https://xitter.cf/t.co/L4vYWRxE4E Developing Coldline: Disconnect — a Cold War repair and sabotage game. 🎮 Demo coming on SteamNextFest Wishlist on Steam ↓

İstanbul, Türkiye
Joined February 2026
Soldier , our trailer has dropped , share , like and wishlist now! store.steampowered.com/app/4…
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WISHLIST/COLDLINE:DISCONNECT retweeted
📡 Streamers & content creators, we’re looking for you! Go undercover in Coldline: Disconnect. Repair military devices. Plant bugs. Keep your cover. Our demo is live! Get in touch before Steam Next Fest ends—we’d love to see you play! grawirestudio.com
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WISHLIST/COLDLINE:DISCONNECT retweeted
Limbival은 팔다리가 잘린 채 투기장에 던져지는 로그라이트 게임입니다. 살아남기 위해 몬스터와 싸우고, 그들의 팔다리를 무기로 사용하세요! 저희도 #SteamNextFest에 참가 중입니다! 데모를 꼭 플레이해 보세요! store.steampowered.com/app/2… #로그라이트 #로그라이크 #인디게임 #스팀 #데모
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📡 Streamers & content creators, we’re looking for you! Go undercover in Coldline: Disconnect. Repair military devices. Plant bugs. Keep your cover. Our demo is live! Get in touch before Steam Next Fest ends—we’d love to see you play! grawirestudio.com
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I’m making Coldline with my students, and some of my favorite moments are seeing what they’ve made and thinking, “Wow, that’s really good.” Their ideas, hard work, and creativity are everywhere in this game. They find solutions I hadn’t thought of, challenge ideas I was sure about, and surprise me with what they can do. Sometimes we go back and forth for ages. I learn a lot from those conversations, too. We also get tired. We lose motivation, get stuck, and get frustrated with each other sometimes. Everyone has their own responsibilities and things going on outside the game. I know it takes effort to keep showing up. Sometimes I sit down to work on Coldline just to get a little distance from everyday worries. Then someone shares something new, we start talking, and I find myself getting excited again. Their enthusiasm has helped me through difficult days. Coldline brings together their hard work and creativity with my passion for this project. I’m proud of my students, grateful for everything they put into it, and happy we get to make this game together. I want to start sharing more of these moments here, while they’re still fresh. -@BulutonSculpts
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Every wishlist and every comment about the game, positive or negative, feeds that passion. Knowing someone took the time to play, share their thoughts, or follow what we’re making makes me want to keep going and make it better.
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WISHLIST/COLDLINE:DISCONNECT retweeted
Saturday evening indie game discovery! Any indie developers working on something exciting? I’d love to see what you’re creating and help more people discover your games. Drop your Steam links, trailers or gameplay clips below!
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Loved this game from the first time i saw. Seeing that he was in the team makes me happy. Best!
Replying to @DCyberCherries
working on this game for the past ten years with my best friends has been absolutely amazing, what an experience! forever grateful for all the support over the years. so proud of how far this game has come 😭❤️
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WISHLIST/COLDLINE:DISCONNECT retweeted
Hypercharge may not have sold millions. And it may not have had hundreds of thousands of concurrent players. But... we made the action figure game we always wanted as kids. We made our childhood dream game, and that means absolutely everything to us. Thank you all so much! ❤️
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WISHLIST/COLDLINE:DISCONNECT retweeted
Limbival by @limbivalgame It's fine. It's unique in the space, the art is awesome. You collect limbs, use them as weapons, everything from bee stingers to crow's wings. It has a lot of potential, but it really kinda kills any early loop/momentum when everything breaks after like 6-7 hits. The first 10-20 games is gonna be dying in round 2. I played 6 matches and in all 6 I died in round 2. I know it's progression based, but the progression lock feels artificial. It feels designed to hold you back to keep you in the game longer. I'm sure once you get deeper into double digit rounds it becomes easier to push deeper into matches, but the push to get there was a bit much for my taste. Suggestions: - Leave the leaderboard. People love seeing their name. - Maybe increase the weapon durability by +35% : If you don't like the idea of increased durability, maybe enemies have a chance to drop weapons in the area on defeat - Increase speed by ~2% - Add a dash/dodge These were really the only complaints I had. Weapons broke too quickly, couldn't backpeddle fast enough sometimes, and the werewolf dive is had to avoid with no legs >_>
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WISHLIST/COLDLINE:DISCONNECT retweeted
psg hariç fransız takımlarının finansal durum
🚨 Lille, Jankat Yılmaz ile ilgileniyor. (Ferhat Kızıltaş)
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Hiç soran olmadı. Günceldir. Hayırlı Cumalar.
