Ge Yang retweeted
Introducing LPM 1.0 — a video-based character performance model that speaks, sings, listens, reacts, and emotes in real time.
- Generating full-duplex conversation, identity-consistent infinite-length generation, and nuanced human-like performance.
- Building across a co-designed data pipeline, Base model, Online model, and streaming inference optimization.
- Key advantages over other video generation models: performance quality, emotional conversation, precise lip-sync, identity preservation, and lifelike naturalness.
Turning an image into a performance video, LPM 1.0 serves as a visual engine for conversational agents, live streaming characters, and game NPCs.
Page: large-performance-model.gith…
Arxiv: huggingface.co/papers/2604.0…
Ge Yang retweeted
Spent just over an hour collecting UMI data in Stanford, sent it to @harshgupta in CMU to run drone I've never seen before, and it just works 🤯 I was expecting to iterate on the data a few more times but embodiment guidance is so robust!
umi-on-air.github.io/ to learn more!
Replying to @HarshGupta
💾 Data from across the country.
🚁 No access to the drone.
🤖 Still works, zero-shot.
UMI-on-Air makes large-scale data collection → real-world deployment possible.
Ge Yang retweeted
I'm super excited to announce mjlab today!
mjlab = Isaac Lab's APIs + best-in-class MuJoCo physics + massively parallel GPU acceleration
Built directly on MuJoCo Warp with the abstractions you love.
Ge Yang retweeted
Excited to share our latest work MaskedManipulator (proc. @SIGGRAPHAsia 2025)!
With: Yifeng Jiang, @erwincoumans, @zhengyiluo, @GalChechik, and @xbpeng4
Ge Yang retweeted
Meet 𝐀𝐌𝐎 — our universal whole‑body controller that unleashes the 𝐟𝐮𝐥𝐥 kinematic workspace of humanoid robots to the physical world.
AMO is a single policy trained with RL + Hybrid Mocap & Trajectory‑Opt.
Accepted to #RSS2025.
Try our open models & more 👉 amo-humanoid.github.io
Ge Yang retweeted
🚀 Introducing our new tech report: Muon is Scalable for LLM Training
We found that Muon optimizer can be scaled up using the follow techniques:
• Adding weight decay
• Carefully adjusting the per-parameter update scale
✨ Highlights:
• ~2x computational efficiency vs AdamW
• Seamless transition from AdamW to Muon without hyper-parameter tuning
• Memory & communication efficient implementation of distributed Muon optimizer.
🎯 Based on these improvements, we introduce Moonlight: Our 3B/16B MoE model trained with Muon on 5.7T tokens, advancing the Pareto frontier with better performance at fewer FLOPs!
🎁 Open-sourcing everything:
📚 Code & implementation: github.com/MoonshotAI/Moonli…
🤗 Full model series (pretrained, instruction-tuned & intermediate checkpoints): huggingface.co/moonshotai
📜 Paper: github.com/MoonshotAI/Moonli…
#AI #LLM #OpenSource #MoonshotAI
Ge Yang retweeted
A distillation of our mental models that we use to think about the systems perspective on training and inference at scale.
The most important takeaway - you should be able to describe everything about your model with simple equations, and deeply understand how long it should take.
Ge Yang retweeted
A big dream in AI is to create world models of sufficient quality that you can train agents within them.
Classic simulators lack visual diversity and realism. GenAI lacks physical accuarcy. But combining the two can work pretty well!
paper: arxiv.org/abs/2411.00083
For roboticists, one challenge towers above the others: there isn’t enough data.
To accelerate the deployment of intelligent robots in the real world, MIT CSAIL’s "LucidSim" uses genAI & physics engines to create diverse & realistic virtual training grounds for robots. W/o any real-world data, their robot achieved expert-level performance in difficult tasks: bit.ly/4exEZG6
Ge Yang retweeted
Authors: Alan Yu (@alany1_), Ge Yang (@EpisodeYang), Ran Choi, Yajvan Ravan, John Leonard (@jleonardmit), & Phillip Isola (@phillip_isola)
Paper: bit.ly/3CshpNI
Full video: bit.ly/3UQxRxF
Website: lucidsim.github.io/
Ge Yang retweeted
Check out our "Doggybot" series of works: Helpful Doggybot.
1 DoF gripper + whole-body movements enables helpful fetching and agile traversal of home environments!
Feel free to include "Doggybot" in your project to explore more what quadrupeds can do!
Ge Yang retweeted
Excited to have Open-Television (robot-tv.github.io/) integrated into Project GR00T! Teleoperation will provide the initial data points, and go through a real2sim-sim2real process for massive data collection for generalization. It is just the beginning. A great team work!
Exciting updates on Project GR00T! We discover a systematic way to scale up robot data, tackling the most painful pain point in robotics. The idea is simple: human collects demonstration on a real robot, and we multiply that data 1000x or more in simulation. Let’s break it down:
1. We use Apple Vision Pro (yes!!) to give the human operator first person control of the humanoid. Vision Pro parses human hand pose and retargets the motion to the robot hand, all in real time. From the human’s point of view, they are immersed in another body like the Avatar. Teleoperation is slow and time-consuming, but we can afford to collect a small amount of data.
