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Generating dungeon rooms on a Voronoi grid using splines
#unity3d #gamedev #indiedev #pcg #proceduralgeneration
Use non-destructive spline authoring to create cave networks for RPG dungeons, mines, and buried temples
#unity3d #proceduralgeneration
Metaball Mesh turns splines and point sets into procedural meshes in Unity
Use it for tentacles, roots, cables, slime and clouds
#unity3d #proceduralgeneration
Cliffs are only the beginning. One procedural cliff system could shape dungeon walls, canyon routes, arena borders, and entire world boundaries.
#unity3d #gamedev #indiedev #pcg #proceduralgeneration
Procedural dungeon generation with editable spline controls
#unity3d #gamedev #indiedev #pcg #proceduralgeneration
Experimenting with spline-driven volumetric mesh generation in Unity.
Custom meshes are generated from spline-defined volumes and reshaped using boolean operations, with the same pipeline available for authoring and runtime generation.
#unity3d #gamedevelopment
This is a really elegant implementation. We've had something conceptually very similar for a long time, but this topology is much cleaner than ours. Nice work!
PropellerheadViJ spent weeks rebuilding their mesh boolean system in Unity from scratch after the first approach kept breaking down at scale. Here's a quick look at it. 🔧
See the details: reddit.com/r/Unity3D/comment…
#unity3d #gamedev
Gbros Games Studio retweeted
Working on a shield effect !
Still need work though.
#gamedev #unity3d #visualeffects #vfx #indiedev #indiegamedev
Gbros Games Studio retweeted
Stop chasing async chaos! ⏱️
An Awaitable class wraps your asynchronous tasks, letting methods pause and auto-resume right when they finish. No mess, just clean code.
🔗 Watch the full video to learn more: on.unity.com/Awaitables_YT
Gbros Games Studio retweeted
discussions.unity.com/t/buil…
6.6で、DictionaryがSerializableに対応
Procedural dungeons with @SyntyStudios assets.
Generated in ~1ms.
This is just a preview… mind-blowing how fast it is.
#unity3d #gamedev #indiedev #pcg #proceduralgeneration
Working on spline-based procedural tools for Unity. The goal is simple: draw shapes, generate clean meshes, and iterate faster on level geometry.
#unity3d #gamedev #madewithunity
Generating islands on a Voronoi grid using splines
#unity3d #gamedev #indiedev #pcg #proceduralgeneration
Added a MeshBooleanComponent to the pipeline.
Procedurally cutting meshes to create entrances, windows, and other openings in dungeon walls
#unity3d #gamedev #indiedev #pcg #proceduralgeneration






