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FZD School of Design

Singapore
Joined July 2009
Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)Photo by FZD (@FZDSchool)
This is the "Boss Gate" assignment. Students have to design the entrance before the boss encounter. Here are some examples by our current term 2 students. #FZD #design #drawing

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More throne room designs from our current term 2 students. #FZD #design #drawing

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The "Throne Room" is a mid-term project at FZD. Even though it's a straightforward theme with a clear function, the possibilities for entertainment design is endless. Here are some great examples from our current 2 students. The designs also must include an animal motif.

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This is the fallout shelter assignment. Students are all given the same rough 3d underlay and theme. They have to retain the original layout but add in their own design style and details. Great exercise for learning how to draw on top of 3d and following spec.

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This is the Street Fighter stage design assignment; part of our visual development course. The simpler perspective (1-point) makes it easier for students to learn about screen composition and design elements. We also locked the theme (in this case, Asia) to remove overthinking.

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Doing "exploded views" are a great way to learn about perspective and how objects are assembled. This knowledge is very useful for any designer. Here are some beautiful examples from our current Term 1 students. #FZD #design #drawing

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Our term 2 students are going strong! This is another one of their assignments called the "sidekick." The goal is to design a sidekick character with a specific job role. #FZD #design #drawing

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A few more cool sidekick character designs. #FZD #design #drawing

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More fun examples from the RPG shop assignment, where students have to design the shop as well as the owner's bedroom. Goal is to learn visual storytelling and design consistency across multiple images. #FZD #design #drawing

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This assignment, called the RPG Store, requires students to design a main store and the owner's bedroom. The goals are to learn visual storytelling and design consistency between multiple pieces. #FZD #design #drawing

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A couple more examples of creature designs from our current FZD term 2 students.

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This is called the "life cycle creature design" assignment. Instead of designing just monsters, this project encourages students to think about how life forms live and adopt to their natural environments. Here are some great examples from our current 2 students.

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A few more designs from FZD term 2 students; this project is called the Mobile Merchant. bit.ly/3pEKH3k #FZD #design #drawing

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Here's another project from our current FZD term 2 students, called the "Mobile Merchant." Students have to design a shop in "mobile" and "deployed" mode. Great exercise in learning how to balance entertainment value with functionality. bit.ly/3pEKH3k #FZD #design

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A few more fun designs from our current FZD term 2 students. This is part of the "Teenager's Bedroom" project, one of the first introductory design classes at the school. bit.ly/3nxOqNv #FZD #design #drawing

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Our term 2 FZD students are off to a great start! This is their first assignment called the Teenager's Bedroom. It's a great introduction to learn how to tell story by using visual details. bit.ly/3nxOqNv #FZD #design #drawing

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Beautifully done designs by recent FZD grad, Horia Andrei. bit.ly/3iC1pMg #FZD #design #drawing

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Great concept designs by recent FZD grad, Lianna Russell. bit.ly/3iC1pMg #FZD #design #drawing

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Enjoy the details in these concept designs by recent FZD grad, Daniel Tylus. bit.ly/2Yoy40D #FZD #design #drawing
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Lovely stylized designs by FZD grad, Jeong Jaeyup. bit.ly/3lgXlD1 #FZD #design #drawing
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