High-quality 3D assets trusted by pros in film, TV, and beyond.

Chicago, IL
Joined May 2014
This render is on fire 🔥 In the latest Behind the Render, Nick and Chad walk through the new tools, including Redshift Light Manager for managing your scene lights and Snoot for controlling exactly where your light falls. Already have a paid Greyscalegorilla subscription, KitBash3D subscription, or the Everything Bundle? These plugins are included. No upgrade needed. Head to Cargo → Tools & Plugins to find them, then watch the full walkthrough: ow.ly/tfce50ZZ7tX
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A little eye candy for your next holiday render. This batch of Holiday Materials is all about the sweet details: gold chocolate foil, chocolate crunch, sprinkles, frosting, waffle cone, gingerbread, and gumdrops. Perfect for adding a little extra flavor to your holiday renders. Make something delicious. greyscalegorilla.com/materia…
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Everyone's rushing this time of year. Your props don't have to. Holiday Workshop gives you 63 fully textured models for building out festive scenes, from Christmas trees and gift boxes to ribbon, truffles, nutcrackers, lamps, ornaments, and more. There are complete vignette pieces you can build around, plus plenty of standalone props to mix into your own scenes. Visit the Workshop: ow.ly/Tp5550ZWZOZ
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Making a list. Rendering it twice. Clients always ask for a second version. With plenty of color and pattern variations in the new Holiday Material collection, version two is a simple material swap. Holiday Materials is 121 materials built around the details that make a holiday render feel real. Made to mix, match, and use alongside Holiday Workshop. Build your winter wonderland: ow.ly/7RqJ50ZWTsU
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The client wants something festive, the deadline is somehow tomorrow, and suddenly you're modeling 14 different kinds of ribbon. We've got you. Introducing Holiday Workshop and Holiday Materials. Two new Kits made to work together, so you can give every scene that finished holiday look without starting from scratch. Unwrap both Kits in Cargo 🎁ow.ly/8zpY50ZWw01
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Good training and good tools solve different parts of the same problem. The new MoGraph Essentials Bundle pairs @SchoolOfMotion's 500+ hours of motion design training with Greyscalegorilla’s production-ready 3D assets and tools. Learn a technique. Open Cinema 4D. Put it to work. Save over $450 when you get a full year of School of Motion All Access and the Greyscalegorilla Library right now: ow.ly/M4gy50ZVwrV
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A finished scene file teaches things a tutorial skips. Partition Distribution is the new Cloner mode in Cinema 4D 2026.3, and it does a lot with one object. Pack clones into a grid, cut it up, animate the Time parameter, and watch it reshuffle. In this tutorial, Nick builds one start to finish. Plus, he’s giving you the scene file for free. Create a free account, download the scene and follow along with Nick: ow.ly/aHSr50ZVSkb
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Make it glow! ✨ @cgpov builds this neon material from scratch in Redshift, showing how to get that bright, realistic glow without simply cranking up the emission. OPEN or CLOSED, we’re always saying yes to a good neon sign. Catch episode 7 of Behind the Render: ow.ly/Io4750ZVsBm
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What makes a product render feel real? Usually, it’s the stuff you notice when you get close. Tech Products Vol 2 is packed with the surfaces that make electronics feel like actual manufactured objects. Brushed metal, acoustic foam, radial finishes, grips, plastics, and plenty more. Here’s a look at a few materials doing some work in the final renders. Explore Tech Product Materials: ow.ly/HX1J50ZUUZZ
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Clean cuts of light across a product come from controlling throw, not brightness. 💡 Tip: Set the length of the hood before you touch intensity. Length is the strongest control over how tight the beam gets. Then pull Size X and Size Y apart to stretch the opening from a circle into a slot that runs across the product. Snoot is a light shaper for Cinema 4D area lights in Redshift, Arnold and Octane. Available with any subscription 🔗 ow.ly/1Csz50ZUrOL
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Grip textures. Acoustic foam. A mirror finish that actually looks like a mirror. Tech Products Vol 2 is here, and it's everything Vol 1 didn't get to. Every one of these is in Cargo right now, ready to drop into your next product render. Whether you're doing a hero product shot, a studio photography recreation, or packaging and marketing imagery, this Kit's got the range you actually reach for week to week, not just the obvious stuff. Go render something: ow.ly/1Nek50ZRA3E
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Your product render is only as convincing as the surfaces. That’s why we made Tech Products Vol 2. 88 new materials for the surfaces we kept reaching for in close-up shots. Knurled and brushed metals, molded plastics, carbon fiber, acoustic foam, silicone, soft-touch rubber, and a lot of very specific grips. Built for phones, cameras, headphones, controllers, and whatever else you're rendering. Tech Products Vol 2 now in Cargo. 👉 ow.ly/s2hw50ZRzZL
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Sending a Cinema 4D scene to a client? Crate scans the project first, finds missing assets, helps relink them, then packages the scene and assets into a portable folder or zip. Much better to find the missing texture before the client does. 🔗 Explore Crate: ow.ly/8c1V50ZRuPM
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Hey just lettin you know, all subscription types (Greyscalegorilla, KitBash3D, and Everything Bundles) get all of the Plugins and Scripts. Sub Breakdown: The GSG Sub gets you: GSG Kits/Materials/Models/HDRIs/Textures and All Plugins & Scripts The KitBash3D Sub gets you: KB Kits/Models/Materials and All Plugins & Scripts The Everything Bundle Sub gets you: Everything above Cargo: All Assets, Plugins & Scripts get delivered in our shared library app Cargo.
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Great tips from @cgpov for using the new Redshift Light Manager (included in all subscriptions) 👇
Some 💡 organization tips with our new Redshift Light Manager Plugin for C4D...
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One Redshift light is easy. Five lights? Now you're hunting through the Object Manager. Redshift Light Manager puts your entire setup in one panel so you can adjust, solo, compare, and aim lights without digging through your scene. 🔗 Explore Redshift Light Manager: ow.ly/Yezu50ZQfWZ
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If you want a clean cut of light, don't keep fighting the falloff. Snoot is a lighting hood for Cinema 4D area lights that gives you control over exactly where the light goes. Adjust the length, radius, and shape. Drag the four viewport handles. Change the light size and Snoot follows along. It works natively with Redshift, Arnold, and Octane, including quad and disk lights. 🔗 Explore Snoot: ow.ly/GYyS50ZOoyl
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Three new plugins are now in Cargo for Cinema 4D: 🔦 Snoot for shaping area light throw. 🚦 Redshift Light Manager for managing complex lighting setups. 📦 Crate for collecting and packaging scenes with their assets. Three very specific workflow problems and the three tools built to remove them. 🔗 Explore the new tools in Cargo: ow.ly/iwZ950ZOnTa
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Where luxury meets industry. @BG_Studios created this RIMOWA product film in Cinema 4D and Redshift, building out the environment with KitBash3D Kits and Greyscalegorilla HDRIs. Arch Vogue, Lights Camera Action, Cyberpunk Interiors, and DieselPunk all make an appearance, with light maps adding detail and control to the final shots. 💡 Artist tip: A strong product shot isn't just about the product. Give the camera, environment, and lighting enough to do some storytelling too.
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