Blizzard continues to be their own greatest threat when it comes to their unreasonable measures to preventing goldfarming and RMT. I want it gone as much as anyone else but it should never come at the cost of normal players having fun. This is a developer problem not the player's
WARNING: don't trade a lot of gold with your friends in WoW Forever, it can get you banned. 20 years of WoW and my account just got closed for "RMT". All we did was share our own quest gold in our 5-man leveling group. Here's the whole story and the trades between us 🧵
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Hopefully not a controversial opinion I think loot sparkles/outline within close proximity should be added to Forever as an accessibility feature. A handful of AddOns already do this to varying success and people with colorblindness can spend forever searching for dirt and sticks
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Felaryn retweeted
NetEase announced that CN #WoWForever has reached an all-time record for concurrent players, with over 1 MILLION players online simultaneously!
They also claim that WoW China is seeing its highest number of returning players ever.
Azeroth is booming in China!
Genuinely bad change from the Forever devs. What are we doing here? First of all how did you seriously arrive at this conclusion as the "correct" one and if you seriously made this change to prevent botting/gold farming then you've done more damage to Forever than they ever will.
So lets ignore the performance of the class as that doesn't really matter. Is Shaman really in that bad of a place in how it feels to play it right now with these changes in mind? I don't play a Shaman so its hard for me to know why it would warrant such a response.
𝐂𝐋𝐀𝐒𝐒𝐈𝐂 𝐒𝐇𝐀𝐌𝐀𝐍 𝐃𝐈𝐒𝐂𝐎𝐑𝐃 𝐆𝐎𝐄𝐒 𝐈𝐍𝐓𝐎 𝐋𝐎𝐂𝐊𝐃𝐎𝐖𝐍
Blizzard just dropped the latest class tuning notes only a few days out from the WoW: Forever launch, but not everyone is happy.
The Classic Shaman Discord has dramatically locked down the server, as they feel “completely ignored” by Blizzard, even going as far as to say that their “class fantasy is getting destroyed.”
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The 4 months between patches the devs are planning for with WoW: Forever is actually likely going to be better for modern audiences than the blisteringly fast pace between patches the modern game is pursuing. People have lives outside of games and WoW is best played in moderation
I'm glad that WoW: Forever'll have a slower update schedule, because I'm not trying to be in a rush pcgamer.com/games/world-of-w…
Felaryn retweeted
Villagers speak in hushed tones about the legend of the dreaded Kobold miner…
Thanks for participating in the WoW: Forever beta!

ALT A text-heavy infographic detailing “BETA BY THE NUMBERS” from WoW: Forever Beta player telemetry. 9 panels feature stats. From left to right in rows of 3: “8,862,354 CHARACTERS CREATED,” “THE HALL OF THANES - DEADLIEST DUNGEON,” “9,959,014 PVP KILLS,” “1,889,084 SKYBORNE,” “KOBOLD MINER - DEADLIEST ENEMY,” “1,248,125 DUELS FOUGHT,” “612,096 UNDEAD PALADINS,” “1,157,204 DEATHS FROM FALLING,” & “HILLSBRAD FOOTHILLS - ZONE WITH MOST PVP.





















