v3.1.550.0 has been released.
Addresses some issues with directories and wildcards and improves 'InstallShield Uninstaller' support.
Changelog: gamesave-manager.com/whatsne…
Download: gamesave-manager.com/downloa…
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v3.1.535.0 has been released.
This is a 'hotfix' release (based upon v3.1.532.0), addressing an issue with Windows 8.1, Windows 10 and Windows 11 being flagged as unsupported by 'Sync & Link'.
Changelog: gamesave-manager.com/whatsne…
Download: gamesave-manager.com/downloa…
v3.1.532.0 has been released.
Fixes some registry backup issues, restoration issues regarding 'Steam Libraries' and updates 7zip assemblies.
Changelog: gamesave-manager.com/whatsne…
Download: gamesave-manager.com/downloa…
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v3.1.517.0 has been released.
Fixes some detection issues and updates 7zip assemblies.
Changelog: bit.ly/3Moclep
Download: bit.ly/3CxQNbO
v3.1.512.0 has been released.
Fixes an issue with "submissions" and updates 7zip assemblies.
Changelog: bit.ly/3yMKNZz
Download: bit.ly/3RH4BGf
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Replying to @ownCloud @Nextclouders
Not overly familiar with that solution, but who knows?
When we're in a position to start focusing on Cloud support in 4x, we can certainly look into it 🤞
Replying to @GameSaveManager @mossadforever
Ubisoft games are notorious for using region-specific save paths, due to how their Cloud solution works.
If all else fails, try opening the backup in your favourite archiving tool (7zip, WinRAR, WinZIP, etc) and see if you can restore it manually else all we can do is apologise.
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Replying to @mossadforever
Regarding your Assassin's Creed tweet?
Firstly, GSM doesn't modify your save data; it merely packages it.
If your saves aren't being detected by the game after restoration then file corruption, a game update or simply running a version not yet fully supported could be to blame.
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v3.1.507.0 has been released.
Fixes yet another issue regarding the detection of 'Steam Library' paths caused by even more changes made by Steam / Valve.
Changelog: bit.ly/3AZbf2c
Download: bit.ly/39PBAno
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v3.1.499.0 has been released.
Fixes some issues regarding the detection of 'Steam Library' paths caused by recent changes made by Steam / Valve.
Changelog: bit.ly/3kjwzZ7
Download: bit.ly/3mlGtMn
v3.1.494.0 has been released.
Fixes a couple relatively minor bugs, including a error logging issue.
Changelog: bit.ly/3eQLpoc
Download: bit.ly/3tWnNCS
v3.1.489.0 has been released.
Introduces support for wildcard directories and fixes several annoyances.
Changelog: bit.ly/3tA4HDM
Download: bit.ly/3aAP5ac
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Replying to @nadir_seen_fire
It's honestly something that's currently not on the project's radar.
Perhaps it can be something to include for the 4x branch? Who knows.
Thank you kindly for your offer to help, though.
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Replying to @TheSlainGod
It's an oversight on our part.
Use forum.gamesave-manager.com or our Discord server (discord.gg/dDtfFn3) if you need assistance.
v3.1.476.0 has been released.
A maintenance release, fixing validation check bugs with registry data and registry data not being removed during 'Removal' tasks
Download: bit.ly/31S298d
Replying to @mtkennerly
Our database is populated predominantly off our community's submissions (and many are openly discussed on our Forum).
As such, you're free to use it in your own project. We just ask for a small acknowledgement of this in your Credits where possible.
v3.1.471.0 has been released.
Very minor maintenance release, fixing some bugs with 'registry' detection and removal.
Download: bit.ly/2LFKWWs
Replying to @Danny4Leone
I'm usually on and off Discord everyday, so you could catch me there - discord.gg/dDtfFn3
Replying to @Danny4Leone
From the Main Menu, click the 'Validate Archive' option.
Select the backup archive you're trying to restore.
Does it pass the checks?
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Replying to @StormySeaDog
There shouldn't be any structural differences between 3.x backups pre-and-post this build.
If your backups were made in a 3.x build, I see no reason why they wouldn't functional in this build.
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