retweeted
What does making a flying stingray sound like? Out of Words game’s Fabricator, Kristina, brings us along the journey of making everyone’s favourite purring, cooing companion. Sit down, relax, and enjoy the creation of one of the most whimsical characters of Out of Words.
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Niels Bross retweeted
“Epic isn't trying to sell you a model.” Interesting statement from @UnrealEngine at #UEFESTTOKYO26. But I think we're ignoring a massive elephant in the room. WHO IS GOING TO PAY FOR ALL THIS AI? Epic is going all-in on AI-assisted development, while UE6 is moving toward Verse and Scene Graph, eventually removing traditional Actors, Blueprints, and the C++ Gameplay Framework. We're talking about replacing development systems that people have spent decades learning, extending, and building production pipelines around. And apparently AI-assisted migration is part of the answer. But who exactly is this designed for? AAA studios with enormous budgets can afford expensive AI subscriptions, frontier models, API usage, and dedicated AI infrastructure. Now imagine you're a small indie studio. You have 2–5 developers and limited resources. Your $20 AI subscription hits its usage limits during a serious development session. Suddenly you're looking at $200–$500 plans, multiple subscriptions, or expensive pay-as-you-go API usage. And please don't mention “just use cheaper models” argument. Anyone who has seriously worked with AI on complex Unreal Engine C++ codebases knows that the difference between budget models and frontier models is substantial. MCP supporting every model sounds fantastic on a presentation slide. But model freedom means very little when the models you actually need are financially out of reach. @TimSweeneyEpic, I think Epic needs to answer some questions: 1. Can indie developers realistically use UE6 without expensive AI subscriptions? 2. Who pays for AI-assisted migration of large existing projects? 3. Will conversion tools work without continuous third-party API spending? 4. What happens when AI quotas are exhausted halfway through development? 5. How does Epic intend to keep its ecosystem accessible to developers who cannot afford frontier models or high-end local AI hardware? @sama recently argued that it's “quite terrible” to have scarce DRAM sitting in personal computers, supposedly being used only 5% of the time, when that memory could be utilized more efficiently in cloud data centers. So the CEO of one of the world's largest AI companies is effectively arguing that scarce computing resources would be better centralized in the cloud. @nvidia : Rumors spread that largest consumer GPU dies may increasingly be prioritized for far more profitable professional hardware. RTX 5090 availability has become non existant. And RTX 5080 is going same line. And let's not forget @AnthropicAI. Dario Amodei keeps warning about the dangers of powerful open-weight models while advocating tighter controls over their release. Meanwhile, Anthropic's increasingly restrictive Claude usage policies and account enforcement show exactly how much power centralized AI providers have over their users. Developers are being pushed toward cloud AI services where the provider controls the pricing, usage limits, acceptable use, and ultimately whether you retain access at all. And local AI requires substantial RAM, VRAM, and compute (that is not affordable or doesn't exist) to deliver comparable results on serious coding tasks. So independent developers get squeezed from BOTH directions. @UnrealEngine may remain free to license, but Epic risks turning affordable game development into an increasingly expensive ecosystem of AI subscriptions, API tokens, and hardware requirements. Basically replacing one barrier with another, potentially much more expensive one. Until then, I'll be keeping my UE5.8 fork alive. #UnrealEngine #UE6 #IndieDev #GameDev #LocalAI
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Niels Bross retweeted
Anthropic has lost over $100 billion in the first nine months of 2026 on $33 billion in revenue shacknews.com/article/151236…
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小島秀夫監督がAI時代の創作について、絵を描く面白さは完成させることよりも、その過程にあると語った。 AIによる制作の効率化を認める一方、AIに指示を出し、出来上がったものに修正を求める方法は、自身が考えるものづくりとしては「あまり面白くない」という。 プラモデルやレゴも組み立てる途中が面白いと例え、「クリエイティブ」と「商品」は別ではないかと説明。AIの使い方次第では良い未来を築ける可能性も認めつつ、創作の試行錯誤そのものにある喜びが失われる未来にはなってほしくないとの思いを明かした。 詳細:gamestalk.net/hideo-kojima-a…
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Niels Bross retweeted
sam altman explaining why you shouldn't own your own compute is the most landlord take of the year. 'your ram sits idle 95% of the time.' so does my laptop's battery, my camera and half my house. idle is what owning something looks like. local models are the one version of ai where nobody can cut your limits overnight, kill your plan, or read your prompts. of course the guy selling the subscription thinks that's a bad allocation
sam: local inference is a terrible allocation of scarce resources “a lot of people want local inference, and somehow they assume that the problem is solved now because we have open-source models, we're going to be able to run them on our computers, and so we're not going to need all the stuff in the data centre but from a global allocation perspective, actually it's quite terrible to have everybody, like, have a bunch of the world's limited supply of DRAM sitting in their own computer and being used five percent of the time you want maximum utilisation in the cloud if you're trying to deal with this very supply-constrained environment somehow many people's intuition is the opposite of that”
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The ultimate goal of the “AI” industry is to make it so you don’t own a smartphone or a computer at all. But you rent a little terminal, portable or desktop, that you have to pay them for in perpetuity to do anything online or on a computer.