2. We use RoboCasa, a generative simulation framework, to multiply the demonstration data by varying the visual appearance and layout of the environment. In Jensen’s keynote video below, the humanoid is now placing the cup in hundreds of kitchens with a huge diversity of textures, furniture, and object placement. We only have 1 physical kitchen at the GEAR Lab in NVIDIA HQ, but we can conjure up infinite ones in simulation.
3. Finally, we apply MimicGen, a technique to multiply the above data even more by varying the *motion* of the robot. MimicGen generates vast number of new action trajectories based on the original human data, and filters out failed ones (e.g. those that drop the cup) to form a much larger dataset.
To sum up, given 1 human trajectory with Vision Pro
-> RoboCasa produces N (varying visuals)
-> MimicGen further augments to NxM (varying motions).
This is the way to trade compute for expensive human data by GPU-accelerated simulation. A while ago, I mentioned that teleoperation is fundamentally not scalable, because we are always limited by 24 hrs/robot/day in the world of atoms. Our new GR00T synthetic data pipeline breaks this barrier in the world of bits.
Scaling has been so much fun for LLMs, and it's finally our turn to have fun in robotics! We are building tools to enable everyone in the ecosystem to scale up with us. Links in thread:
Ge Yang retweeted
🤖 New @Sequoia Training Data episode! Featuring @MishaLaskin, f research scientist at @DeepMind & CEO of Reflection AI. Full ep: youtu.be/pYBOWDJ5HJc?si=SUZb…
@sonyatweetybird and I chat w Misha about 1) why we’re still far from the promise of AI agents, 2) what we need to unlock agentic capabilities for LLMs (lessons learned from AlphaGo, AlphaZero, and Gemini)!
Introduction
Leaving Russia, discovering science
Getting into AI with Ioannis Antonoglou
Reflection AI and agents
The current state of AI agents
AlphaGo, AlphaZero and Gemini
LLMs don’t have a ground truth reward
The importance of post-training
Task categories for agents
Attracting talent
How far away are capable agents?
Lightning round
Ge Yang retweeted
Replying to @EpisodeYang
@EpisodeYang is truly a great collaborator. Our system is built upon Vuer developed by Ge. Vuer’s capability is more than this and can be useful for all kinds of robotics visualizations.
Replying to @TairanHe99
@EpisodeYang is an incredible full stack engineer in building this kind of complex software stack. I know the system is good the moment I saw his name on it!
Ge Yang retweeted
Such an active stereo video streaming allows our collaborator @EpisodeYang at MIT to teleoperate the H1 robot at UCSD:
👓The captured video from the active camera on H1 will stream across the country to Ge's VisionPro.
🤟And Ge's captured hand pose can precisely control the robot back to perform the insertion.
2/n
Ge Yang retweeted
If you're at @CVPR and don't know where to go, come to our LIMIT workshop on learning with limited (few/zero etc) images! Summit 324. Now keynote from @phillip_isola on learning with N=0
Ge Yang retweeted
Inferring the exact detail of the distance between two cars is 3.67 feet and a motorcycle can pass through it, from a single image, is quite crazy to me.
@anjjei 's new work improves VLM's spatial reasoning to a new level. arxiv.org/abs/2406.01584
🌟Introducing "🤖SpatialRGPT: Grounded Spatial Reasoning in Vision Language Model" anjiecheng.me/SpatialRGPT
SpatialRGPT is a powerful region-level VLM that can understand both 2D and 3D spatial arrangements. It can process any region proposal (e.g., boxes or masks) and provide answers to complex spatial reasoning questions.
🧵(1/n)
Ge Yang retweeted
I've known faculty in physics & astronomy departments whose careers are based on instrumentation / infrastructure / tools / techniques that enable scientific progress. Some of them know that is a contribution to science, but still wouldn't consider it "physics" 6/n
Ge Yang retweeted
Replying to @iaifi_news @MIT
We also participated in an MIT LEAP Lab (@mitopenspace) where IAIFI Fellow Ge Yang (@EpisodeYang) and Alan Yu demonstrated how the robot dog was taught to run using reinforcement learning.
Ge Yang retweeted
⬆️ is what we posit in #ICML24 position paper: The Platonic Representation Hypothesis
* why & how models share one repr.?
* what are we converging to?
* relation to scaling/AGI/multimodal/arch.?
* X is not converging?
* lossy projection?
see paper & 👇🧵
teapaw.org/phillip_isola/status/1…
New paper: The Platonic Representation Hypothesis
In which we posit that _different_ foundation models are converging to the _same_ representation of reality.
paper: arxiv.org/abs/2405.07987
website: phillipi.github.io/prh/
code: github.com/minyoungg/platoni…
1/8
Ge Yang retweeted
This is accepted to RSS! Congratulations to @xuxin_cheng and @JiYandong on their first work in phd.
Let’s think about humanoid robots outside carrying the box. How about having the humanoid come out the door, interact with humans, and even dance?
Introducing Expressive Whole-Body Control for Humanoid Robots:
expressive-humanoid.github.i…
See how our robot performs rich, diverse, and expressive motions in the real world 👇🧵
































