All "FR Brushes" are available in @gumroad
🛒gumroad.com/fredogm
#zbrush #Alpha #gameart #gamedev #pixologic #textures #indiedev #Brush #VFX #offers #indiegame #gameart #sculpts #resources #art #games #Gumroad
#3dartwork #gamedev #substance #blender
Fredo retweeted
Hi everybody!!! Happy to share my latest @mGear_Framework rig...
Inside: The boy...
Download it for free: milio-serrano.gumroad.com/l/…
4k res: vimeo.com/1240499242?share=c…
Fredo retweeted
🖌️ABN Painterly Normals V1.2 is NOW LIVE! 🎉
Introducing the new BrushStroke feature for Substance Painter!
✨What's New:
-30 Brush Stroke Styles – 25 unique styles + 5 mixed presets
-Stroke Direction Control – Adjust stroke flow globally or hand-paint directions
-Erase Strokes – Paint away unwanted strokes
-Stroke Colors & Palettes – Use base colors or custom palettes
-Improved Mirrored UVs – Smoother, cleaner normals
💜 If you've already purchased ABN, please don't forget to check your Gumroad library for the latest update!
🔗 Link in the comments!
#SubstancePainter #HandPainted
Fredo retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server
#FluidNinja #UE5 #realtimeVFX #VFX #gamedev
Fredo retweeted
[DLSS 5] Jenson Button_ Full Throttle at Bathurst in the McLaren MP4-23 | clip of speedshots #Speedshots
Happy #PortfolioDay!
Hi I´m Fredo! Level/Environment Artist in games industry
Artstation📷 : artstation.com/fredo
Gumroad📷gumroad.com/fredogm
Fredo retweeted
Unreal Engine's World Partition was a real boon for The Coalition in their creation of Gears of War: E-Day's world.
The automated grid-based streaming, fast geo and memory management allowed the team to create larger environments, giving Kalona and the events of Emergence Day impactful scale: epic.gm/dev-interviews-gears…
Fredo retweeted
By Irina Kniazhentceva
artstation.com/artwork/VJRlo…
Fredo retweeted
By Charlie Scott
artstation.com/artwork/NyeOa…
Fredo retweeted
Así fue mi último atardece a vista de drone en los Dolomitas. No pude tener mejor despedida de estas imponentes montañas.
Fredo retweeted
I kick off a new character redesign series, this time using the framework of Alice in Wonderland to expand the palette of antediluvian witches. I also finish off page 10.
Fredo retweeted
Untold Studios' making-of for the Masters of the Universe title sequence shows the simulations beneath the skin of the animated intro to the new live-action He-Man movie
Full video: cgchannel.com/2026/08/see-ho…
#VFXbreakdown #simulation #UntoldStudios
Fredo retweeted
他にもこの方のページで、色々な知見がまとめられているので、大変勉強になります!
1. Mastering Materials: Noise
artstation.com/artwork/WBQ1e…
2. Breakdown Rust Material
artstation.com/artwork/WBYQZ…
3. The 10 Layers Strategy
artstation.com/artwork/QnbND…
4. Desert Eagle
artstation.com/artwork/WXg0P…
The Art of Observation: Mastering Hero Assets
by Malte Resenberger-LoosmannPro
現実世界のリファレンスをどう観察・分析し、マテリアルのレイヤーを見極め、そのディテールを3Dに落としこむまでのアプローチについて述べられています!
まだスライドはArtstationにあるので、ぜひチェックしてみてください!
Artstation:
artstation.com/artwork/31ovo…
Fredo retweeted
I have shipped 11 games in 10 years.
Combat in every one came down to the same patterns: hit detection, damage pipelines, ability gating...
Nobody teaches those patterns.
So I write them down: one free email a week for solo Unreal devs.
Join 900+ →
quodsoler.com/unreal-solo-ga…
Fredo retweeted
The @fab Summer Sale ends tomorrow at 11:59pm ET!
#unrealengine















































