Beginner Artist. I do 3D animation and modeling. (Follow does not equal endorsement.) https://xitter.cf/t.co/3UvbSZk3WA

Joined February 2020
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Here's the full "If Master Chief worked at Freddy Fazbear's" Animation I did for those who didn't see it on YouTube. Enjoy. #b3d #animation #halo
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The amount of cope coming from the BioWare announcement is honestly astounding. It's simple. Make good games. They didn't make good games. There's nothing else to blame other than that. Everything else is cope.
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People like this really refuse to accept that no it's not billionaires and capitalism killing gaming it's gaming companies making shit products. Bioware is dead because it made expensive shitty games no one bought. This person and everyone else who insisted Veilgaurd was good and the haters were irrelevant are now crafting any narrative they can to just lie and pass blame onto something else rather than just admit they were wrong. Same shit with Concord, Marathon, Halo, Avowed, ect, ect, ect. They'll defend say the same shit with God of War and Gears of War and if/when those studios face similar layoffs they will grasp at straws and shift blame again to anything other than the product. This is because they'd have to admit that everything they advocate for in gaming and other media is actually abysmal that people don't really want and they were wrong about everything. They can't be wrong. "Veilgaurd was actually super heckn' amazing and evil capitalism arbitrarily obliterated bioware for no reason". Sad.
Gaming is dying. And it's because of shareholders, billionaires buying our fav companies out and corporate greed.
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Nothing like spending a night questing in Duskwood with my halloween decorations out, with the halloween event in game, listening to halloween music, with my pumpkin spice coffee, and my pumpkin spice scented candle, on my paladin so I can own skeletons with exorcism.
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For a game called world of WARcraft there's so many narratives about overcoming difference and fostering understanding. And the problem is the game and lore is built on the foundation of a large scale faction and racial conflict. These conflicts between various groups and their interests is the foundation of the setting. So you can't really rip that out and have the whole thing still work. And there's only so many times you can retread "we need to set aside our differences and learn to come together and fight our common enemy...AGAIN!" The issue is that narrative arc can never complete to its conclusion because the show must go on. So Warcraft is perpetually stuck in "Nothing ever happens" territory. There's always more people to teach about peace and understanding. But how many characters can learn that lesson until everyone's skipping around Mulgore holding hands? How many times is that lesson going to be learned and unlearned and learned again. I think a better version if you still want to have a narrative with a similar message is focusing on the tragedy and inevitability of conflict. That in many cases peace and understanding is actually really really hard to achieve and in fact usually doesn't pan out that way at all. The peace and understanding stuff could work maybe in a single player story where the credits can roll and everything can resolve, not in something that's structured to keep going and going.
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I wonder how good reck bomb paladin + wind fury will be in PvP.
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Emps retweeted
You’ve just ordered Pizza Hut and 2L of Mountain Dew. You’ve loaded WoW on your crappy PC. Somehow, your paladin has reached level 34, and you’re about to group up for a quest in Stranglethorn Vale. Your parents don’t mind you staying up all night. A perfect summer night. You are 35 years old. The year is 2026.
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You know after thinking about it more I think I reevaluated my stance on the whole lowering the dual spec conversation in WoW Forever. Before I thought maybe lowering it to 30 would be acceptable but nah, I think it should be kept at 40. The core of the argument was that now there's a much bigger difference between performance at low levels between a leveling spec and being speced into tanking or healing for dungeons, you'd want dual spec at lower levels so you could do both. But honestly I think that choice is pretty cool, and you certainly do no need to be spec'd into healing or tank to do any of the lower level dungeons even if it's better. I think it's cool that you have to think about if you want to be as best as possible at leveling or if you want to devote points into the other trees to be a better low level tank or healer. Plus here is something no one is considering, the legacy talents. You can get I believe 5 extra talent points at low level with that system. So you can absolutely split off some of your talents and dip into prot or whatever while maintaining what would mostly be a proper leveling tree. So keep dual spec at 40.
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I really really don't want paid mounts in wow forever, but if they HAVE to add them can they AT LEAST not make them so lame and silly? These are even worse than the skyborne druid forms, something they already had to work on. I don't want to be questing through duskwood and see Flimbo the dopey tortoise and his best friend Clucky the plucky chicken.
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Replying to @Emps_rex
The more I read the replies the more I realize the people not only hate the MMO in MMORPG but also the RPG part of it. They're looking and demanding a live-service esports title. No gearing, no racials, just give me the gear, let me run instanced content for 5 seconds off a timer
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If I'm going to fully admit to one big character flaw it's letting myself get into heated arguments on the Internet. Idk, it's just pretty hard for me to not retaliate when someone comes at me calling me a retard. Like I don't care if people disagree with me with me on something, we can have a conversation. But when someone comes out of the gate swinging my instinct is to swing back. And it's really an internet thing because weirdly enough IRL I'm actually really good at keeping my cool when someone is coming at me aggressively, but when I see those horrible little words on the screen I just feel like saying mean things back. You'd think it'd be the reverse lol. But yeah I should really work on that.
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It's because there's no money in it or strong pathway to a career. The business model is also very broken in America.
With how big Japanese manga has been in the west for the past 1.5 decades, you would think that would inspire people to make their own comics, but I don't see it. Where's the western comic boom inspired by manga?
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Alright, this is not okay. Like at all. BIG NO. They've updated racials in WoW forever and it seems like all the weapon specializations have been removed, and also some races all literally have this same racial where it's just a flat 2% crit? What the hell is even the point? No two races should have literally the same racial ability. A huge part of playing any RPG is that each race has unique strengths and weaknesses, right from the DNA of DnD. This is the antithesis of that. Who asked for changes like this? This is completely anti-classic. Edit: So I see that humans specifically have 2% more critical strike chance rather than 2% critical damage and healing, which is different as someone pointed out. Still, my point stands that dwarf and Tauren basically have the ability and they all still lost weapon specialization, which is homogenization.
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Removing all of the weapon specialization racials in WoW forever SUCKS. Please do not go down this road again. It's way more interesting to have some races good at some weapons, that's RPG flavor. Do not homogenize racials in favor of "Balance".
Blizzard has posted development notes for today's WoW: Forever beta which includes massive racial ability updates! #Forever #Warcraft wowhead.com/news/massive-rac…
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This might be a dump opinion, but I kind of wish ret had a different 31 talent than Twist of light in WoW Forever. I think it'd be cooler to play into the burst fantasy if you had some big beefy attack what dealt like 200% weapon damage + some holy damage amount with like a 12 second cooldown. Though that might be too similar to mortal strike.
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So in WoW Forever humans have lost sword specialization and instead have this new racial passive that just gives a flat 2% crit increase for spells and attacks. And while that is much better, I really do like the flavor of having racial bonuses for weapon specializations. I like humans favoring swords, it's cool RPG flavor for the races. Honestly as I side note I think the two passive two active abilities for each race rule might be a bit too restrictive, like I think it's okay for every race to not have the same amount of racials. You could have a race that has like 1 or two god tier racial abilities and another race that has like 6 racials that are maybe not as powerful. Also when it's strict two passives one active I think there's more pressure for all of those racials to be "good" rather than flavorful. Like people saying the dwarf treasure finding racial just sucks and should be replaced with something more useful. But I'm really just going off vibes tbh.
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THE WOW FOREVER SERVERS ARE BACK UIP!!!
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>Me when there are more ret Paladin nerfs in WoW Forever
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I really want them to make a new dungeon in WoW forever for Duskwood that's just a really cool and spooky haunted mansion or spooky crypt.
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