Replying to @elmarianaa
Yo me puedo rifar, este es mi portafolio completo.
artstation.com/entitymotion
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Good video, for backfacing fresnel you need the inverse fresnel, you can get it by dividing 1 with the fresnel value and assigning it using a backfacing and a mix node.
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I don't know if I understand well, but you can save the UV to the normal UV attributes using the store named attribute in this way
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My last work with #Blender3d using cycles.
Full work in Artstation:
artstation.com/artwork/d0W6w…
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