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EXOSHOCK releases October 29 in Early Access.
The Firefight Redefined. Solo or 4-player co-op.
VR & PC players. Same squad. Full cross-play.
Watch the release date trailer:
WISHLIST NOW:
Steam:
store.steampowered.com/app/3…
Meta Quest 3/3S:
meta.com/experiences/exoshoc…
COMMAND THE CHAOS.
We've reworked grenades in EXOSHOCK to make them more powerful, reliable, and rewarding to use. 🪖
Impact grenades now detonate directly on enemies with a 4m blast radius, while timed grenades have a 6m core radius and 12m fragmentation radius.
We've also improved collision detection and how explosions interact with environmental cover, making damage more consistent and predictable.
These improvements focus on enemy damage, while player damage and blast ranges remain unchanged.
The goal is to make every well-placed grenade count!
A look at the sheer scale of EXOSHOCK's massive, sprawling starships. 🚀
Here's some raw footage captured directly from Unreal Engine, showcasing what we believe are some of the largest maps in VR!
Wishlist to keep the monkey movement out of Exoshock, PLEASE 😭 linktr.ee/exoshockvr
AI Perception & Aiming Improvements 🤖
We've made some changes to how enemy AI processes its surroundings to help improve performance, especially when larger groups of enemies are active.
AI perception checks are now spread across multiple frames to reduce CPU load, while aiming continues to update every frame to maintain smooth and consistent combat behavior.
Still pushing ahead for Early Access 🦾
Performance has been a major focus this week. 🏎️
We’ve made targeted optimizations to held weapons, AI movement, and perception based on profiling.
Here’s a look at the latest flatscreen development build. More multiplayer testing and profiling still to come.
Tonight's work fixed a long-standing issue with AI cover detection, where the player's collision could mistakenly register as protection even when enemies were exposed.
Infantry now favor firing positions closer to cover, with more responsive movement in and out of protection. Heavies have also been adjusted to favor open spaces, though this still needs more tuning.
Also refined AI positioning and friendly spacing, stopped enemies from targeting Seekers, and restored the critical-health audio cue to make dangerously low health more apparent.
A huge THANK YOU to everyone who played and shared feedback during the Open Beta. A lot of the latest work has come directly from what we saw and heard from players.
Mission starts now have a short grace period before enemies begin spawning, scaling with Resistance Level. Flatscreen aiming has also been adjusted for a more direct, traditional feel, alongside recoil and weapon handling tweaks across both flatscreen and VR.
We’ve also reorganized parts of the lobby to make key stations easier to find, and improved objective readability so destroyed generators are much clearer at a glance.
More fixes and tuning are still underway.
Thanks for being here on this journey with us!
FINAL DAY.🚨
The EXOSHOCK Open Beta will be switched off tomorrow, September 28th.
If you haven’t jumped in yet — or want to get a few final runs in with your squad — tonight is your last chance to play before Early Access.
Play free on Meta Quest 3/3S, SteamVR, and Steam:
discord.com/invite/MexUaeM3A…
🎥 Already captured a great moment? The EXOSHOCK Clip Contest is still open until October 1st.
How are you enjoying the EXOSHOCK Open Beta so far?
There’s still time to jump in before it ends September 28th.
Experience the visceral gunplay, responsive weapons, and co-op combat we’ve been continuing to refine as we move toward Early Access.
Play free on Meta Quest 3/3S, SteamVR, and Steam:
discord.com/invite/MexUaeM3A…
ONE WEEK LEFT. 🚨
The EXOSHOCK Open Beta is running now through September 28th.
If you haven’t tried Exoshock yet, jump in for free, bring your squad, and let us know what you think before Early Access.
Available on Meta Quest 3/3S and Steam, in both VR and standard screen.
And don’t forget — play, clip, and post your best moments for a chance to win a Steam Frame.
Download the FREE Playtest App:
discord.com/invite/MexUaeM3A…
🔥 NOW YOU HAVE ONE MORE REASON TO PLAY.
The EXOSHOCK Steam Frame Clip Contest is on.
PLAY. CLIP. POST. WIN.
🏆 10 WINNERS
🎮 40 EXOSHOCK GAME KEYS
🔥 1 STEAM FRAME ON US
The Open Beta is LIVE NOW and ends September 28th.
Play free with your squad in VR or Standard Screen. Clip your most visceral EXOSHOCK moment and post it with #EXOSHOCK + @exoshockVR.
MORE CLIPS. MORE CHANCES TO WIN.
⏱️ Entries close October 1 at 11:59 PM ET.
🔥 PLAY FREE NOW — link in bio.
#SteamFrame
EXOSHOCK OPEN BETA IS LIVE NOW.
Ends September 28th
Our Biggest and last FREE Playtest before Early Access.
Jump in solo or with a full squad of up to 4.
PC & VR. Full cross-play.
New map. New weapons. New cosmetic suits. Progression. And much more.
Download the free Playtest App now and start playing!
discord.com/invite/MexUaeM3A…
One day to go. 🚨
Tomorrow, EXOSHOCK opens up for our biggest public playtest yet.
• 1–4 player co-op
• PC & VR
• Full cross-play
• FREE to play
Get into the Staging Area today to test weapons, try loadouts, and complete the tutorial before deployment begins.
Download the Playtest App now:
linktr.ee/exoshock
See you tomorrow.
Spent some time late last night working on the FPS side of Exoshock, including getting the shotgun pump feeling right on standard screen.
Also squeezed in a few smaller fixes: AI shotgun spread, supersonic projectile snaps, wider suppression angles, some placeholder cover, audio tweaks, and an AI aim bias fix.
More FPS work coming.
EXOSHOCK Open Beta is coming.
Starting September 17th.
The biggest and last FREE Playtest before Early Access.
Solo or 4-player co-op.
PC & VR. Full cross-play.
New map, New weapons, New cosmetic suits, Progression, And much more.
Download the Playtest App Now: discord.gg/MexUaeM3Af
Get instant access to the Staging Area. Test weapons, loadouts, tutorial, and customize before Open Beta.






