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Eliza Town Demo
@shawmakesmagic
This is what autonomous agent orchestration looks like. Submit a task and watch your agents come to life. They walk to their workshops, pick up assignments, and start working. No static dashboards. No terminal logs. You actually see them move through the town and collaborate.
In this demo we gave them a simple task: build a website. Agents walk to their hubs, break down the work, and start building. When they need to talk, they meet up and share context. Speech bubbles show you exactly what they’re thinking and saying to each other.
Every chart has a town behind it. Pons Town shows you that town. Paste a token and its holders appear as residents on real streets, the whales in the square, the newcomers at the gate, the creator in the hall. When someone buys, you see them walk to the market. When someone sells, you watch them leave.
The curve is a tower that gets taller as the token climbs, and graduation opens a harbor. It runs on chain data, not a script, so what you see is what is actually happening to the token right now. Open a town, click a resident, follow the money on foot.
Pons Town turns any Pons token into a living 3D town. Paste a token address and its holders become residents, each one a real wallet you can click. The town reacts to the chart as it moves: a buy walks that wallet to the market stalls, a sell walks it out through the gate, and the neighbors comment on both. A whale selling clears the square, a wave of new buyers crowds the gate, and the tower in the middle of town rises with the bonding curve until the token graduates, when the south wall comes down and a harbor opens. Houses multiply as holders grow, and every token gets its own colors from its address, so a community can watch itself as a place instead of a candle.
Our token is how you make that place yours. Holding and spending it buys cosmetics for the town, like roofs, banners, statues, fountains, and seasonal looks, and lets you customize your own agent: the character model, outfit, name tag, and the lines it says when it trades. The town stays honest, since every resident and every move still comes from chain data, but what it looks like, and who you are in it, is what the token unlocks.
@ponsdotfamily
Upcoming: the cosmetics shop and agent customization go live first, so holders can start dressing their town and their wallet. Then bigger towns, with districts and more building types so large tokens grow into cities, plus day and night and sound.
After that, multiplayer, where holders walk their own agent through the town, meet in the square, and chat in place, with shared moments like graduation festivals that everyone watching sees at once.
Roadmap: bigger towns that keep growing as holders come in, with districts, landmarks, and more building types so a large token looks like a city and a new one looks like a village; better towns with day and night, weather, seasons, and sound; multiplayer, so holders can walk their own wallet through the town, meet other holders in the square, and chat in place; and shared events like graduation festivals
Pons Town turns any Pons token into a living 3D town you can watch in the browser. Paste a token address and the app reads it straight from Robinhood Chain: the largest holders move in as residents, each one a real wallet you can click to see what it holds, and every new trade becomes movement in the streets. A buy walks that wallet to the market stalls, a sell walks it out through the gate, and neighbors comment as it happens. The number of houses grows with the holder count, the tower in the middle rises with the bonding curve, and when a token graduates the south wall comes down and a harbor opens onto the water.
Every town gets its own colors from its address, so no two look alike. Nothing on screen is invented: names, balances, trades, and curve progress come from the Pons factory, the token's curve contract, and the chain explorer, updated every few seconds. Open one town, or put four side by side and compare a token that graduated with one still climbing. It is a way to see a token's community as a place rather than a chart.
elizapons.com/
users will be able to paste any pons token and formulate a town of Eliza agents all based off the token.
0x3653c1abbce11b9be82a9d5ec1c6d7a77aa1c038
our project is fully finished and we will be continuing to work on it and update
We’ll be adding more towns and much more to come, thank you all for waiting :)
Players will earn rewards by contributing to the world not by simply clicking a button.
Building, crafting, caring for agents, and participating in community events will all connect directly to the reward system.
Every action should help the world grow.
Over the coming days, we’ll be sharing regular development updates, gameplay progress, and details on the reward system.
Our goal is to build the biggest and most ambitious game ever created with Eliza. This is only the beginning :)
Replying to @ElizaAgentic
if players are rewarded sol for playing this is good. excited to see how this plays out.
do you have any timelines for us?
We built a demo to help fund the next stage of our game development.
The support it received showed us that people want to see this idea become something bigger, so we’re moving forward with a full game featuring a complete progression system, dynamic worlds, agent-driven gameplay, and rewards distributed to players.
The demo was only the beginning. Now we’re building the full experience where players will get rewarded for their time
Agentic software has a use case in gaming.
Procedural content and live ops. Agents generating quests, balancing economies, tuning difficulty in response to player behavior, or acting as a “master” that improvises around a ruleset.
Follow us as we build a playable story on our Eliza world engine, with tokenized rewards and an evil mystical force changing the experience for every person.
github.com/ElizenDevVini/eli…
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