Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted and more. Wrote @GameAnimBook. Shipped visionOS and Apple Vision Pro.

Scotland
Joined January 2009
Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles for creating the rig and @mafubash for the amazing character work. Download here for free: gameanim.com/product/azri-ri…
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Jonathan Cooper retweeted
"Terrorists are people that bomb people & blow people up, they're not people that break into missile manufacturers to stop people bombing & blowing people up" @IrvineWelsh on why he signed the letter in support of Sally Rooney & against the proscription of Palestine Action 🎯
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Jonathan Cooper retweeted
This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure.   I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.
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Got my copy and impressed with how much beefier it is than the original. Lots of info on the new animation tech added to Unreal and more.
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
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Great day yesterday sharing mocap best-practices with the latest Abertay University MSc in Technical Art & Visual Effects cohort.
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Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
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Pragmata - Diana facial capture, rig and hair system.
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More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie youtube.com/watch?v=j0K7T9zn…
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Jonathan Cooper retweeted
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences.
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Jonathan Cooper retweeted
I'm not very active on social media these days, but I will be at @LightBoxExpo to moderate this panel! I'll be joined by @SebDussault and @AndyJLatham, hope to see you there😍
Join us at one of our #asifahollywood panels, Leveling Up a Career in Gaming Animation, on Sunday, October 25th, 2026, at #lightboxexpo! To learn more about LightBox Expo: lightboxexpo.com/participant… To learn more about ASIFA-Hollywood: asifa-hollywood.org/
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Jonathan Cooper retweeted
Since she can only squeak, I figured I'd play around with ways she can communicate with the player. Also a great perk for our deaf players.
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Jonathan Cooper retweeted
Palestinian children watch Lion King in Gaza. 📸 Omar Ashtawy
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This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). eventbrite.co.uk/e/game-dev-…
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40代になると絵が下手になるというポストを見たので データが消えて描き直した絵があるので比較 左が20代の絵で右が50代の絵
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Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
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