ForgeBorn Interactive (@ForgeBornTeam) header
ForgeBorn Interactive (@ForgeBornTeam) profile picture
Joined June 2026
Photo by ForgeBorn Interactive (@ForgeBornTeam)Photo by ForgeBorn Interactive (@ForgeBornTeam)Photo by ForgeBorn Interactive (@ForgeBornTeam)Photo by ForgeBorn Interactive (@ForgeBornTeam)
ForgeBorn Interactive retweeted
Yes, we will have grass on the ground in our game. I much prefer what it looks like with dynamic lighting on rather than off.
1
2
11
Yes, we will have grass on the ground in our game. I much prefer what it looks like with dynamic lighting on rather than off.
1
2
11
A serious work in progress, No chunks were generated for this image! HA HA HA!
1
10
It's a Chunkless deterministic smart mesh streaming engine with stable frame pacing, interactable materials. It streams farther with less CPU/GPU spike. It keeps frame time stable. It supports editing blocks. lighting/shadows, saving changes. mob collision. It can be scaled.
1
1
1
134
Eight years ago, we started a journey to built a new engine that takes a different approach to world loading. Instead of relying on chunk-based systems, it uses an entirely NEW SYSTEM designed to improve loading performance and world streaming. NO MORE CHUNKS! NO LAG!
1
1
4
460