
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
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AMD GPUOpen retweeted
As a lifelong gamer, I think deeply about how to make gaming better and more accessible for everyone across consoles, desktops, laptops, handhelds, and the developers who build the games.
We power over a billion gaming devices around the world. It’s a responsibility we care deeply about.
Today, five drops.
1) FSR 4.1 is coming to Radeon RX 6000 series graphics cards. Tuned and optimized from the 6900 series down to the 6400 class.
For the first time, FSR 4.1 is coming to APUs.
2) All Gorgon Halo and Strix Halo for your mini desktops and mobile workstations.
3) All Gorgon and Strix Ryzen 9 for your laptops.
4) All Z2E and Z2A for your handhelds and for gamers on the go.
5) FSR 4.1 is coming to @XBOX. Optimized for @ASUS_ROG Xbox handhelds and Xbox Series X | S.
We’re still building.
FSR Redstone is now in more than 400 games on Radeon 9000 series graphics cards.
FSR Frame Generation gets more consistent frame pacing, for smoother gameplay.
Ray Regeneration is coming to more games.
And soon, FSR is coming to Vulkan. Another way for developers to bring it into their games.
And don’t worry, we are working hard to bring FSR to more APUs in the future.
Enjoy! – at Austin, TX
Video quality metrics built for filmed videos miss upscaling artifacts in real-time rendering. Video Rater is open-source research for rating game engine output.
🎮 Rate renders vs. ground truth.
🧪 Helps build better metrics.
Get the paper ⬇️
gpuopen.com/learn/publicatio…
AMD RRA, RGP, RMV, RDP, & GPUPerfAPI (GPA) also got updates in this release.
🖥️ All add support for the new AMD Ryzen AI Max 400 Series APUs w/ Radeon 8000S Series graphics.
Get the full suite ⬇️
gpuopen.com/tools/?utm_sourc…
The AMD Radeon Developer Tool Suite just got a major update! 🛠️
🔍 Radeon GPU Analyzer (RGA) 2.15 adds source-to-ISA correlation for Code Objects.
🖥️ Adds AMD CDNA 5 (Instinct MI400 Series), AGPR usage info, & DX12 Mesh Shader support.
More on RGA 👇
gpuopen.com/learn/rga-source…
Prepping your game for Microsoft Advanced Shader Delivery support on AMD Radeon GPUs?
🧩 Build, test, deploy — the 3 steps.
⚙️ Use our D3D12 State Object Compiler for testing: build a PSDB to validate before deploying.
Get it ⬇️
gpuopen.com/advanced-shader-…
AMD Advanced Media Framework (AMF) SDK v1.5.3 is now available!
🆕 Color matrix support for VideoConverter & VideoDecoder.
🔄 Rotation support for VideoConverter, and more.
🔧 Requires AMD Software: Adrenalin Edition 26.9.2 or newer.
Download now 👇
gpuopen.com/advanced-media-f…
More on our tetrahedral cage research: the numbers behind the demo video. 🌳
📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs.
⚡ 500M+ animated triangles ray traced per frame at 60+ FPS.
See the breakdown ⬇️
gpuopen.com/learn/how-tetrah…
ADLX 2.0 is here, connecting AI agents to AMD graphics hardware.
🐍 New Python bindings for AI developers.
🤖 MCP servers for structured AI-to-GPU communication.
⚙️ Query, monitor & tune AMD graphics through natural language.
Get started ⬇️
gpuopen.com/learn/adlx-2-0-e…
Stable lighting, frame after frame: new research on a one-step diffusion model for GI, presented at #ECCV2026.
💡 Geometrically aligned, temporally stable lighting.
🧠 Aligns well with real-world features & illumination.
Read more ⬇️
gpuopen.com/learn/temporally…
Our tetrahedral cage research just got a demo video! 🎥
🔺 Decouples animation cost from triangle count for massive real-time ray tracing.
⚡ See tetrahedral cages used to animate plants in a large-scale terrain at 60+ FPS.
Watch it ⬇️
gpuopen.com/learn/ray-tracin…
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8!
🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support.
🎞️ FSR Frame Generation 4.0.1.
⚡ Anti-Lag 2 also updated for UE 5.8.
Upgrade your #UE5 project ⬇️
gpuopen.com/learn/amd-fsr-pl…
How does @11bitstudios balance creative ambition with technical performance?
🎮 AMD FSR delivers performance & better visuals across a wide range of hardware.
🤝 Collaboration with AMD to help solve development challenges.
Watch the story ⬇️
youtube.com/watch?v=k72QHiWr…
The AMD Radeon Developer Panel (RDP) is now open source, joining others in our Developer Tool Suite on GitHub!
🔍 Greater transparency into how it works.
🛠️ Contribute improvements & integrate into custom workflows.
Explore the code ⬇️
github.com/GPUOpen-Tools/rad…
#opensource
Off-screen light not left in the dark: our latest research intros a lightweight model for real-time indirect illumination.
💡 Uses reflective shadow maps to capture off-screen geometry.
🧠 Generalizes scenes never seen during ML training.
More info ⬇️
gpuopen.com/learn/lightweigh…
MiniDXNN, our open-source MLP library for #DirectX12, is now at v0.4.0!
🔄 Now built on D3D12 Linear Algebra (SM 6.10 preview).
🖼️ New input encoding for neural texture compression.
🎛️ Interactive GUI app trains a texture live on screen.
Get started ⬇️
gpuopen.com/learn/minidxnn-v…
This paper was presented at @EGSympRendering (Eurographics Symposium on Rendering 2026)!
Watch the presentation ⬇️
youtube.com/watch?v=fo6tcbUv…
#GPU #workgraphs #rendering
Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”!
🔺 Triangles concentrated where curvature & screen size demand it.
⚡ Built on GPU work graphs, no manual sync needed.
Learn more ⬇️
gpuopen.com/learn/gpu-view-a…
This paper won 3rd-place Wolfgang Straßer Award (Best Paper) at @HPG_Conf! 🏆
Watch the presentation ⬇️
youtube.com/live/h2V8YyfKCVs…
#HPG2026 #GPU #RayTracing
New AMD graphics research: "Ray Tracing Massive Amounts of Animated Geometry" 🌳
🔺 Tetrahedral cages decouple animation cost from triangle count.
⚡ Enables massive animated scenes in real-time ray tracing.
Read more ⬇️
gpuopen.com/learn/ray-tracin…
Missed #UnrealFest26?
Catch up on our time at the event, including:
🎙️ Databiomes' AI voice moderation demo, optimized in collaboration with AMD.
🎮 Epic Games on the State of Unreal keynote.
👥 How the AMD team supports game devs.
Watch the recap ⬇️
youtube.com/watch?v=09H_jEpO…

