While waiting the Android app to be up on the store, I'm working in the html5 port.
I can only see the first screen because I still have no mouse or keyboard events 😂
#webgl #html5 #screenshotsaturday #gamedev
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It's always a pain doing the Android port. The tooling and the publisher tools are not the best, but I'm happy that's done :)
Some images on how the port looks like. I'll post again once it's upload to google play
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Some pics of wall breaker, an arkanoid clone I've been working on. Level Editor included ;)
Next steps are Linux and Android port.
#screenshotsaturday
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Working in the editor. So far I'm able to expose variables from a given struct.
Next steps are enum selection and the ability to save a "default object" so people can use it to create copies of it on the level.
#gamedev #indiedev #screenshotsaturday
Before continue with gameplay I want to add runtime information to the source code.
I'm going to decorate the data types similar to what UE does
Working in an Arkanoid clone!
Collision world is done, but for now it only works with rectangular and circle shape bodies
#screenshotsaturday #gamedev #indiedev
Engine release version 0.3! 🥳
Network system, a lot of Android improvements and scripts to help setup a project
Puyo puyo with online mode is finally out for windows and linux download (android page soon)
#gamedev #indiedev #screenshotsaturday
nesdavid.itch.io/puyo-online…
Adjusting the #android screen so everything fits in portrait mode.
It's good to know that Android emulator socket supports works reliable
#gamedev #indiedev #screenshotsaturday


























