
Kyle Caselli | Co-Leader for @TeamEssenceX | Esports Player | Doc Main For Reno Smash Community | Digital Artist YouTube: https://xitter.cf/t.co/Nj2gKMFGK2
Reno, NV
Joined December 2021
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Yo @ASUS_ROG handing out the craziest pc riggs I have ever seen to all these people making me jelous. Shit looks like some stuff outta the batcave
🐉Ess Kirin💊 retweeted
Punk "You're not on my level"
Street Fighter League Americas 2026 Day 1
#SFLAMERICAS2026
🐉Ess Kirin💊 retweeted
Gnashers extremely inconsistent
Lancer is overpowered and ridiculous
Retro is unbalanced
Hit registration is terrible
Game doesn’t run well on PC
Weapons are 3 mins waiting time
So much wrong with the game but nothing will ruin the feeling of hitting a banger:
🐉Ess Kirin💊 retweeted
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
This is the most KIRINCORE shit I have seen 😭🔥 @hethesrodawa you are the goat
Wait Holt shit this looks fire
Exterminauts – First Playtest Announced
A co-op third-person PvE shooter where a 3-person crew hunts alien pests using weaponized power tools and sci-fi gadgets.
• Team up for dangerous contracts on planet Tian
• Use Ice, Electric, Anti-Gravity & Foam Guns
• Battle 30+ types of alien pests
• Unlock Overclock abilities, sliding & zipline traversal
• Exploit enemy weaknesses, repair infrastructure & upgrade gear
• Extract before things get out of control
Playtest runs Nov 12–18 on PC (Steam)
Gears of War: E-Day - Changes I'd Like to See
Ranked & Multiplayer
Add a Solo Queue Playlist – Give solo players a dedicated Ranked playlist.
Remove Stopping Power – Completely remove stopping power from multiplayer.
Strongly Reduce Aim Assist – Significantly tone down aim assist across all weapons.
Fix Mantling – Add a mantle-cancel prompt or remove mantling entirely.
Nerf Overpowered Weapons – The Striga, Heavy Boom, Vulcan, and several other weapons are far too strong and need significant balancing adjustments.
Simplify Ranked – Consolidate Ranked into one playlist featuring only Demolition and Conquest.
Horde & PvE
Transform Horde Siege into an Extraction Shooter – At this point, fully embrace the extraction-shooter concept, similar to ARC Raiders.
Rework Horde Siege – The mode is far too repetitive and predictable. It needs significantly more variety and replayability.
Introduce an Endless Horde Mode – Add a traditional survival experience with endless waves of increasingly difficult enemies, similar to Call of Duty Zombies.
Store & Quality of Life
Fix the Store Bug – Resolve the issue preventing players from purchasing skins.
🐉Ess Kirin💊 retweeted
PSA for PC players: We just deployed a small update across Steam and XBOX. We encourage you to reboot your game to avoid any gameplay disruptions.


























