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Passion driven indie game studio. Two brothers. Senior devs. Building games on the side since 2018. Currently: procedural world generation toolkit in Unity.

Poland
Joined May 2020
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Generating dungeon rooms on a Voronoi grid using splines #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Procedural crystals and trees inside Unity #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Use non-destructive spline authoring to create cave networks for RPG dungeons, mines, and buried temples #unity3d #proceduralgeneration
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Metaball Mesh turns splines and point sets into procedural meshes in Unity Use it for tentacles, roots, cables, slime and clouds #unity3d #proceduralgeneration
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Cliffs are only the beginning. One procedural cliff system could shape dungeon walls, canyon routes, arena borders, and entire world boundaries. #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Procedural dungeon generation with editable spline controls #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Experimenting with spline-driven volumetric mesh generation in Unity. Custom meshes are generated from spline-defined volumes and reshaped using boolean operations, with the same pipeline available for authoring and runtime generation. #unity3d #gamedevelopment
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This is a really elegant implementation. We've had something conceptually very similar for a long time, but this topology is much cleaner than ours. Nice work!
PropellerheadViJ spent weeks rebuilding their mesh boolean system in Unity from scratch after the first approach kept breaking down at scale. Here's a quick look at it. 🔧 See the details: reddit.com/r/Unity3D/comment… #unity3d #gamedev
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Our take on an interactive grass shader 🌱 #unity3d #gamedev #indiedev
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Gbros Games Studio retweeted
Working on a shield effect ! Still need work though. #gamedev #unity3d #visualeffects #vfx #indiedev #indiegamedev
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Gbros Games Studio retweeted
Stop chasing async chaos! ⏱️ An Awaitable class wraps your asynchronous tasks, letting methods pause and auto-resume right when they finish. No mess, just clean code. 🔗 Watch the full video to learn more: on.unity.com/Awaitables_YT
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Procedural dungeons with @SyntyStudios assets. Generated in ~1ms. This is just a preview… mind-blowing how fast it is. #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Working on spline-based procedural tools for Unity. The goal is simple: draw shapes, generate clean meshes, and iterate faster on level geometry. #unity3d #gamedev #madewithunity
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Generating islands on a Voronoi grid using splines #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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Added a MeshBooleanComponent to the pipeline. Procedurally cutting meshes to create entrances, windows, and other openings in dungeon walls #unity3d #gamedev #indiedev #pcg #proceduralgeneration
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