3 aylık, çok tatlı, mır mır bir sarman. Yuva aranıyor. İstanbul Çekmeköy’de. Ulaşım sağlanır.
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WISHLIST/COLDLINE:DISCONNECT retweeted
Bir de boyle seyler var…. Emek hirsizi dicem hafif olacak. En iyisi pipet diyim bunlar pipet cocuklari yahu. Ifsa et abi soyle kim oldugunu tepkimizi gosterelim.
Our game idea got stolen months ago. I know who did it and I know why. Turns out you can steal an idea but you can't steal the skill to make it good. The only thing that worked was their paid marketing. And the more ads they ran, the more our wishlists went up. So thanks for the free advertising.
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WISHLIST/COLDLINE:DISCONNECT retweeted
Our new developer has passion for the game , he have an huge effort to fix all these bugs and gameplay issues. Welcome soldier @wtheoss
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Hmmmmmm
This indie developer is making a Cold War spy puzzle adventure where you intercept and decrypt enemy radio chatter from a tiny basement room, slowly unraveling a foreign military threat from behind the Iron Curtain. It's called From Basement with Love, any interest?
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Demos zu #HistoryGaming (2): - False Echo: WW2, Kryptografie (@RetroCptn) - Checkpoint '38: NS, Grenzkontrolle (@checkpoint38) - 'Coldline: Disconnect': Kalter Krieg, Sabotage (@GrawireStudio) - From Basement with Love: Kalter Krieg, Spionage #IndieGames #Demo #SteamNextFest
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WISHLIST/COLDLINE:DISCONNECT retweeted
Coldline: Disconnect — Demo Update | Improvements & Bug Fixes Agents, your equipment has received an upgrade. We've rolled out a new update for the Coldline: Disconnect demo, bringing new repair content, improved audio feedback, smoother interactions, and several gameplay fixes. Your feedback has been incredibly valuable in helping us improve the experience. Thank you to everyone who has played the demo and shared their thoughts! New Content & Gameplay Improvements - New Repairable Device: Added a walkie-talkie to the repair pool, bringing more variety to your daily assignments. - More Varied Repairs: Improved minigame selection to reduce consecutive repetitions. - Better Audio Feedback: Added interaction sounds for listening-device installation, fault indicators, and DIP switches. - Enhanced Dialogue: Added synchronized typing sounds to NPC conversations and new dialogue during soldier inspections. - DIP Switch Improvements: Added a real-time current-value display for clearer feedback. - Clearer Instructions: Improved first-time guidance for voltage and cable repair minigames. - Improved Animations: Polished Evelyn's reports, report collection, and repair ticket animations. - Smoother Door Sequences: Improved camera movement and fade transitions during Walter's door interactions. Quality-of-Life Improvements - Persistent Radio Frequency: Radio frequency settings now carry over between days. - Repair Evaluation: Repair mistakes now have a minor impact on your end-of-day evaluation. - Dynamic Ashtrays: Ashtrays now visually reflect cigarette use and reset at the beginning of each day. - Tutorial Polish: Improved tutorial text for better clarity and consistency. - Wishlist Reminder: Added a Steam wishlist prompt after completing the five-day demo and credits. Bug Fixes - Fixed overlapping color bands in the resistor minigame. - Fixed voltage minigame elements appearing behind other objects. - Fixed retry issues after failing the cable minigame. - Fixed an unintended yellow lighting effect on Evelyn. Thank You for Playing! We're continuing to improve Coldline: Disconnect based on your feedback. Every bug report, suggestion, and playthrough helps us make the experience better. If you haven't tried the demo yet, now is a great time to jump in! Play the updated demo, share your feedback, and add Coldline: Disconnect to your Steam wishlist to support development. Stay sharp, agents. Every repair matters. — GrawireStudio "Coldline: Disconnect on Steam" (store.steampowered.com/app/4…)
