FLO.CHAU retweeted
Estou criando um plugin que permite fazer sombras estilizadas de anime diretamente no mangá em tempo real, ainda não está completo e tem várias imperfeições, mas irei corrigindo com o tempo 💜
FLO.CHAU retweeted
Here are some interesting things about this menu I'm working on. In this case, the character's mouth adjusts to the number of menu options.
FLO.CHAU retweeted
Introducing Timeline, a new way to animate your 3D scenes in Spline.
- Keyframes
- Curve controls
- Events support
Available now in Beta.
FLO.CHAU retweeted
A new animation tool for #blender3d developed by me ans @pullusb
You can get it here : dedouze.gumroad.com/l/fsbdw
FLO.CHAU retweeted
An extremely complex example of Vector Feathering in @rive yet crazy fast render!
— No detail loss at zoom
— It's interactive, and layers follow the mouse, imitating real light
— Shadows and highlights have a convincing penumbra
— 400+ FPS
— Works on old, weak machines
FLO.CHAU retweeted
Alright, same idea, two different approaches. The version on the left uses a bunch of rectangles attached to a square via follow path, then distance constraints are used to push each rectangle as a shape passes by. Right is using animated text modifiers.
FLO.CHAU retweeted
So excited to finally be able to share this interactive story I did with Hungry Minds, creators of The Book. Santa falling makes me giggle every time. Created with @rive_app
Give it a spin: howtorebuildcivilization.com…
FLO.CHAU retweeted
Vehicle seat warmer UI concept powered by Rive (and @LauKitton 👩🎨)
The Rive renderer allows for rich responsive motion graphics to run efficiently on low-powered devices, such as car dashboards.
FLO.CHAU retweeted
ꜱᴛʀᴇᴀᴍᴘᴀᴄᴋ / @Frederic_Molas
Pour JDG, le kid des années 90-2000, on a voulu rendre hommage aux esthétiques marquantes de cette période; de la dreamcast à la 3D ignoble du Bigdil en passant par les graphismes de la PS1 & les animes japonais du Club Dorothée
Behance ⬇️
FLO.CHAU retweeted
I animated 7 shiny medals... and here’s a wrap-up summary of 2 weeks of grinding with the @TryMetafy team. It was totally an experiment for us, but as always, mistakes make you better! @rive_app





















