Developing “Times of Progress” with Rust 🦀 & Bevy. Steam: https://xitter.cf/t.co/cFgE1ntgos Presskit: https://xitter.cf/t.co/jbVXMIn5Hj Closed Beta: https://xitter.cf/t.co/NAxVnlx3WR

Berlin, Germany
Joined January 2011
🚂New game announcement !! 🚂 I’m very happy to announce “Times of Progress”, an isometric city-builder game set during the industrial revolution. Wishlist on Steam: store.steampowered.com/app/2… Please RT! (+ sound ON if you can)
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Ok i have upgraded my 80K lines Bevy game to 0.15 It took about 12 hours of work 😅 Not easy, but not as bad as I thought. I was worried about the new Required Components, but it was OK. I even made my first ever regex, which I promptly forgot, but I think that's how it works.
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I've been improving the pause menu lately. One feedback was that I should blur the city when opening it. I tried but it looked too modern. I instead ported Acerola's Kuwahara filter to WGSL to give it a painted look and I like it a lot (then compression butchered the image..)
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🚂 Times of Progress is part of the Steam event for Be a Hero! Comic Con Stuttgart! 🚂 Check out the other games participating here: store.steampowered.com/curat…
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Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, and more! bevyengine.org/news/bevy-0-1…
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Railways are spawned using the same pathfinding logic as moving entities. Bridges and intersections are added automatically. #BevyEngine #rustlang
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I present to you... Dutchscaper! (It's actually called Polders, @OskSta please don't sue me :) :) )
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If you're migrating to 🦋BlueSky🦋and want to follow me there, here is where you can find me: bsky.app/profile/elmowilk.bs…
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Times of Progress made the list! 🥳 Muchas gracias!
🏗️ ¡Los Juegos City Builders son uno de los géneros que más nos gustan en Zona Tycoon! 🌆 Por eso acabo de lanzar el recopilatorio de los MEJORES Juegos de Construcción de Ciudades que llegarán en 2025 👌 ¡Gracias por TODO el APOYO! 🧡👇youtu.be/BsCHlwvdXuQ
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🤩Times of Progress was listed among Best Tycoon Games To Watch in 2024/2025 by @orbitalpotato. Thanks!! Here's the video, it's a really great list: youtu.be/WnRw_g0mvDE?si=FelY…
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#WishlistWednesday: This is Times of Progress, the City Builder game set during the Industrial Revolution that I am working on.
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🎉Times of Progress got featured in the Top 10 upcoming City Builders by LT Gaming! Thanks Luke and @THPauthor ! Check the video out! youtu.be/y3Kqv3WlfSI?si=eqeX…
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..something something.. gamedev is bloody hard..? (I promise I've done a lot!)
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Full Metal Sergeant II is in development! 🎮 Your feedback on the first game was key, and now I'm building a new chapter with better gameplay, a new turn-based combat system, and skill trees. 🫡 Check out the announcmenet trailer📽️
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So this is the pause menu that I've been cooking up. What do you people think? It's done with a couple shaders plus custom materials, while the frame uses Bevy's TextureSlicer.
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#WishlistWednesday: take a look at Times of Progress, a city builder game set during the industrial revolution ⛏️🏭🚂
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Tiny Glade is out NOW on Steam (Win & Linux) 💗🎉 Thank you so much for following the development and being so supportive of our little diorama builder. We hope you have fun, and I can’t wait to see what you make 🤩 If you post your glades, add #TinyGlade so I can find 'em :D
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🚂 Times of Progress is now part of Steam's Planes, Trains, and Automobiles Fest !! 🚂
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It has been a month since Bevy's fourth birthday. We asked the community to reflect on the past year and outlines their hopes and dreams for the next year. You can read the community's reflections on Bevy's fourth year here: bevyengine.org/news/communit…
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Back to work after a few days off. Still alternating UI visual upgrades with audio implementation, like the last couple months. Yearning to finally sink deeper into gameplay and progression, but need to stay on course.
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