Myles (@GainDeveloper) profile picture

Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage

Joined December 2014
Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)Photo by Myles (@GainDeveloper)
A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
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Anyways Joan of Arc was an infinitely better beginner 3D tutorial than the donut
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数年前まではこうやってプラ板とエポパテでフルスクラッチしていたのが信じられない。
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Making this trailer was quite emotional for me, ROUTINE has been a big part of our lives for so long, and this may be the final time I make a trailer for it. A final good bye, as you will. <3 8 more days until launch!
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This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
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If anyone is wondering, Modo gives you sharp edges with creases at 1.0 like a normal 3D app. RIP Modo.
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