gbg_engine (@GbGEngine) header
gbg_engine (@GbGEngine) profile picture

Doing an engine game by game Engine source code: https://teapaw.org/t.co/GA6S9EreA3…

Joined September 2021
This looks important, should I fix it? I have no idea when I wrote this TODO :D
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I'm pretty sure this is the biggest release yet. Editor mode, world, entities and even runtime type information. #gamedev #indiedev
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While waiting the Android app to be up on the store, I'm working in the html5 port. I can only see the first screen because I still have no mouse or keyboard events 😂 #webgl #html5 #screenshotsaturday #gamedev
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It's always a pain doing the Android port. The tooling and the publisher tools are not the best, but I'm happy that's done :) Some images on how the port looks like. I'll post again once it's upload to google play
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Some pics of wall breaker, an arkanoid clone I've been working on. Level Editor included ;) Next steps are Linux and Android port. #screenshotsaturday
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This is how the #android console shows me the callstack. I think I have to upload some kind of symbol table of similar. Anyhow, I'm switching to Puyo online to fix these crashes. #gamedev
Working in the editor. So far I'm able to expose variables from a given struct. Next steps are enum selection and the ability to save a "default object" so people can use it to create copies of it on the level. #gamedev #indiedev #screenshotsaturday
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Before continue with gameplay I want to add runtime information to the source code. I'm going to decorate the data types similar to what UE does
Working in an Arkanoid clone! Collision world is done, but for now it only works with rectangular and circle shape bodies #screenshotsaturday #gamedev #indiedev
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Engine release version 0.3! 🥳 Network system, a lot of Android improvements and scripts to help setup a project
Puyo puyo with online mode is finally out for windows and linux download (android page soon) #gamedev #indiedev #screenshotsaturday nesdavid.itch.io/puyo-online…
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New profile pic and engine logo 😀
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Adjusting the #android screen so everything fits in portrait mode. It's good to know that Android emulator socket supports works reliable #gamedev #indiedev #screenshotsaturday
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Shrinking some widgets on the Android port. This platform is almost complete 🥳