
Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage
Joined December 2014
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A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
Myles retweeted
█ ROUTINE. OUT NOW!
XBOX: xbox.com/en-GB/games/store/r…
STEAM: store.steampowered.com/app/6…
Myles retweeted
Making this trailer was quite emotional for me, ROUTINE has been a big part of our lives for so long, and this may be the final time I make a trailer for it.
A final good bye, as you will. <3
8 more days until launch!
Myles retweeted
This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
Myles retweeted
If anyone is wondering, Modo gives you sharp edges with creases at 1.0 like a normal 3D app. RIP Modo.
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