🇺🇸 Artist, Gamer, Adventurer, Time Traveller, DigiDestined. Kick: https://xitter.cf/t.co/2XtH9x8CiO Merch Store: https://xitter.cf/t.co/QSbIPhdoPL Support me: https://xitter.cf/t.co/l23FPCK3u8

Somewhere with humans...
Joined September 2011
I'll be back here just for my art & games. I have no other means of socializing anymore online or irl. I've seen the confirmation of what I've been saying. No one really cares about you, they just "care" so they don't feel at fault. If I stop activity, I'm probably dead.
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Guys, should I do a face-cam Friday game stream or should I stay "faceless"? I'm technically not faceless as I've shown my face here and briefly elsewhere before but idk. Maybe a bit distracting from the game focus?
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Just wanna dupe an ad. LED light strip, acrylic/plexiglass sheet, neon dry erase markers, tape. Make one with your kid. It will show them about ingenuity and the ability to craft too.
My kid plays with it for hours and never asks for my iPad anymore! It builds patience and focus while letting him unleash his creativity and imagination Get it now🎄inkidea.co/led-board
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Faith S.  retweeted
"What was your biggest impact on the internet?" Speen, bap or other such nonsensical words.
"What was your biggest impact on the internet?" Ribs.
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Bruce Pennington’s cover art for “The Science Fiction Hall of Fame, Volume Two,” 1973.
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This is still one of the most stunning videos of a funnel cloud with a tornado formation captured in Chihuahua, Mexico. [📹 Alonso Holguin]
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Faith S.  retweeted
(indistinct christopher lloyd noises)
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I don’t know about you, but I find this a wittle bit funny…
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Faith S.  retweeted
man thats just bobby lee
A newborn baby is going VIRAL for arriving in this world with a FULL MUSTACHE Bro skipped kindergarten and went straight to his midlife crisis 🤣 Writer: Sol
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Faith S.  retweeted
Bros eatin Shit and Chips xitter.cf/TheFootballFeed/status…
£4.30 for lamb kofte and chips at Wrexham. Can't fault the price. The presentation, on the other hand, needs a serious rethink.
Readers added context they thought people might want to know
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Faith S.  retweeted
Le hice una fursona al Pelo
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These cookies are making us ravenous! #FanArtFriday treats from K3rr4r on Steam.
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Faith S.  retweeted
I created new Regis for Pokémon on my youtube! Regiceps, The Muscle Pokémon Type: Fighting #fakemon #Pokemon #regi
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Faith S.  retweeted
pokemon x digimon adopt on my kofi ^^ ko-fi.com/s/8302274c32
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Replying to @thomasmahler
Comic book industry Film and Television industry Games industry Wargaming industry TTRPG industry all the same infection
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Faith S.  retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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Digimon World is getting a huge fan remake for PC! Digimon World Forge brings 260 raisable Digimon, Mega evolutions, widescreen graphics and new gameplay modes to the PS1 classic. No release date yet. #DigimonWorld #RetroGaming generationamiga.com/2026/10/…
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Faith S.  retweeted
Guys, please. Please guys. I just need a Sam plush. Please. Vote. Well honestly vote if you plan on buying one, but most importantly vote. We lack fun Serious Sam merch. Shirts, bags, hats are neat and all but give me the whimsy. @SeriousSamIAm @Croteam community.youtooz.com/design…
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WITH THE @SeriousSamIAm ANNOUNCEMENT- FRIENDLY REMINDER WE CAN GET A PLUSH OF THE MAN IF WE VOTE THE HELL OUT OF IT!
Guys, please. Please guys. I just need a Sam plush. Please. Vote. Well honestly vote if you plan on buying one, but most importantly vote. We lack fun Serious Sam merch. Shirts, bags, hats are neat and all but give me the whimsy. @SeriousSamIAm @Croteam community.youtooz.com/design…
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