An Interview with the Producer of *Rhythm Origin*: An Eight-Year Journey for Chinese Players with a Hardcore Music Game
youxichaguan.com/en/archives…
8
Sony's $1 Million Investment: A Follow-Up—Project-Based Investment, Not Seeking Financial Returns; Single-Player Games Are Gaining Momentum
youxichaguan.com/en/archives…
10
How far can a “lighter” version of the “King of Glory” IP go?
youxichaguan.com/en/archives…
10
Ranked No. 2 on the charts—here comes the new prototype that’s been copied left and right
youxichaguan.com/en/archives…
11
A Spiritual Sequel to *Tears of Fear*!?: *Dream Recurrence*, a Three-Year Solo Project
youxichaguan.com/en/archives…
1
47
Tencent has invested in Jiangxin Huyu, the new company founded by the founder of Jiangxin Quyou, acquiring a 26.875% stake.
youxichaguan.com/en/archives…
28
Did *Golden Shovel Battle* do a "search-attack-retreat"?
youxichaguan.com/en/archives…
8
Quietly Topping the Charts Again: “Sheep, Sheep: Planet” Offers a Timeless Answer
youxichaguan.com/en/archives…
12
With 1 billion yuan in revenue in just three days, *Shadow Blade Zero* has earned the trust of its players, and its spirit of chivalry has ultimately prevailed.
youxichaguan.com/en/archives…
25
$1 Million: Sony’s “China Star” Program Is Actually Giving Out Money
youxichaguan.com/en/archives…
10
Q3 Earnings Season: A "Profit and Loss Guide" for Gaming Companies
youxichaguan.com/en/archives…
12
Two veteran game developers want to create their vision of “Strange Tales from a Chinese Studio.”
youxichaguan.com/en/archives…
10
A Gathering That Keeps Growing: Thirteen Years of Nuclear Fusion
youxichaguan.com/en/archives…
12
Returning to "Level 50," This Long-Running MMO Aims to "Revolutionize" Itself Once Again
youxichaguan.com/en/archives…
14
A Look Ahead at the Gaming Industry’s New Releases: With the Decline of Casual Games, Will the Next Battle for Users in the Social Gaming Sector Be Fierce?
youxichaguan.com/en/archives…
14
A Look Back at China’s Gaming Industry in 2026: The Top Ten Events and Teahouse’s Year-End Report
youxichaguan.com/en/archives…
15
The anguish of *Souls-like* games and the thrill of *Devil May Cry*—all crammed into a single battle in *Shadow Blade Zero*
youxichaguan.com/en/archives…
37
Revenue Tops 300 Million in Three Weeks: An Interview with the Producer—How Was an "Unsafe" Sequel Made? youxichaguan.com/en/archives…
6
On the Self-Cultivation of Tencent’s Best-Selling Games: Not a Single Player Meme Should Be Left Behind
youxichaguan.com/en/archives…
1
92
How Did a One-Person Studio Create a Demo with a 98% Approval Rating? A Conversation with the Developer of *Deep Space Pawnshop* About Pawnshop Narrative, Pressure Design, and System Emergence
youxichaguan.com/en/archives…
1
65




