OpenAI CEO Sam Altman believes people owning RAM is wasteful, and that it belongs in data centers instead. "From a global allocation perspective, actually, it’s quite terrible to have everyone have a bunch of the world’s limited supply of DRAM sitting in their own computer."
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Niels Bross retweeted
Let's talk about viral Stack Overflow monthly questions graph (less than 900 a month already btw) and takes like "AI killed it". AI did a blow, but it started declining about 5 years before first ChatGPT launched, and if we don't count slight COVID boost, it was already on its way out. The reason we all know - absolutely unbearable toxicity from users and moderators that made people asking questions constantly walk on the egg shells, so people just started migrating to thematic discord servers with friendly people. Such as Handmade Network, Doom Emacs, and others. People wanting to learn programming from other people and talking about programming is alive and very well. Just not on StackOverflow.
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NEW: Remedy's latest game, Control Resonant, is filled with art galleries. The galleries are filled with real art When I began talking to Remedy about it, I was delighted to discover who the artists are: many are the game developers' parents My story... gamefile.news/p/control-reso…
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Niels Bross retweeted
As someone who still prefers to make games in a custom engine I wrote, the code is kind of an inseparable part of a game's character, decisions about engine structure and every little bit of code have ripples that can be felt in the end product, even if hard to pick out specifics
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Niels Bross retweeted
Like when I make my lists of my favorite indie games, ~50% of them are custom engines or cobbled together on top of frameworks, despite like 95% of games being made in Unity or Unreal now. This isn't a coincidence
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Niels Bross retweeted
Re: everyone raging out at the Marissa Mayer about her AI-assisted mothering (yes very easy to hate this whole thing, I agree), like, but I genuinely really would like it if mothers had enough time -- and were compensated for their time, too.
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Niels Bross retweeted
The best thing you can do to support humans and human work if you don't want to see certain things done with AI is to support people having *time*. Time to do things, time to rest, time to follow their interests, time to talk to each other. Time, stability, support.
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Niels Bross retweeted
npm can write code better and faster than you
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Niels Bross retweeted
why software engineers have this low self esteem? It's very easy to disprove this. Look at AI lab engineering outputs! They hire top talent, and have unlimited tokens + unreleased powerful models. Can you see impressive software built by them? By impressive I mean: - low RAM / cpu usage - good UI UX - no blatant bugs - minimal downtime - obviously no electron ... why isn't this obvious?
the coding agent haters are getting dunning-kruger'd so hard right now do you really think that your engineering ability is better than the models at this point? it is very very likely that fable is better than you in every branch of software it has been trained on all the code of the internet, it knows almost every trick in the book, all the design patterns of every domain, every single low-level detail, every bit-twiddling hack, it's read every single blog post from every cracked engineer that ever existed do you really think you can beat it? do you really think you can be more creative than it? unless you are 99th percentile expert in some niche domain of software, it simply is not possible. sorry.
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Niels Bross retweeted
Developers
We need a slang term for developers who write code without AI. What are we calling them?
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Niels Bross retweeted
I am so much more exhausted when I program with AI than without it. I reflected a bit, and I think I know why. First, I think about how to solve a problem. This step is the same with and without AI. Then, with AI I have to write a prompt with a decent bit of precision and somewhat more long-term than if I just jumped into straight implementing it and figuring out the details as I go. Then you start up the agent, and you immediately have some other work to do and you jump to another prompt for another task, where you also think really hard and try to formulate what you want quite well. By the time you're done, first agent has some code for you to review, and you can't slack - you need to actually review it and be diligent about it. And when you're done - second task is there for your review. So really there's not time to rest. When I program manually, I can decompress while typing the code in, I can rely on my muscle memory for typing and navigating the codebase, so there's periods of deep think and some relaxation. With AI, there's only deep think. And as soon as you try to think less - you open the doors for slop. It's so tiring.
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Niels Bross retweeted
Do You Want to Be A Better Programmer? Stop Being Efficient:
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It's crazy that there's a tool out there that's become vital to they way I do my job, parent my kids, and make major life decisions; and yet we barely spend more on it than AI
TIL that global spending on alcohol is still larger than AI infrastructure spending this year ($1.7T vs $1.5T)
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Niels Bross retweeted
One thing that worries me about AI is that it may cause people, especially young people, to preemptively give up, thinking they will have nothing to contribute, when in fact they have much to contribute.
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