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WISHLIST/COLDLINE:DISCONNECT retweeted
[FEATURE] 10 GAMES FROM THE OCTOBER STEAM NEXT FEST YOU SHOULD CHECK OUT. It’s that time again. Finger Guns have curated ten of the most exciting Next Fest demos to check out right now! fingerguns.net/features/2026…
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Coldline: Disconnect — Demo Update | Improvements & Bug Fixes Agents, your equipment has received an upgrade. We've rolled out a new update for the Coldline: Disconnect demo, bringing new repair content, improved audio feedback, smoother interactions, and several gameplay fixes. Your feedback has been incredibly valuable in helping us improve the experience. Thank you to everyone who has played the demo and shared their thoughts! New Content & Gameplay Improvements - New Repairable Device: Added a walkie-talkie to the repair pool, bringing more variety to your daily assignments. - More Varied Repairs: Improved minigame selection to reduce consecutive repetitions. - Better Audio Feedback: Added interaction sounds for listening-device installation, fault indicators, and DIP switches. - Enhanced Dialogue: Added synchronized typing sounds to NPC conversations and new dialogue during soldier inspections. - DIP Switch Improvements: Added a real-time current-value display for clearer feedback. - Clearer Instructions: Improved first-time guidance for voltage and cable repair minigames. - Improved Animations: Polished Evelyn's reports, report collection, and repair ticket animations. - Smoother Door Sequences: Improved camera movement and fade transitions during Walter's door interactions. Quality-of-Life Improvements - Persistent Radio Frequency: Radio frequency settings now carry over between days. - Repair Evaluation: Repair mistakes now have a minor impact on your end-of-day evaluation. - Dynamic Ashtrays: Ashtrays now visually reflect cigarette use and reset at the beginning of each day. - Tutorial Polish: Improved tutorial text for better clarity and consistency. - Wishlist Reminder: Added a Steam wishlist prompt after completing the five-day demo and credits. Bug Fixes - Fixed overlapping color bands in the resistor minigame. - Fixed voltage minigame elements appearing behind other objects. - Fixed retry issues after failing the cable minigame. - Fixed an unintended yellow lighting effect on Evelyn. Thank You for Playing! We're continuing to improve Coldline: Disconnect based on your feedback. Every bug report, suggestion, and playthrough helps us make the experience better. If you haven't tried the demo yet, now is a great time to jump in! Play the updated demo, share your feedback, and add Coldline: Disconnect to your Steam wishlist to support development. Stay sharp, agents. Every repair matters. — GrawireStudio "Coldline: Disconnect on Steam" (store.steampowered.com/app/4…)
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Our new developer has passion for the game , he have an huge effort to fix all these bugs and gameplay issues. Welcome soldier @wtheoss
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WISHLIST/COLDLINE:DISCONNECT retweeted
Replying to @Aereotalpa314
Limbival is a rogue lite game where your limbs are cut off and you're thrown into an arena, where you fight other monsters using their limbs to survive. We're at #SteamNextFest, don't forget to try the demo! store.steampowered.com/app/2… #indiegames #indiedev #gamedev #unity #trailer
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