Computer programmer and surf/whitewater/sea/flatwater kayaker. @elliotbarlas@fosstodon.org

Petaluma, CA
Joined November 2012
I received my #1BRC mug! It will forever be a reminder of sun.misc.Unsafe, branchless logic, project Panama, GraalVM, and late night coding in January 2024. Thank you @gunnarmorling and @Decodableco !
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#1BRC by @gunnarmorling was great! 5 takeaways: 1. Perf optimization is an infinite asymptotic convergence problem 2. Unpredictable branches badly degrade perf 3. Proj Panama Foreign Mem and Vec APIs are a leap forward 4. GraalVM is amazing tech 5. The Java community is awesome
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You can get quite far with HTTP client and server primitives in Java! JDK HTTP server handles 100,000 req/sec with 100 ms start-up time and 50 MB modular run-time image. Built with OpenJDK 21 and virtual threads. github.com/ebarlas/java-http…
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🚀 Launch Alert! Inspired by Petaluma's debated Fine Balance art, I've released Trippin on Tubs on iOS & Android. Race on melting platform, soar with winged tubs, and face quirky challenges! Hope you enjoy! 🛁🏃‍♂️ trippinontubs.com/ #Petaluma #IndieGames #IndieGameDev
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Earth Moon Model tabletop art Python project is done! It combines a Raspberry Pi with sensors and actuators to create a realistic model of the Earth and Moon in their orbits. Built on Skyfield by @brandon_rhodes and CircuitPython MotorKit by @adafruit. github.com/ebarlas/earth-moo…
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Project Loom experiments continue! Minesweeper implemented using communicating sequential processes (CSP) and virtual threads. Each tile is a vthread. Tiles communicate exclusively via channels. No synchronization or locking. github.com/ebarlas/minesweep…
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New Petaluma Historical Library & Museum background tile for Trippin on Tubs game! Drafted with @inkscape. github.com/ebarlas/TrippinOn…
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My Raspberry Pi critter cam, powered by Motion-Project and Python scripts, spotted a gopher munching on a garden plant. Those small field mouse snap traps simply won't do! github.com/Motion-Project/mo…
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Progressing on my earth model project. Includes motors for earth orbit, earth rotation, and moon orbit. @tinkercad 3D model and initial soldering work are done. Relying on @adafruit @CircuitPython lib for motor control and Skyfield lib by @brandon_rhodes for astronomical calcs.
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I knew these old programming books would eventually come in handy!
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Microhttp, an event-driven, zero-dependency, pure-Java web server with ~500 LOC, reached new heights in the latest @TFBenchmarks run. 2,163,060 req/sec - plaintext test 1,268,535 req/sec - JSON test 284,587 req/sec - DB query test github.com/ebarlas/microhttp
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Conway's Game of Life implemented using communicating sequential processes (CSP) and virtual threads. Each cell is a vthread. Cells communicate exclusively via channels. No synchronization or locking. Puffer train shown here with 50,000 cells/vthreads. github.com/ebarlas/game-of-l…
Project Loom experiments continue! 1 Java 19 EA-Loom process each for client and server. 2 server-grade hosts. 40 minutes of execution. 5,000,000 persistent connections. 200,000,000 messages exchanged in each direction. 0 errors, timeouts, closures. github.com/ebarlas/project-l…
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Minesweeper Marathon is nearing completion! An adaption of Minesweeper with a timer and rounds of increasing difficulty. There is still time to join #CppBestPracticesGameJam hosted by @lefticus! Wasm version compiled with Emscripten: barlasgarden.com/minesweeper…
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One step closer to user-mode threads in Java!
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It begins! C++ Best Practices Game Jam hosted by @lefticus. Rules: use FTXUI terminal-based UI library and adhere to compiler and sanitizer enforced best practices. #CppBestPracticesGameJam
The C++ Best Practices Game Jam has begun! Starts: now! Ends: in exactly 10 days! (April 11) Theme: "Round" Rules and info: github.com/cpp-best-practice… Quick Start Video: youtu.be/4V4ZrB3o6g4 #CppBestPracticesGameJam #NotAprilFools
Microhttp was included in the latest unofficial, preliminary run of @TFBenchmarks. 174,018 req/sec in the plaintext benchmark. A very good result, particularly given that only a single thread is used. tfb-status.techempower.com/r… github.com/ebarlas/microhttp
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I'm looking forward to the official results, which include comparisons on more constrained cloud environments. I believe Microhttp will excel there since it is single-threaded and very resource-efficient, at least for a Java library.
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I'm looking forward to this C++ game jam hosted by @lefticus. Games must be built with FTXUI, a simple C++ library for terminal based user interfaces. Think ASCII art, pixel art, blocky graphics.
I'm planning the first ever "C++ Best Practices Game Jam"! It will begin April 1st, 2022! github.com/cpp-best-practice… And I need your help to make sure it goes smoothly! (plz retweet for exposure) 👇👇👇
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